// Enable debug log for test coverage
#define DEBUG_ENABLED 1
+#include <dali-scene3d/internal/common/image-resource-loader.h>
#include <dali-scene3d/internal/common/model-cache-manager.h>
#include <dali-scene3d/public-api/controls/model/model.h>
#include <dali-scene3d/public-api/loader/resource-bundle.h>
#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/dali-toolkit.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-timer.h>
#include <string>
using namespace Dali;
// All reference count should be decreased.
DALI_TEST_EQUALS(cacheManager.GetModelCacheRefCount(TEST_GLTF_FILE_NAME), 0u, TEST_LOCATION);
+ // Collect garbages hardly.
+ Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect(true);
+ Test::EmitGlobalTimerSignal();
+
END_TEST;
}