static DummyControl New();
public:
- inline void EnableGestureDetection(Gesture::Type type) { Internal::Control::EnableGestureDetection(type); }
- inline void DisableGestureDetection(Gesture::Type type) { Internal::Control::DisableGestureDetection(type); }
+ inline void EnableGestureDetection(GestureType::Value type) { Internal::Control::EnableGestureDetection(type); }
+ inline void DisableGestureDetection(GestureType::Value type) { Internal::Control::DisableGestureDetection(type); }
inline PinchGestureDetector GetPinchGestureDetector() const { return Internal::Control::GetPinchGestureDetector(); }
inline PanGestureDetector GetPanGestureDetector() const { return Internal::Control::GetPanGestureDetector(); }
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
DummyControlImpl();
- virtual ~DummyControlImpl();
+ ~DummyControlImpl() override;
};
namespace Impl
DummyControl();
- virtual ~DummyControl();
+ ~DummyControl() override;
private: // From Internal::Control
- virtual void OnInitialize();
- virtual bool OnAccessibilityActivated();
- virtual bool OnAccessibilityTouch( const TouchEvent& touch );
- virtual bool OnAccessibilityValueChange( bool isIncrease );
+ void OnInitialize() override;
+ bool OnAccessibilityActivated() override;
+ bool OnAccessibilityValueChange( bool isIncrease ) override;
- virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
- virtual void OnPinch(const PinchGesture& pinch);
- virtual void OnPan(const PanGesture& pan);
- virtual void OnTap(const TapGesture& tap);
- virtual void OnLongPress(const LongPressGesture& longPress);
- virtual Vector3 GetNaturalSize();
+ void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change ) override;
+ void OnPinch(const PinchGesture& pinch) override;
+ void OnPan(const PanGesture& pan) override;
+ void OnTap(const TapGesture& tap) override;
+ void OnLongPress(const LongPressGesture& longPress) override;
+ Vector3 GetNaturalSize() override;
+ bool OnKeyEvent(const KeyEvent& event) override;
private: // From CustomActorImpl
- virtual void OnSceneConnection( int depth );
- virtual void OnSceneDisconnection();
- virtual void OnChildAdd(Actor& child);
- virtual void OnChildRemove(Actor& child);
- virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
- virtual bool OnHoverEvent(const HoverEvent& event);
- virtual bool OnWheelEvent(const WheelEvent& event);
- virtual bool OnKeyEvent(const KeyEvent& event);
- virtual void OnKeyInputFocusGained();
- virtual void OnKeyInputFocusLost();
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnSceneConnection( int depth ) override;
+ void OnSceneDisconnection() override;
+ void OnChildAdd(Actor& child) override;
+ void OnChildRemove(Actor& child) override;
+ void OnSizeSet(const Vector3& targetSize) override;
+ void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
+ void OnKeyInputFocusGained() override;
+ void OnKeyInputFocusLost() override;
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
DALI_INTERNAL DummyControl( const DummyControl& );
DALI_INTERNAL DummyControl& operator=( const DummyControl& );
bool initializeCalled;
bool activatedCalled;
- bool onAccTouchedCalled;
bool onAccValueChangeCalled;
bool themeChangeCalled;
bool fontChangeCalled;