// EXTERNAL INCLUDES
#include <dali/public-api/dali-core.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/rendering/renderer.h>
// INTERNAL INCLUDES
#include "mesh-builder.h"
namespace
{
+
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uMvpMatrix;\n