-#ifndef __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
-#define __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
+#ifndef DALI_TOOLKIT_TEST_DUMMY_CONTROL_H
+#define DALI_TOOLKIT_TEST_DUMMY_CONTROL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
+// EXTERNAL INCLUDES
+#include <functional>
+
namespace Dali
{
static DummyControl New();
public:
- inline void EnableGestureDetection(Gesture::Type type) { Internal::Control::EnableGestureDetection(type); }
- inline void DisableGestureDetection(Gesture::Type type) { Internal::Control::DisableGestureDetection(type); }
+ inline void EnableGestureDetection(GestureType::Value type) { Internal::Control::EnableGestureDetection(type); }
+ inline void DisableGestureDetection(GestureType::Value type) { Internal::Control::DisableGestureDetection(type); }
inline PinchGestureDetector GetPinchGestureDetector() const { return Internal::Control::GetPinchGestureDetector(); }
inline PanGestureDetector GetPanGestureDetector() const { return Internal::Control::GetPanGestureDetector(); }
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
DummyControlImpl();
- virtual ~DummyControlImpl();
+ ~DummyControlImpl() override;
};
namespace Impl
{
public:
+ typedef std::function<void( Size )> RelayoutCallbackFunc;
+
static Toolkit::DummyControl New();
void SetLayout( Property::Index visualIndex, Property::Map& map );
+ void SetRelayoutCallback( RelayoutCallbackFunc callback );
+
private:
DummyControl();
- virtual ~DummyControl();
+ ~DummyControl() override;
private: // From Internal::Control
- virtual void OnInitialize();
- virtual bool OnAccessibilityActivated();
- virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
- virtual bool OnAccessibilityValueChange( bool isIncrease );
+ void OnInitialize() override;
+ bool OnAccessibilityActivated() override;
+ bool OnAccessibilityValueChange( bool isIncrease ) override;
- virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
- virtual void OnPinch(const PinchGesture& pinch);
- virtual void OnPan(const PanGesture& pan);
- virtual void OnTap(const TapGesture& tap);
- virtual void OnLongPress(const LongPressGesture& longPress);
+ void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change ) override;
+ void OnPinch(const PinchGesture& pinch) override;
+ void OnPan(const PanGesture& pan) override;
+ void OnTap(const TapGesture& tap) override;
+ void OnLongPress(const LongPressGesture& longPress) override;
+ Vector3 GetNaturalSize() override;
+ bool OnKeyEvent(const KeyEvent& event) override;
private: // From CustomActorImpl
- virtual void OnStageConnection( int depth );
- virtual void OnStageDisconnection();
- virtual void OnChildAdd(Actor& child);
- virtual void OnChildRemove(Actor& child);
- virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
- virtual bool OnTouchEvent(const TouchEvent& event);
- virtual bool OnHoverEvent(const HoverEvent& event);
- virtual bool OnWheelEvent(const WheelEvent& event);
- virtual bool OnKeyEvent(const KeyEvent& event);
- virtual void OnKeyInputFocusGained();
- virtual void OnKeyInputFocusLost();
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnSceneConnection( int depth ) override;
+ void OnSceneDisconnection() override;
+ void OnChildAdd(Actor& child) override;
+ void OnChildRemove(Actor& child) override;
+ void OnSizeSet(const Vector3& targetSize) override;
+ void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
+ void OnKeyInputFocusGained() override;
+ void OnKeyInputFocusLost() override;
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
DALI_INTERNAL DummyControl( const DummyControl& );
DALI_INTERNAL DummyControl& operator=( const DummyControl& );
bool initializeCalled;
bool activatedCalled;
- bool onAccTouchedCalled;
bool onAccValueChangeCalled;
bool themeChangeCalled;
bool fontChangeCalled;
bool childRemoveCalled;
bool sizeSetCalled;
bool sizeAnimationCalled;
- bool touchEventCalled;
bool hoverEventCalled;
bool wheelEventCalled;
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;
+ static int constructorCount;
+ static int destructorCount;
Property::Map mLayouts;
+ RelayoutCallbackFunc mRelayoutCallback;
+
};
} // namespace Impl
} // namespace Dali
-#endif // __DALI_TOOLKIT_TEST_DUMMY_CONTROL_H__
+#endif // DALI_TOOLKIT_TEST_DUMMY_CONTROL_H