#define __DALI_TEST_SUITE_UTILS_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <cstdarg>
+#include <cstdio>
#include <iostream>
+#include <cstring>
// INTERNAL INCLUDES
#include <dali/public-api/dali-core.h>
+#include <test-compare-types.h>
void tet_infoline(const char*str);
void tet_printf(const char *format, ...);
throw("TET_FAIL"); \
}
-template <typename Type>
-inline bool CompareType(Type value1, Type value2, float epsilon);
-
-/**
- * A helper for fuzzy-comparing Vector2 objects
- * @param[in] vector1 the first object
- * @param[in] vector2 the second object
- * @param[in] epsilon difference threshold
- * @returns true if difference is smaller than epsilon threshold, false otherwise
- */
-template <>
-inline bool CompareType<float>(float value1, float value2, float epsilon)
-{
- return fabsf(value1 - value2) < epsilon;
-}
-
-/**
- * A helper for fuzzy-comparing Vector2 objects
- * @param[in] vector1 the first object
- * @param[in] vector2 the second object
- * @param[in] epsilon difference threshold
- * @returns true if difference is smaller than epsilon threshold, false otherwise
- */
-template <>
-inline bool CompareType<Vector2>(Vector2 vector1, Vector2 vector2, float epsilon)
-{
- return fabsf(vector1.x - vector2.x)<epsilon && fabsf(vector1.y - vector2.y)<epsilon;
-}
-
-/**
- * A helper for fuzzy-comparing Vector3 objects
- * @param[in] vector1 the first object
- * @param[in] vector2 the second object
- * @param[in] epsilon difference threshold
- * @returns true if difference is smaller than epsilon threshold, false otherwise
- */
-template <>
-inline bool CompareType<Vector3>(Vector3 vector1, Vector3 vector2, float epsilon)
-{
- return fabsf(vector1.x - vector2.x)<epsilon &&
- fabsf(vector1.y - vector2.y)<epsilon &&
- fabsf(vector1.z - vector2.z)<epsilon;
-}
-
-
-/**
- * A helper for fuzzy-comparing Vector4 objects
- * @param[in] vector1 the first object
- * @param[in] vector2 the second object
- * @param[in] epsilon difference threshold
- * @returns true if difference is smaller than epsilon threshold, false otherwise
- */
-template <>
-inline bool CompareType<Vector4>(Vector4 vector1, Vector4 vector2, float epsilon)
-{
- return fabsf(vector1.x - vector2.x)<epsilon &&
- fabsf(vector1.y - vector2.y)<epsilon &&
- fabsf(vector1.z - vector2.z)<epsilon &&
- fabsf(vector1.w - vector2.w)<epsilon;
-}
-
-template <>
-inline bool CompareType<Quaternion>(Quaternion q1, Quaternion q2, float epsilon)
-{
- Quaternion q2N = -q2; // These quaternions represent the same rotation
- return CompareType<Vector4>(q1.mVector, q2.mVector, epsilon) || CompareType<Vector4>(q1.mVector, q2N.mVector, epsilon);
-}
-
-template <>
-inline bool CompareType<Radian>(Radian q1, Radian q2, float epsilon)
-{
- return CompareType<float>(q1.radian, q2.radian, epsilon);
-}
-
-template <>
-inline bool CompareType<Degree>(Degree q1, Degree q2, float epsilon)
-{
- return CompareType<float>(q1.degree, q2.degree, epsilon);
-}
-
-template <>
-inline bool CompareType<Property::Value>(Property::Value q1, Property::Value q2, float epsilon)
-{
- Property::Type type = q1.GetType();
- if( type != q2.GetType() )
- {
- return false;
- }
-
- switch(type)
- {
- case Property::BOOLEAN:
- {
- bool a, b;
- q1.Get(a);
- q2.Get(b);
- return a == b;
- break;
- }
- case Property::INTEGER:
- {
- int a, b;
- q1.Get(a);
- q2.Get(b);
- return a == b;
- break;
- }
- case Property::FLOAT:
- {
- float a, b;
- q1.Get(a);
- q2.Get(b);
- return CompareType<float>(a, b, epsilon);
- break;
- }
- case Property::VECTOR2:
- {
- Vector2 a, b;
- q1.Get(a);
- q2.Get(b);
- return CompareType<Vector2>(a, b, epsilon);
- break;
- }
- case Property::VECTOR3:
- {
- Vector3 a, b;
- q1.Get(a);
- q2.Get(b);
- return CompareType<Vector3>(a, b, epsilon);
- break;
- }
- case Property::RECTANGLE:
- case Property::VECTOR4:
- {
- Vector4 a, b;
- q1.Get(a);
- q2.Get(b);
- return CompareType<Vector4>(a, b, epsilon);
- break;
- }
- case Property::ROTATION:
- {
- Quaternion a, b;
- q1.Get(a);
- q2.Get(b);
- return CompareType<Quaternion>(a, b, epsilon);
- break;
- }
- default:
- return false;
- }
-
- return false;
-}
-
bool operator==(TimePeriod a, TimePeriod b);
std::ostream& operator<<( std::ostream& ostream, TimePeriod value );
template<typename Type>
inline void DALI_TEST_EQUALS(Type value1, Type value2, const char* location)
{
- if (!(value1 == value2))
+ if( !CompareType<Type>(value1, value2, 0.01f) )
{
std::ostringstream o;
o << value1 << " == " << value2 << std::endl;
}
}
+template<typename Type>
+inline void DALI_TEST_NOT_EQUALS(Type value1, Type value2, float epsilon, const char* location)
+{
+ if( CompareType<Type>(value1, value2, epsilon) )
+ {
+ std::ostringstream o;
+ o << value1 << " != " << value2 << std::endl;
+ fprintf(stderr, "%s, checking %s", location, o.str().c_str());
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+}
+
+
/**
* Test whether two TimePeriods are within a certain distance of each other.
* @param[in] value1 The first value
BufferImage CreateBufferImage();
BufferImage CreateBufferImage(int width, int height, const Vector4& color);
+
+// Prepare a resource image to be loaded. Should be called before creating the ResourceImage
+void PrepareResourceImage( TestApplication& application, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat );
+
+// Test namespace to prevent pollution of Dali namespace, add Test helper functions here
+namespace Test
+{
+/**
+ * @brief
+ *
+ * Helper to check object destruction occurred
+ * 1) In main part of code create an ObjectDestructionTracker
+ * 2) Within sub section of main create object Actor test and call Start with Actor to test for destruction
+ * 3) Perform code which is expected to destroy Actor
+ * 4) Back in main part of code use IsDestroyed() to test if Actor was destroyed
+ */
+class ObjectDestructionTracker : public ConnectionTracker
+{
+public:
+
+ /**
+ * @brief Call in main part of code
+ */
+ ObjectDestructionTracker();
+
+ /**
+ * @brief Call in sub bock of code where the Actor being checked is still alive.
+ *
+ * @param[in] actor Actor to be checked for destruction
+ */
+ void Start( Actor actor );
+
+ /**
+ * @brief Call to check if Actor alive or destroyed.
+ *
+ * @return bool true if Actor was destroyed
+ */
+ bool IsDestroyed();
+
+private:
+ bool mRefObjectDestroyed;
+};
+
+} // namespace Test
+
#endif // __DALI_TEST_SUITE_UTILS_H__