DALI_TEST_EQUALS(str1.c_str(), str2, location);
}
-/**
- * Test whether two strings are equal.
- * @param[in] str1 The first string
- * @param[in] str2 The second string
- * @param[in] location The TEST_LOCATION macro should be used here
- */
+void DALI_TEST_EQUALS( Property::Value& str1, const char* str2, const char* location)
+{
+ bool result = false;
+
+ if( str1.GetType() == Property::STRING )
+ {
+ std::string string;
+ str1.Get(string);
+ result = !string.compare(str2);
+ }
+
+ if( result )
+ {
+ tet_result(TET_PASS);
+ }
+ else
+ {
+ tet_result(TET_FAIL);
+ }
+}
+
void DALI_TEST_EQUALS( const char* str1, const std::string &str2, const char* location)
{
DALI_TEST_EQUALS(str1, str2.c_str(), location);
{
return CreateBufferImage(4, 4, Color::WHITE);
}
+
+namespace Test
+{
+
+struct ObjectDestructionFunctor
+{
+ // Create a ObjectDestructionFunctor passing in a Dali::RefObject* to be monitored and a bool variable.
+ // Create ObjectRegistry instance and connect to the ObjectDestroyedSignal passing in the above functor for the callback.
+ // Get the ObjectPointer (Actor::GetObjectPtr) of the Actor to be checked for destruction and assign it to the Dali::RefObject*
+ // Check the bool variable which would be true when object destroyed.
+ ObjectDestructionFunctor( Dali::RefObject* objectPtr, bool& refObjectDestroyed )
+ : refObjectPointerToCheck( objectPtr ),
+ refObjectDestroyedBoolean( refObjectDestroyed )
+ {
+ refObjectDestroyed = false;
+ }
+
+ void operator()( const Dali::RefObject* objectPointer )
+ {
+ if ( refObjectPointerToCheck == objectPointer )
+ {
+ refObjectDestroyedBoolean = true;
+ }
+ }
+
+ Dali::RefObject* refObjectPointerToCheck;
+ bool& refObjectDestroyedBoolean;
+};
+
+ObjectDestructionTracker::ObjectDestructionTracker()
+ :mRefObjectDestroyed( false)
+{
+}
+
+void ObjectDestructionTracker::Start( Actor actor )
+{
+ ObjectDestructionFunctor destructionFunctor( actor.GetObjectPtr(), mRefObjectDestroyed );
+
+ ObjectRegistry objectRegistry = Stage::GetCurrent().GetObjectRegistry();
+ objectRegistry.ObjectDestroyedSignal().Connect( this, destructionFunctor );
+}
+
+bool ObjectDestructionTracker::IsDestroyed()
+{
+ return mRefObjectDestroyed;
+}
+
+} // namespace Test