1.f,
1.f,
Vector3(0.2, 0.1, 0.0),
+ 1.0f,
0.0f,
0.5f,
Vector3(0, 0, 1),
false,
true,
false,
+ Scene3D::Material::AlphaModeType::MASK,
true,
true,
{
},
},
},
+ nullptr
},
{
nullptr,
1.f,
1.f,
Vector3(0.2, 0.1, 0.0),
+ -1.0f,
0.04f,
1.0f,
Vector3::ONE,
true,
true,
false,
+ Scene3D::Material::AlphaModeType::OPAQUE,
true,
false,
{
},
},
},
+ nullptr,
},
};
DALI_TEST_EQUAL(md.mNormalScale, m.mNormalScale);
DALI_TEST_EQUAL(md.mOcclusionStrength, m.mOcclusionStrength);
DALI_TEST_EQUAL(md.mEmissiveFactor, m.mEmissiveFactor);
+ DALI_TEST_EQUAL(md.mIor, m.mIor);
DALI_TEST_EQUAL(md.mDielectricSpecular, m.mDielectricSpecular);
DALI_TEST_EQUAL(md.mSpecularFactor, m.mSpecularFactor);
DALI_TEST_EQUAL(md.mSpecularColorFactor, m.mSpecularColorFactor);
DALI_TEST_EQUAL(md.mNeedAlbedoTexture, m.mNeedAlbedoTexture);
DALI_TEST_EQUAL(md.mNeedMetallicRoughnessTexture, m.mNeedMetallicRoughnessTexture);
DALI_TEST_EQUAL(md.mNeedNormalTexture, m.mNeedNormalTexture);
+ DALI_TEST_EQUAL(md.mAlphaModeType, m.mAlphaModeType);
DALI_TEST_EQUAL(md.mIsOpaque, m.mIsOpaque);
DALI_TEST_EQUAL(md.mIsMask, m.mIsMask);