#include <iostream>
#include <dali-scene3d/internal/model-components/model-primitive-impl.h>
+#include <dali-scene3d/public-api/common/scene-depth-index-ranges.h>
using namespace Dali;
using namespace Dali::Toolkit;
DALI_TEST_CHECK(GetImplementation(modelPrimitive).GetRenderer());
END_TEST;
+}
+
+int UtcDaliModelPrimitiveMaterialDepthIndex(void)
+{
+ ToolkitTestApplication application;
+
+ Scene3D::ModelPrimitive modelPrimitive = Scene3D::ModelPrimitive::New();
+
+ tet_printf("Check primitive don't have material initial time\n");
+
+ DALI_TEST_CHECK(!modelPrimitive.GetMaterial());
+
+ Dali::Geometry geometry = Dali::Geometry::New();
+ Dali::Scene3D::Material material = Dali::Scene3D::Material::New();
+
+ modelPrimitive.SetGeometry(geometry);
+ modelPrimitive.SetMaterial(material);
+ DALI_TEST_CHECK(material == modelPrimitive.GetMaterial());
+
+ DALI_TEST_CHECK(GetImplementation(modelPrimitive).GetRenderer());
+
+ Dali::Renderer renderer = GetImplementation(modelPrimitive).GetRenderer();
+ DALI_TEST_CHECK(renderer.GetProperty<int32_t>(Dali::Renderer::Property::DEPTH_INDEX) == Scene3D::DepthIndex::Ranges::SCENE);
+
+ material.SetProperty(Scene3D::Material::Property::DEPTH_INDEX, 50);
+ DALI_TEST_CHECK(renderer.GetProperty<int32_t>(Dali::Renderer::Property::DEPTH_INDEX) == 50);
+
+ END_TEST;
}
\ No newline at end of file