*
*/
-#include <dali-test-suite-utils.h>
+#include <dali-scene3d/public-api/controls/model/model.h>
+#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/actors/camera-actor-devel.h>
+#include <dali/integration-api/events/touch-event-integ.h>
#include <dlfcn.h>
#include "dali-scene3d/public-api/algorithm/navigation-mesh.h"
#include "dali-scene3d/public-api/loader/navigation-mesh-factory.h"
+
+// include collider mesh data
+#include "collider-mesh-data.h"
+
using namespace Dali;
using namespace Dali::Scene3D::Algorithm;
using namespace Dali::Scene3D::Loader;
return call_fread.Invoke(p, s, n, st);
}
+// Data to test factory
+static std::vector<Dali::Vector3> COLLIDER_0_VERTS = {
+ Dali::Vector3(-1.000000, -1.556106, 0.000000),
+ Dali::Vector3(1.000000, -1.556106, 0.000000),
+ Dali::Vector3(-1.000000, 1.000000, 0.000000),
+ Dali::Vector3(1.000000, 1.000000, 0.000000),
+ Dali::Vector3(3.026269, -1.556106, 0.000000),
+ Dali::Vector3(3.026269, 1.000000, 0.000000),
+ Dali::Vector3(-1.000000, 2.491248, 0.000000),
+ Dali::Vector3(1.000000, 2.491248, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_0_IDX = {
+ 1,
+ 2,
+ 0,
+ 1,
+ 5,
+ 3,
+ 3,
+ 6,
+ 2,
+ 1,
+ 3,
+ 2,
+ 1,
+ 4,
+ 5,
+ 3,
+ 7,
+ 6,
+};
+static std::vector<Dali::Vector3> COLLIDER_1_VERTS = {
+ Dali::Vector3(-1.000000, -3.386207, 0.000000),
+ Dali::Vector3(1.000000, -3.386207, 0.000000),
+ Dali::Vector3(-1.000000, 1.000000, 0.000000),
+ Dali::Vector3(1.000000, 1.000000, 0.000000),
+ Dali::Vector3(-3.393266, -3.386207, 0.000000),
+ Dali::Vector3(-3.393266, 1.000000, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_1_IDX = {
+ 1,
+ 2,
+ 0,
+ 2,
+ 4,
+ 0,
+ 1,
+ 3,
+ 2,
+ 2,
+ 5,
+ 4,
+};
+static std::vector<Dali::Vector3> COLLIDER_2_VERTS = {
+ Dali::Vector3(-3.393266, -1.000000, 0.000000),
+ Dali::Vector3(1.000000, -1.000000, 0.000000),
+ Dali::Vector3(-3.393266, 0.491248, 0.000000),
+ Dali::Vector3(1.000000, 0.491248, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_2_IDX = {
+ 1,
+ 2,
+ 0,
+ 1,
+ 3,
+ 2,
+};
+
+Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector2& screenPosition)
+{
+ Integration::TouchEvent touchEvent;
+ Integration::Point point;
+ point.SetState(state);
+ point.SetScreenPosition(screenPosition);
+ point.SetDeviceClass(Device::Class::TOUCH);
+ point.SetDeviceSubclass(Device::Subclass::NONE);
+ touchEvent.points.push_back(point);
+ return touchEvent;
+}
+
int UtcDaliNavigationMeshCreateFromFileFail1(void)
{
tet_infoline("UtcDaliNavigationMeshCreateFromFileFail1: Fails to create navigation mesh from file");
navmesh->SetSceneTransform(newMatrix);
- auto point = Vector3(0, 1, 0);
+ auto point = Vector3(0, -1, 0);
[[maybe_unused]] Vector3 navMeshLocalSpace;
[[maybe_unused]] Vector3 navMeshParentSpace;
auto gravityVector = navmesh->GetGravityVector();
// 'point' should be turned into the gravity vector after transforming into the local space
- DALI_TEST_EQUALS(navMeshLocalSpace, gravityVector, TEST_LOCATION);
+ DALI_TEST_EQUALS(navMeshLocalSpace, gravityVector, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
navMeshParentSpace = navmesh->PointLocalToScene(gravityVector);
// The gravity should be transformed back into point
- DALI_TEST_EQUALS(navMeshParentSpace, point, TEST_LOCATION);
+ DALI_TEST_EQUALS(navMeshParentSpace, point, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
END_TEST;
}
}
END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromVerticesAndFaces(void)
+{
+ tet_infoline("UtcDaliNavigationMeshCreateFromVerticesAndFaces: Creates NavigationMesh using vertices and faces");
+
+ auto buffer0 = COLLIDER_BUFFER(0);
+
+ // All calculations in the navmesh local space
+ auto fn = [&](const auto& vertices, const auto& normals, const auto& indices) {
+ auto navmesh = NavigationMeshFactory::CreateFromVertexFaceList(vertices, normals, indices);
+ navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
+ DALI_TEST_EQUALS(navmesh->GetVertexCount(), vertices.size(), TEST_LOCATION);
+ DALI_TEST_EQUALS(navmesh->GetFaceCount(), indices.size() / 3, TEST_LOCATION);
+ DALI_TEST_EQUALS(navmesh->GetEdgeCount(), indices.size(), TEST_LOCATION);
+
+ // compare data
+ for(auto i = 0u; i < navmesh->GetVertexCount(); ++i)
+ {
+ Dali::Vector3 v(navmesh->GetVertex(i)->coordinates);
+ DALI_TEST_EQUALS(vertices[i], v, TEST_LOCATION);
+ }
+
+ for(auto i = 0u; i < navmesh->GetFaceCount() * 3; i += 3)
+ {
+ const auto& v = navmesh->GetFace(i / 3)->vertex;
+ DALI_TEST_EQUALS(indices[i], v[0], TEST_LOCATION);
+ DALI_TEST_EQUALS(indices[i + 1], v[1], TEST_LOCATION);
+ DALI_TEST_EQUALS(indices[i + 2], v[2], TEST_LOCATION);
+ }
+ };
+
+ std::vector<Vector3> normals;
+ normals.resize(COLLIDER_0_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_0_VERTS, normals, COLLIDER_0_IDX);
+
+ normals.resize(COLLIDER_1_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_1_VERTS, normals, COLLIDER_1_IDX);
+
+ normals.resize(COLLIDER_2_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_2_VERTS, normals, COLLIDER_2_IDX);
+ END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromVerticesAndFacesNoNormals(void)
+{
+ tet_infoline("UtcDaliNavigationMeshCreateFromVerticesAndFacesNoNormals: Creates NavigationMesh using vertices and faces but recalculates normals");
+
+ auto buffer0 = COLLIDER_BUFFER(0);
+
+ // All calculations in the navmesh local space
+ auto fn = [&](const auto& vertices, const auto& indices) {
+ auto navmesh = NavigationMeshFactory::CreateFromVertexFaceList(vertices.data(), nullptr, vertices.size(), indices.data(), indices.size());
+ navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
+ DALI_TEST_EQUALS(navmesh->GetVertexCount(), vertices.size(), TEST_LOCATION);
+ DALI_TEST_EQUALS(navmesh->GetFaceCount(), indices.size() / 3, TEST_LOCATION);
+ DALI_TEST_EQUALS(navmesh->GetEdgeCount(), indices.size(), TEST_LOCATION);
+
+ // compare data
+ for(auto i = 0u; i < navmesh->GetVertexCount(); ++i)
+ {
+ Dali::Vector3 v(navmesh->GetVertex(i)->coordinates);
+ DALI_TEST_EQUALS(vertices[i], v, TEST_LOCATION);
+ }
+
+ for(auto i = 0u; i < navmesh->GetFaceCount() * 3; i += 3)
+ {
+ const auto& v = navmesh->GetFace(i / 3)->vertex;
+ DALI_TEST_EQUALS(indices[i], v[0], TEST_LOCATION);
+ DALI_TEST_EQUALS(indices[i + 1], v[1], TEST_LOCATION);
+ DALI_TEST_EQUALS(indices[i + 2], v[2], TEST_LOCATION);
+ }
+ };
+
+ std::vector<Vector3> normals;
+ normals.resize(COLLIDER_0_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_0_VERTS, COLLIDER_0_IDX);
+
+ normals.resize(COLLIDER_1_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_1_VERTS, COLLIDER_1_IDX);
+
+ normals.resize(COLLIDER_2_VERTS.size());
+ std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+ fn(COLLIDER_2_VERTS, COLLIDER_2_IDX);
+ END_TEST;
+}
+
+int UtcDaliNavigationMeshGetBinaryTest(void)
+{
+ tet_infoline("UtcDaliNavigationMeshGetBinaryTest: Creates meshes dynamically, reloads binaries and compares");
+
+ // Test 10 collider meshes
+ for(auto i = 0u; i < 10; ++i)
+ {
+ auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(i));
+ auto binary = NavigationMeshFactory::GetMeshBinary(*colliderMesh);
+ DALI_TEST_EQUALS(binary.size() > 0, true, TEST_LOCATION);
+
+ auto colliderMesh2 = NavigationMeshFactory::CreateFromBuffer(binary);
+
+ DALI_TEST_EQUALS(colliderMesh->GetFaceCount(), colliderMesh2->GetFaceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(colliderMesh->GetVertexCount(), colliderMesh2->GetVertexCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(colliderMesh->GetEdgeCount(), colliderMesh2->GetEdgeCount(), TEST_LOCATION);
+
+ // test vertices
+ for(auto idx = 0u; idx < colliderMesh->GetFaceCount(); ++idx)
+ {
+ auto v0 = colliderMesh->GetVertex(idx);
+ auto v1 = colliderMesh2->GetVertex(idx);
+ auto co0 = Vector3(v0->coordinates);
+ auto co1 = Vector3(v1->coordinates);
+ DALI_TEST_EQUALS(co0, co1, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
+ }
+
+ // test face
+ for(auto idx = 0u; idx < colliderMesh->GetFaceCount(); ++idx)
+ {
+ auto f0 = colliderMesh->GetFace(idx);
+ auto f1 = colliderMesh2->GetFace(idx);
+ auto& vi0 = f0->vertex;
+ auto& vi1 = f1->vertex;
+ DALI_TEST_EQUALS(vi0[0], vi1[0], TEST_LOCATION);
+ DALI_TEST_EQUALS(vi0[1], vi1[1], TEST_LOCATION);
+ DALI_TEST_EQUALS(vi0[2], vi1[2], TEST_LOCATION);
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliColliderMeshModelNodeSetup(void)
+{
+ tet_infoline("UtcDaliColliderMeshModelNodeSetup: Test different variants of setting up a collider mesh to the node");
+
+ ToolkitTestApplication application;
+ Dali::Scene3D::ModelNode node = Dali::Scene3D::ModelNode::New();
+ Dali::Scene3D::Model model = Dali::Scene3D::Model::New();
+ model.AddModelNode(node);
+
+ application.GetWindow().Add(model);
+ application.SendNotification();
+ application.Render();
+
+ auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+ // Redundant setup test
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+ node.SetColliderMesh(nullptr);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+ node.SetColliderMesh(std::move(colliderMesh));
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+ // Reset collider mesh
+ node.SetColliderMesh(nullptr);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+ auto colliderMesh2 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(1));
+ auto colliderMesh3 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(2));
+
+ const auto& cm2 = *colliderMesh2;
+ const auto& cm3 = *colliderMesh3;
+
+ node.SetColliderMesh(std::move(colliderMesh2));
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(&node.GetColliderMesh(), &cm2, TEST_LOCATION);
+ node.SetColliderMesh(std::move(colliderMesh3));
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(&node.GetColliderMesh(), &cm3, TEST_LOCATION);
+
+ node.SetColliderMesh(nullptr);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliColliderMeshModelNodeRemoveModelNode(void)
+{
+ tet_infoline("UtcDaliColliderMeshModelNodeRemoveModelNode: Test removing model node when there is collider mesh attached");
+
+ ToolkitTestApplication application;
+ Dali::Scene3D::ModelNode node = Dali::Scene3D::ModelNode::New();
+ Dali::Scene3D::Model model = Dali::Scene3D::Model::New();
+ model.AddModelNode(node);
+
+ application.GetWindow().Add(model);
+ application.SendNotification();
+ application.Render();
+
+ auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+ // Redundant setup test
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+ node.SetColliderMesh(nullptr);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+ node.SetColliderMesh(std::move(colliderMesh));
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+ model.RemoveModelNode(node);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+ // Reset collider mesh
+ node.SetColliderMesh(nullptr);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+ auto colliderMesh1 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+ node.SetColliderMesh(std::move(colliderMesh1));
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+ model.AddModelNode(node);
+ DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+ END_TEST;
}
\ No newline at end of file