-#ifndef __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
-#define __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
+#ifndef DALI_TOOLKIT_TEST_DUMMY_CONTROL_H
+#define DALI_TOOLKIT_TEST_DUMMY_CONTROL_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
+// EXTERNAL INCLUDES
+#include <functional>
+
namespace Dali
{
{
class DummyControlImpl;
+class TransitionData;
+
+namespace Visual
+{
+class Base;
+}
/**
* Control does not have a New method so use this dummy class for the handle.
class DummyControl : public Control
{
public:
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1, ///< @SINCE_1_0.0
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property index
+ };
+
+ struct Property
+ {
+ enum Type
+ {
+ TEST_VISUAL = PROPERTY_START_INDEX,
+ TEST_VISUAL2,
+ FOREGROUND_VISUAL,
+ FOCUS_VISUAL,
+ LABEL_VISUAL
+ };
+ };
DummyControl();
DummyControl(const DummyControl& control);
* Cannot create an instance of Internal::Control, so use this dummy class for the implementation.
* This class does not override any of Internal::Control's behaviour.
*/
-class DummyControlImpl : public Internal::Control
+class DummyControlImpl : public Toolkit::Internal::Control
{
public:
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
inline LongPressGestureDetector GetLongPressGestureDetector() const { return Internal::Control::GetLongPressGestureDetector(); }
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual);
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual, bool enabled );
+ void UnregisterVisual( Property::Index index );
+ void EnableVisual( Property::Index index, bool enabled );
+ bool IsVisualEnabled( Property::Index index );
+ int GetVisualCount();
+ Toolkit::Visual::Base GetVisual( Property::Index index );
+ Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
+
+ static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
+
+ static Property::Value GetProperty( BaseObject* object, Dali::Property::Index propertyIndex );
+
// Used to test signal connections
void CustomSlot1( Actor actor );
bool mCustomSlot1Called;
+ typedef std::vector<Property::Index> VisualIndices;
+ VisualIndices mRegisteredVisualIndices;
protected:
virtual ~DummyControlImpl();
};
+namespace Impl
+{
+
/**
* Cannot create an instance of Internal::Control, so use this dummy class for the implementation.
* This class DOES override Internal::Control's behaviour.
*/
-class DummyControlImplOverride : public DummyControlImpl
+class DummyControl : public Toolkit::DummyControlImpl
{
public:
- static DummyControl New();
+ typedef std::function<void( Size )> RelayoutCallbackFunc;
+
+ static Toolkit::DummyControl New();
+
+ void SetLayout( Property::Index visualIndex, Property::Map& map );
+
+ void SetRelayoutCallback( RelayoutCallbackFunc callback );
private:
- DummyControlImplOverride();
+ DummyControl();
- virtual ~DummyControlImplOverride();
+ virtual ~DummyControl();
private: // From Internal::Control
virtual void OnInitialize();
virtual bool OnAccessibilityActivated();
+ virtual bool OnAccessibilityValueChange( bool isIncrease );
+
virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
virtual void OnPinch(const PinchGesture& pinch);
virtual void OnPan(const PanGesture& pan);
virtual void OnTap(const TapGesture& tap);
virtual void OnLongPress(const LongPressGesture& longPress);
+ virtual Vector3 GetNaturalSize();
private: // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth );
- virtual void OnStageDisconnection();
+ virtual void OnSceneConnection( int depth );
+ virtual void OnSceneDisconnection();
virtual void OnChildAdd(Actor& child);
virtual void OnChildRemove(Actor& child);
virtual void OnSizeSet(const Vector3& targetSize);
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
- virtual bool OnTouchEvent(const TouchEvent& event);
virtual bool OnHoverEvent(const HoverEvent& event);
virtual bool OnWheelEvent(const WheelEvent& event);
virtual bool OnKeyEvent(const KeyEvent& event);
virtual void OnKeyInputFocusGained();
virtual void OnKeyInputFocusLost();
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+
+ DALI_INTERNAL DummyControl( const DummyControl& );
+ DALI_INTERNAL DummyControl& operator=( const DummyControl& );
public:
bool initializeCalled;
bool activatedCalled;
+ bool onAccValueChangeCalled;
bool themeChangeCalled;
bool fontChangeCalled;
bool pinchCalled;
bool childRemoveCalled;
bool sizeSetCalled;
bool sizeAnimationCalled;
- bool touchEventCalled;
bool hoverEventCalled;
bool wheelEventCalled;
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;
+ static int constructorCount;
+ static int destructorCount;
+
+ Property::Map mLayouts;
+ RelayoutCallbackFunc mRelayoutCallback;
+
};
+} // namespace Impl
+
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
+#endif // DALI_TOOLKIT_TEST_DUMMY_CONTROL_H