#ifndef __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
#define __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
{
class DummyControlImpl;
-
+class ControlRenderer;
/**
* Control does not have a New method so use this dummy class for the handle.
*/
DummyControl();
DummyControl(const DummyControl& control);
- virtual ~DummyControl();
+ ~DummyControl();
static DummyControl New( bool override = false );
DummyControl& operator=(const DummyControl& control);
- // Used to test signal connections
- void CustomSlot1( Actor actor, const Vector3& value );
-
-public:
-
- bool mCustomSlot1Called;
- Vector3 mCustomSlot1Value;
-
public: // Not intended for application developers
DummyControl( DummyControlImpl& implementation );
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
inline LongPressGestureDetector GetLongPressGestureDetector() const { return Internal::Control::GetLongPressGestureDetector(); }
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual);
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual, bool enabled );
+ void UnregisterVisual( Property::Index index );
+ void EnableVisual( Property::Index index, bool enabled );
+ bool IsVisualEnabled( Property::Index indepx );
+
+ Toolkit::Visual::Base GetVisual( Property::Index index );
+ Animation CreateTransition( const Toolkit::TransitionData& transition );
+
+ // Used to test signal connections
+ void CustomSlot1( Actor actor );
+
+ bool mCustomSlot1Called;
+ typedef std::vector<Property::Index> VisualIndices;
+ VisualIndices mRegisteredVisualIndices;
+
protected:
DummyControlImpl();
private: // From Internal::Control
virtual void OnInitialize();
- virtual void OnStyleChange(StyleChange change);
- virtual void OnPinch(PinchGesture pinch);
- virtual void OnPan(PanGesture pan);
- virtual void OnTap(TapGesture tap);
- virtual void OnLongPress(LongPressGesture longPress);
+ virtual bool OnAccessibilityActivated();
+ virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
+ virtual bool OnAccessibilityValueChange( bool isIncrease );
+
+ virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
+ virtual void OnPinch(const PinchGesture& pinch);
+ virtual void OnPan(const PanGesture& pan);
+ virtual void OnTap(const TapGesture& tap);
+ virtual void OnLongPress(const LongPressGesture& longPress);
private: // From CustomActorImpl
- virtual void OnStageConnection();
+ virtual void OnStageConnection( int depth );
virtual void OnStageDisconnection();
virtual void OnChildAdd(Actor& child);
virtual void OnChildRemove(Actor& child);
virtual void OnSizeSet(const Vector3& targetSize);
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
virtual bool OnTouchEvent(const TouchEvent& event);
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnHoverEvent(const HoverEvent& event);
+ virtual bool OnWheelEvent(const WheelEvent& event);
virtual bool OnKeyEvent(const KeyEvent& event);
virtual void OnKeyInputFocusGained();
virtual void OnKeyInputFocusLost();
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
public:
bool initializeCalled;
- bool styleChangeCalled;
+ bool activatedCalled;
+ bool onAccTouchedCalled;
+ bool onAccValueChangeCalled;
+ bool themeChangeCalled;
+ bool fontChangeCalled;
bool pinchCalled;
bool panCalled;
bool tapCalled;
bool sizeSetCalled;
bool sizeAnimationCalled;
bool touchEventCalled;
- bool mouseWheelEventCalled;
+ bool hoverEventCalled;
+ bool wheelEventCalled;
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;