{
return CreateBufferImage(4, 4, Color::WHITE);
}
+
+namespace Test
+{
+
+struct ObjectDestructionFunctor
+{
+ // Create a ObjectDestructionFunctor passing in a Dali::RefObject* to be monitored and a bool variable.
+ // Create ObjectRegistry instance and connect to the ObjectDestroyedSignal passing in the above functor for the callback.
+ // Get the ObjectPointer (Actor::GetObjectPtr) of the Actor to be checked for destruction and assign it to the Dali::RefObject*
+ // Check the bool variable which would be true when object destroyed.
+ ObjectDestructionFunctor( Dali::RefObject* objectPtr, bool& refObjectDestroyed )
+ : refObjectPointerToCheck( objectPtr ),
+ refObjectDestroyedBoolean( refObjectDestroyed )
+ {
+ refObjectDestroyed = false;
+ }
+
+ void operator()( const Dali::RefObject* objectPointer )
+ {
+ if ( refObjectPointerToCheck == objectPointer )
+ {
+ refObjectDestroyedBoolean = true;
+ }
+ }
+
+ Dali::RefObject* refObjectPointerToCheck;
+ bool& refObjectDestroyedBoolean;
+};
+
+ObjectDestructionTracker::ObjectDestructionTracker()
+ :mRefObjectDestroyed( false)
+{
+}
+
+void ObjectDestructionTracker::Start( Actor actor )
+{
+ ObjectDestructionFunctor destructionFunctor( actor.GetObjectPtr(), mRefObjectDestroyed );
+
+ ObjectRegistry objectRegistry = Stage::GetCurrent().GetObjectRegistry();
+ objectRegistry.ObjectDestroyedSignal().Connect( this, destructionFunctor );
+}
+
+bool ObjectDestructionTracker::IsDestroyed()
+{
+ return mRefObjectDestroyed;
+}
+
+} // namespace Test