Property::Value DummyControlImpl::GetProperty( BaseObject* object, Dali::Property::Index propertyIndex )
{
- Dali::Property::Value value;
+ Toolkit::DummyControl control = Toolkit::DummyControl::DownCast( Dali::BaseHandle( object ) );
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>( control.GetImplementation() );
+
+ Visual::Base visual = dummyImpl.GetVisual( propertyIndex );
+ Property::Map map;
+ if( visual )
+ {
+ visual.CreatePropertyMap( map );
+ }
+ Dali::Property::Value value = map;
+
return value;
}
void Impl::DummyControl::OnPan(const PanGesture& pan) { panCalled = true; }
void Impl::DummyControl::OnTap(const TapGesture& tap) { tapCalled = true; }
void Impl::DummyControl::OnLongPress(const LongPressGesture& longPress) { longPressCalled = true; }
-void Impl::DummyControl::OnStageConnection( int depth ) { Control::OnStageConnection( depth ); stageConnectionCalled = true; }
-void Impl::DummyControl::OnStageDisconnection() { stageDisconnectionCalled = true; Control::OnStageDisconnection(); }
+void Impl::DummyControl::OnSceneConnection( int depth ) { Control::OnSceneConnection( depth ); stageConnectionCalled = true; }
+void Impl::DummyControl::OnSceneDisconnection() { stageDisconnectionCalled = true; Control::OnSceneDisconnection(); }
void Impl::DummyControl::OnChildAdd(Actor& child) { childAddCalled = true; }
void Impl::DummyControl::OnChildRemove(Actor& child) { childRemoveCalled = true; }
void Impl::DummyControl::OnSizeSet(const Vector3& targetSize) { Control::OnSizeSet( targetSize ); sizeSetCalled = true; }