/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include "mesh-builder.h"
-// EXTERNAL INCLUDES
-#include <dali/devel-api/images/texture-set-image.h>
-
namespace Dali
{
-
Shader CreateShader()
{
- return Shader::New( "vertexSrc", "fragmentSrc" );
+ return Shader::New("vertexSrc", "fragmentSrc");
}
TextureSet CreateTextureSet()
return TextureSet::New();
}
-TextureSet CreateTextureSet( Image image )
+TextureSet CreateTextureSet(Texture texture)
{
TextureSet textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, image );
+ textureSet.SetTexture(0u, texture);
return textureSet;
}
-PropertyBuffer CreatePropertyBuffer()
+VertexBuffer CreateVertexBuffer()
{
Property::Map texturedQuadVertexFormat;
texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
- texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
- PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+ VertexBuffer vertexData = VertexBuffer::New(texturedQuadVertexFormat);
return vertexData;
}
+Geometry CreateQuadGeometry(void)
+{
+ VertexBuffer vertexData = CreateVertexBuffer();
+ const float halfQuadSize = .5f;
+ struct TexturedQuadVertex
+ {
+ Vector2 position;
+ Vector2 textureCoordinates;
+ };
+ TexturedQuadVertex texturedQuadVertexData[4] = {
+ {Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f)},
+ {Vector2(halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f)},
+ {Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f)},
+ {Vector2(halfQuadSize, halfQuadSize), Vector2(1.f, 1.f)}};
+ vertexData.SetData(texturedQuadVertexData, 4);
+
+ unsigned short indexData[6] = {0, 3, 1, 0, 2, 3};
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer(vertexData);
+ geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));
+
+ return geometry;
+}
+
+Property::Map CreateModelVertexFormat()
+{
+ Property::Map modelVF;
+ modelVF["aPosition"] = Property::VECTOR3;
+ modelVF["aNormal"] = Property::VECTOR3;
+ modelVF["aTexCoord1"] = Property::VECTOR3;
+ modelVF["aTexCoord2"] = Property::VECTOR3;
+ modelVF["aBoneIndex[0]"] = Property::INTEGER;
+ modelVF["aBoneIndex[1]"] = Property::INTEGER;
+ modelVF["aBoneIndex[2]"] = Property::INTEGER;
+ modelVF["aBoneIndex[3]"] = Property::INTEGER;
+ modelVF["aBoneWeights[0]"] = Property::FLOAT;
+ modelVF["aBoneWeights[1]"] = Property::FLOAT;
+ modelVF["aBoneWeights[2]"] = Property::FLOAT;
+ modelVF["aBoneWeights[3]"] = Property::FLOAT;
+ return modelVF;
+}
+
+Geometry CreateModelGeometry(Property::Map& vf)
+{
+ VertexBuffer vertexData = VertexBuffer::New(vf);
+
+ struct Vertex
+ {
+ Vector3 position;
+ Vector3 diffuseTexCoords;
+ Vector3 metalRoughTexCoords;
+ int boneIndices[4];
+ float boneWeights[4];
+ };
+
+ Vertex verts[30];
+ vertexData.SetData(verts, 30);
+ unsigned short indexData[40];
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer(vertexData);
+ geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));
+
+ return geometry;
+}
+
} // namespace Dali