/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
VertexBuffer CreateVertexBuffer()
{
Property::Map texturedQuadVertexFormat;
- texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
- texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
VertexBuffer vertexData = VertexBuffer::New(texturedQuadVertexFormat);
return vertexData;