virtual void OnPan(const PanGesture& pan);
virtual void OnTap(const TapGesture& tap);
virtual void OnLongPress(const LongPressGesture& longPress);
+ virtual Vector3 GetNaturalSize();
private: // From CustomActorImpl
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;
+ static int constructorCount;
+ static int destructorCount;
Property::Map mLayouts;
RelayoutCallbackFunc mRelayoutCallback;