{
class DummyControlImpl;
-
+class ControlRenderer;
/**
* Control does not have a New method so use this dummy class for the handle.
*/
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
inline LongPressGestureDetector GetLongPressGestureDetector() const { return Internal::Control::GetLongPressGestureDetector(); }
+ void RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual);
+ void UnregisterVisual( Property::Index index );
+ Toolkit::Visual::Base GetVisual( Property::Index index );
+ Actor GetPlacementActor( Property::Index index );
+
// Used to test signal connections
- void CustomSlot1( Actor actor, const Vector3& value );
+ void CustomSlot1( Actor actor );
bool mCustomSlot1Called;
- Vector3 mCustomSlot1Value;
protected:
private: // From Internal::Control
virtual void OnInitialize();
- virtual void OnThemeChange( StyleManager styleManager );
- virtual void OnFontChange(bool defaultFontChange, bool defaultFontSizeChange);
- virtual void OnPinch(PinchGesture pinch);
- virtual void OnPan(PanGesture pan);
- virtual void OnTap(TapGesture tap);
- virtual void OnLongPress(LongPressGesture longPress);
+ virtual bool OnAccessibilityActivated();
+ virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
+ virtual bool OnAccessibilityValueChange( bool isIncrease );
+
+ virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
+ virtual void OnPinch(const PinchGesture& pinch);
+ virtual void OnPan(const PanGesture& pan);
+ virtual void OnTap(const TapGesture& tap);
+ virtual void OnLongPress(const LongPressGesture& longPress);
private: // From CustomActorImpl
- virtual void OnStageConnection();
+ virtual void OnStageConnection( int depth );
virtual void OnStageDisconnection();
virtual void OnChildAdd(Actor& child);
virtual void OnChildRemove(Actor& child);
virtual void OnSizeSet(const Vector3& targetSize);
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
virtual bool OnTouchEvent(const TouchEvent& event);
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnHoverEvent(const HoverEvent& event);
+ virtual bool OnWheelEvent(const WheelEvent& event);
virtual bool OnKeyEvent(const KeyEvent& event);
virtual void OnKeyInputFocusGained();
virtual void OnKeyInputFocusLost();
public:
bool initializeCalled;
+ bool activatedCalled;
+ bool onAccTouchedCalled;
+ bool onAccValueChangeCalled;
bool themeChangeCalled;
bool fontChangeCalled;
bool pinchCalled;
bool sizeSetCalled;
bool sizeAnimationCalled;
bool touchEventCalled;
- bool mouseWheelEventCalled;
+ bool hoverEventCalled;
+ bool wheelEventCalled;
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;