[Tizen] Fixed ColliderMesh issue for NUI
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene3d / utc-Dali-NavigationMesh.cpp
index ec9b0bc..b2ccb7f 100644 (file)
  *
  */
 
+#include <dali-scene3d/public-api/controls/model/model.h>
+#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/actors/camera-actor-devel.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dlfcn.h>
 #include "dali-scene3d/public-api/algorithm/navigation-mesh.h"
 #include "dali-scene3d/public-api/loader/navigation-mesh-factory.h"
-#include <dali-test-suite-utils.h>
+
+// include collider mesh data
+#include "collider-mesh-data.h"
 
 using namespace Dali;
 using namespace Dali::Scene3D::Algorithm;
 using namespace Dali::Scene3D::Loader;
 
+/**
+ * SysOverride allows overriding a system symbol and
+ * set the return value for n-th call of it.
+ *
+ * After invoking the symbol override is disabled.
+ */
+template<class R, class F>
+struct SysOverride
+{
+  SysOverride(const char* funcName)
+  {
+    funcNameStr = funcName;
+    if(!func)
+    {
+      func = decltype(func)(dlsym(RTLD_NEXT, funcName));
+    }
+  }
+
+  void SetReturnValue(R value, uint32_t n)
+  {
+    if(overrideEnabled)
+    {
+      tet_infoline("Warning! Overriding return value is already enabled! Ignoring!\n");
+      return;
+    }
+    result          = value;
+    overrideCounter = n;
+    overrideEnabled = true;
+  }
+
+  template<class... Args>
+  R Invoke(Args&&... args)
+  {
+    auto retval = func(args...);
+    if(overrideEnabled)
+    {
+      if(!overrideCounter)
+      {
+        overrideEnabled = false;
+        return result;
+      }
+      overrideCounter--;
+    }
+    return retval;
+  }
+
+  std::string funcNameStr;
+  R           result{R{}};
+  F*          func{nullptr};
+  uint32_t    overrideCounter = 0;
+  bool        overrideEnabled = false;
+};
+
+// Override fseek()
+static thread_local SysOverride<int, decltype(fseek)> call_fseek("fseek");
+extern "C" int                                        fseek(FILE* s, long int o, int w)
+{
+  return call_fseek.Invoke(s, o, w);
+}
+
+// Override ftell()
+static thread_local SysOverride<int, decltype(ftell)> call_ftell("ftell");
+extern "C" long int                                   ftell(FILE* s)
+{
+  return call_ftell.Invoke(s);
+}
+
+// Override fread()
+static thread_local SysOverride<int, decltype(fread)> call_fread("fread");
+extern "C" size_t                                     fread(void* __restrict p, size_t s, size_t n, FILE* __restrict st)
+{
+  return call_fread.Invoke(p, s, n, st);
+}
+
+// Data to test factory
+static std::vector<Dali::Vector3> COLLIDER_0_VERTS = {
+  Dali::Vector3(-1.000000, -1.556106, 0.000000),
+  Dali::Vector3(1.000000, -1.556106, 0.000000),
+  Dali::Vector3(-1.000000, 1.000000, 0.000000),
+  Dali::Vector3(1.000000, 1.000000, 0.000000),
+  Dali::Vector3(3.026269, -1.556106, 0.000000),
+  Dali::Vector3(3.026269, 1.000000, 0.000000),
+  Dali::Vector3(-1.000000, 2.491248, 0.000000),
+  Dali::Vector3(1.000000, 2.491248, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_0_IDX = {
+  1,
+  2,
+  0,
+  1,
+  5,
+  3,
+  3,
+  6,
+  2,
+  1,
+  3,
+  2,
+  1,
+  4,
+  5,
+  3,
+  7,
+  6,
+};
+static std::vector<Dali::Vector3> COLLIDER_1_VERTS = {
+  Dali::Vector3(-1.000000, -3.386207, 0.000000),
+  Dali::Vector3(1.000000, -3.386207, 0.000000),
+  Dali::Vector3(-1.000000, 1.000000, 0.000000),
+  Dali::Vector3(1.000000, 1.000000, 0.000000),
+  Dali::Vector3(-3.393266, -3.386207, 0.000000),
+  Dali::Vector3(-3.393266, 1.000000, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_1_IDX = {
+  1,
+  2,
+  0,
+  2,
+  4,
+  0,
+  1,
+  3,
+  2,
+  2,
+  5,
+  4,
+};
+static std::vector<Dali::Vector3> COLLIDER_2_VERTS = {
+  Dali::Vector3(-3.393266, -1.000000, 0.000000),
+  Dali::Vector3(1.000000, -1.000000, 0.000000),
+  Dali::Vector3(-3.393266, 0.491248, 0.000000),
+  Dali::Vector3(1.000000, 0.491248, 0.000000),
+};
+static std::vector<uint32_t> COLLIDER_2_IDX = {
+  1,
+  2,
+  0,
+  1,
+  3,
+  2,
+};
+
+Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector2& screenPosition)
+{
+  Integration::TouchEvent touchEvent;
+  Integration::Point      point;
+  point.SetState(state);
+  point.SetScreenPosition(screenPosition);
+  point.SetDeviceClass(Device::Class::TOUCH);
+  point.SetDeviceSubclass(Device::Subclass::NONE);
+  touchEvent.points.push_back(point);
+  return touchEvent;
+}
+
 int UtcDaliNavigationMeshCreateFromFileFail1(void)
 {
   tet_infoline("UtcDaliNavigationMeshCreateFromFileFail1: Fails to create navigation mesh from file");
@@ -35,6 +197,58 @@ int UtcDaliNavigationMeshCreateFromFileFail1(void)
   END_TEST;
 }
 
+int UtcDaliNavigationMeshCreateFromFileFail2(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromFileFail2: Fails to create navigation mesh using file");
+
+  // Override next fseek to fail
+  call_fseek.SetReturnValue(-1, 0);
+  auto result = NavigationMeshFactory::CreateFromFile("resources/navmesh-test.bin");
+
+  DALI_TEST_CHECK(result == nullptr);
+
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromFileFail3(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromFileFail3: Fails to create navigation mesh using file");
+
+  // Override next ftell to fail
+  call_ftell.SetReturnValue(-1, 0);
+  auto result = NavigationMeshFactory::CreateFromFile("resources/navmesh-test.bin");
+
+  DALI_TEST_CHECK(result == nullptr);
+
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromFileFail4(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromFileFail4: Fails to create navigation mesh using file");
+
+  // Override 2nd fseek to fail
+  call_fseek.SetReturnValue(-1, 1);
+  auto result = NavigationMeshFactory::CreateFromFile("resources/navmesh-test.bin");
+
+  DALI_TEST_CHECK(result == nullptr);
+
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromFileFail5(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromFileFail5: Fails to create navigation mesh using file");
+
+  // Override fread() to fail reading file
+  call_fread.SetReturnValue(-1, 0);
+  auto result = NavigationMeshFactory::CreateFromFile("resources/navmesh-test.bin");
+
+  DALI_TEST_CHECK(result == nullptr);
+
+  END_TEST;
+}
+
 int UtcDaliNavigationMeshCreateFromFileOk1(void)
 {
   tet_infoline("UtcDaliNavigationMeshCreateFromFileOk1: Creates navigation mesh using file");
@@ -50,15 +264,15 @@ int UtcDaliNavigationMeshCreateFromBufferP(void)
 {
   tet_infoline("UtcDaliNavigationMeshCreateFromBufferP: Creates navigation mesh using binary buffer");
 
-  auto fin = fopen("resources/navmesh-test.bin", "rb");
-  [[maybe_unused]] auto err = fseek(fin, 0, SEEK_END);
-  auto length = ftell(fin);
-  fseek( fin, 0, SEEK_SET);
+  auto                  fin    = fopen("resources/navmesh-test.bin", "rb");
+  [[maybe_unused]] auto err    = fseek(fin, 0, SEEK_END);
+  auto                  length = ftell(fin);
+  fseek(fin, 0, SEEK_SET);
   std::vector<uint8_t> buffer;
   buffer.resize(length);
-  fread( buffer.data(), 1, length, fin );
+  fread(buffer.data(), 1, length, fin);
   fclose(fin);
-  auto result = NavigationMeshFactory::CreateFromBuffer( buffer );
+  auto result = NavigationMeshFactory::CreateFromBuffer(buffer);
   DALI_TEST_CHECK(result != nullptr);
 
   END_TEST;
@@ -73,12 +287,12 @@ int UtcDaliNavigationMeshCountersP(void)
   DALI_TEST_CHECK(result != nullptr);
 
   auto vertexCount = result->GetVertexCount();
-  auto edgeCount = result->GetEdgeCount();
-  auto faceCount = result->GetFaceCount();
+  auto edgeCount   = result->GetEdgeCount();
+  auto faceCount   = result->GetFaceCount();
 
-  DALI_TEST_EQUALS( vertexCount, 132, TEST_LOCATION );
-  DALI_TEST_EQUALS( edgeCount, 300, TEST_LOCATION );
-  DALI_TEST_EQUALS( faceCount, 165, TEST_LOCATION );
+  DALI_TEST_EQUALS(vertexCount, 132, TEST_LOCATION);
+  DALI_TEST_EQUALS(edgeCount, 300, TEST_LOCATION);
+  DALI_TEST_EQUALS(faceCount, 165, TEST_LOCATION);
 
   END_TEST;
 }
@@ -93,7 +307,7 @@ int UtcDaliNavigationMeshGetVertexP(void)
 
   auto vertexCount = navmesh->GetVertexCount();
 
-  DALI_TEST_EQUALS( vertexCount, 132, TEST_LOCATION );
+  DALI_TEST_EQUALS(vertexCount, 132, TEST_LOCATION);
 
   // List of coords, must be verified with Blender exporter
   // clang-format off
@@ -109,12 +323,12 @@ int UtcDaliNavigationMeshGetVertexP(void)
   // clang-format on
 
   auto j = 0;
-  for( auto i = 0u; i < 132; i+= 10, j+= 3)
+  for(auto i = 0u; i < 132; i += 10, j += 3)
   {
     const auto* vertex = navmesh->GetVertex(i);
-    Vector3 v0(vertex->co);
-    Vector3 v1(vertexData[j], vertexData[j+1], vertexData[j+2]);
-    DALI_TEST_EQUALS( v0, v1, TEST_LOCATION);
+    Vector3     v0(vertex->coordinates);
+    Vector3     v1(vertexData[j], vertexData[j + 1], vertexData[j + 2]);
+    DALI_TEST_EQUALS(v0, v1, TEST_LOCATION);
   }
 
   END_TEST;
@@ -130,11 +344,11 @@ int UtcDaliNavigationMeshGetEdgeP(void)
 
   auto edgeCount = navmesh->GetEdgeCount();
 
-  DALI_TEST_EQUALS( edgeCount, 300, TEST_LOCATION );
+  DALI_TEST_EQUALS(edgeCount, 300, TEST_LOCATION);
 
   // List of coords, must be verified with Blender exporter
   // clang-format off
-  std::vector<uint16_t> edgeData = {
+  std::vector<EdgeIndex> edgeData = {
     2, 65535, 8, 1,
     8, 109, 124, 108,
     10, 158, 32, 35,
@@ -148,18 +362,18 @@ int UtcDaliNavigationMeshGetEdgeP(void)
   };
   // clang-format on
   auto j = 0;
-  for( auto i = 0u; i < 300; i+= 30, j+= 4)
+  for(auto i = 0u; i < 300; i += 30, j += 4)
   {
     const auto* edge = navmesh->GetEdge(i);
-    auto e0 = edge->face[0];
-    auto e1 = edge->face[1];
-    auto v0 = edge->vertex[0];
-    auto v1 = edge->vertex[1];
-
-    DALI_TEST_EQUALS(e0, edgeData[j+0], TEST_LOCATION);
-    DALI_TEST_EQUALS(e1, edgeData[j+1], TEST_LOCATION);
-    DALI_TEST_EQUALS(v0, edgeData[j+2], TEST_LOCATION);
-    DALI_TEST_EQUALS(v1, edgeData[j+3], TEST_LOCATION);
+    auto        e0   = edge->face[0];
+    auto        e1   = edge->face[1];
+    auto        v0   = edge->vertex[0];
+    auto        v1   = edge->vertex[1];
+
+    DALI_TEST_EQUALS(e0, edgeData[j + 0], TEST_LOCATION);
+    DALI_TEST_EQUALS(e1, edgeData[j + 1], TEST_LOCATION);
+    DALI_TEST_EQUALS(v0, edgeData[j + 2], TEST_LOCATION);
+    DALI_TEST_EQUALS(v1, edgeData[j + 3], TEST_LOCATION);
   }
 
   END_TEST;
@@ -175,7 +389,7 @@ int UtcDaliNavigationMeshGetFaceP(void)
 
   auto faceCount = navmesh->GetFaceCount();
 
-  DALI_TEST_EQUALS( faceCount, 165, TEST_LOCATION );
+  DALI_TEST_EQUALS(faceCount, 165, TEST_LOCATION);
 
   // List of coords, must be verified with Blender exporter
   // clang-format off
@@ -195,31 +409,30 @@ int UtcDaliNavigationMeshGetFaceP(void)
   };
   // clang-format on
   auto j = 0;
-  for( auto i = 0u; i < 165; i+= 16, j++)
+  for(auto i = 0u; i < 165; i += 16, j++)
   {
     const auto* face = navmesh->GetFace(i);
-    Vector3 n0(face->normal);
-    Vector3 c0(face->center);
+    Vector3     n0(face->normal);
+    Vector3     c0(face->center);
 
     Vector3 n1(faceData[j].normal);
     Vector3 c1(faceData[j].center);
 
-    DALI_TEST_EQUALS( n0, n1, TEST_LOCATION);
-    DALI_TEST_EQUALS( c0, c1, TEST_LOCATION);
+    DALI_TEST_EQUALS(n0, n1, TEST_LOCATION);
+    DALI_TEST_EQUALS(c0, c1, TEST_LOCATION);
 
-    DALI_TEST_EQUALS( faceData[j].vertex[0], face->vertex[0], TEST_LOCATION);
-    DALI_TEST_EQUALS( faceData[j].vertex[1], face->vertex[1], TEST_LOCATION);
-    DALI_TEST_EQUALS( faceData[j].vertex[2], face->vertex[2], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].vertex[0], face->vertex[0], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].vertex[1], face->vertex[1], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].vertex[2], face->vertex[2], TEST_LOCATION);
 
-    DALI_TEST_EQUALS( faceData[j].edge[0], face->edge[0], TEST_LOCATION);
-    DALI_TEST_EQUALS( faceData[j].edge[1], face->edge[1], TEST_LOCATION);
-    DALI_TEST_EQUALS( faceData[j].edge[2], face->edge[2], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].edge[0], face->edge[0], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].edge[1], face->edge[1], TEST_LOCATION);
+    DALI_TEST_EQUALS(faceData[j].edge[2], face->edge[2], TEST_LOCATION);
   }
 
   END_TEST;
 }
 
-
 int UtcDaliNavigationGetGravityP(void)
 {
   tet_infoline("UtcDaliNavigationGetGravityP: Tests gravity vector");
@@ -227,9 +440,9 @@ int UtcDaliNavigationGetGravityP(void)
   auto gravity = navmesh->GetGravityVector();
 
   // navmesh-test.bin is exported in Blender and the default gravity is Z = -1
-  Dali::Vector3 expectedGravity( 0.0f, 0.0f, -1.0f );
+  Dali::Vector3 expectedGravity(0.0f, 0.0f, -1.0f);
 
-  DALI_TEST_EQUALS( gravity, expectedGravity, TEST_LOCATION);
+  DALI_TEST_EQUALS(gravity, expectedGravity, TEST_LOCATION);
 
   END_TEST;
 }
@@ -242,13 +455,13 @@ int UtcDaliNavigationSetTransformP(void)
 
   Matrix matrix;
   matrix.SetIdentity();
-  Quaternion q = Quaternion( Radian(Degree(-90)), Vector3(1.0, 0.0, 0.0));
-  Matrix newMatrix;
-  matrix.Multiply( newMatrix, matrix, q); // Rotate matrix along X-axis
+  Quaternion q = Quaternion(Radian(Degree(-90)), Vector3(1.0, 0.0, 0.0));
+  Matrix     newMatrix;
+  matrix.Multiply(newMatrix, matrix, q); // Rotate matrix along X-axis
 
   navmesh->SetSceneTransform(newMatrix);
 
-  auto point = Vector3(0, 1, 0);
+  auto point = Vector3(0, -1, 0);
 
   [[maybe_unused]] Vector3 navMeshLocalSpace;
   [[maybe_unused]] Vector3 navMeshParentSpace;
@@ -258,12 +471,12 @@ int UtcDaliNavigationSetTransformP(void)
   auto gravityVector = navmesh->GetGravityVector();
 
   // 'point' should be turned into the gravity vector after transforming into the local space
-  DALI_TEST_EQUALS( navMeshLocalSpace, gravityVector, TEST_LOCATION);
+  DALI_TEST_EQUALS(navMeshLocalSpace, gravityVector, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
 
   navMeshParentSpace = navmesh->PointLocalToScene(gravityVector);
 
   // The gravity should be transformed back into point
-  DALI_TEST_EQUALS( navMeshParentSpace, point, TEST_LOCATION);
+  DALI_TEST_EQUALS(navMeshParentSpace, point, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
 
   END_TEST;
 }
@@ -277,21 +490,21 @@ int UtcDaliNavigationFindFloor0P(void)
   // All calculations in the navmesh local space
   navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
 
-  std::vector<Vector3> inPositions;
-  std::vector<Vector3> expectedPositions;
-  std::vector<uint32_t> expectedFaceIndex;
-  std::vector<bool> expectedResult;
+  std::vector<Vector3>   inPositions;
+  std::vector<Vector3>   expectedPositions;
+  std::vector<FaceIndex> expectedFaceIndex;
+  std::vector<bool>      expectedResult;
 
   // Lift slightly over the floor level
   auto upFromGravity = navmesh->GetGravityVector() * (0.05f);
 
   auto size = navmesh->GetFaceCount();
-  for( auto i = 0u; i < size; ++i)
+  for(auto i = 0u; i < size; ++i)
   {
     const auto* face = navmesh->GetFace(i);
     Vector3(face->center);
     inPositions.emplace_back(Vector3(face->center));
-    inPositions.back() -= Vector3( upFromGravity );
+    inPositions.back() -= Vector3(upFromGravity);
     expectedResult.emplace_back(true);
 
     expectedPositions.emplace_back(face->center);
@@ -302,29 +515,29 @@ int UtcDaliNavigationFindFloor0P(void)
   // Middle 'circle' of scene
   inPositions.emplace_back(Vector3(-0.048838f, 0.039285f, 0.013085f));
   expectedPositions.emplace_back();
-  expectedFaceIndex.emplace_back( NavigationMesh::NULL_FACE );
+  expectedFaceIndex.emplace_back(NavigationMesh::NULL_FACE);
   expectedResult.emplace_back(false);
 
   // Triangle under stairs
   inPositions.emplace_back(Vector3(0.44365f, -1.787f, 0.13085f));
   expectedPositions.emplace_back();
-  expectedFaceIndex.emplace_back( NavigationMesh::NULL_FACE );
+  expectedFaceIndex.emplace_back(NavigationMesh::NULL_FACE);
   expectedResult.emplace_back(false);
 
   // Outside area
   inPositions.emplace_back(Vector3(0.77197f, -3.8596f, 0.13085f));
   expectedPositions.emplace_back();
-  expectedFaceIndex.emplace_back( NavigationMesh::NULL_FACE );
+  expectedFaceIndex.emplace_back(NavigationMesh::NULL_FACE);
   expectedResult.emplace_back(false);
 
-  for( auto i = 0u; i < inPositions.size(); ++i )
+  for(auto i = 0u; i < inPositions.size(); ++i)
   {
-    Vector3  outPosition;
-    uint32_t faceIndex {NavigationMesh::NULL_FACE};
-    auto result = navmesh->FindFloor(inPositions[i], outPosition, faceIndex);
-    DALI_TEST_EQUALS( bool(result), bool(expectedResult[i]), TEST_LOCATION);
-    DALI_TEST_EQUALS( faceIndex, expectedFaceIndex[i], TEST_LOCATION);
-    DALI_TEST_EQUALS( outPosition, expectedPositions[i], TEST_LOCATION);
+    Vector3   outPosition;
+    FaceIndex faceIndex{NavigationMesh::NULL_FACE};
+    auto      result = navmesh->FindFloor(inPositions[i], outPosition, faceIndex);
+    DALI_TEST_EQUALS(bool(result), bool(expectedResult[i]), TEST_LOCATION);
+    DALI_TEST_EQUALS(faceIndex, expectedFaceIndex[i], TEST_LOCATION);
+    DALI_TEST_EQUALS(outPosition, expectedPositions[i], TEST_LOCATION);
   }
 
   END_TEST;
@@ -340,49 +553,49 @@ int UtcDaliNavigationFindFloorForFace1P(void)
   navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
 
   {
-    auto faceIndex = 0u;
-    auto position = Vector3( 0, 0, 0);
+    auto faceIndex           = FaceIndex(0u);
+    auto position            = Vector3(0, 0, 0);
     auto dontCheckNeighbours = true;
-    auto outPosition = Vector3();
-    auto expectedPosition = Vector3();
-    bool result = false;
+    auto outPosition         = Vector3();
+    auto expectedPosition    = Vector3();
+    bool result              = false;
 
     {
       // test 1. position lies within selected triangle
-      faceIndex = 137;
-      position = Vector3(-6.0767f, -1.7268f, 4.287f);
-      expectedPosition = Vector3(-6.0767f, -1.7268f, 3.83f);
+      faceIndex           = 137;
+      position            = Vector3(-6.0767f, -1.7268f, 4.287f);
+      expectedPosition    = Vector3(-6.0767f, -1.7268f, 3.83f);
       dontCheckNeighbours = true;
-      result = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
+      result              = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
 
-      DALI_TEST_EQUALS( result, true, TEST_LOCATION);
-      DALI_TEST_EQUALS( outPosition, expectedPosition, TEST_LOCATION);
+      DALI_TEST_EQUALS(result, true, TEST_LOCATION);
+      DALI_TEST_EQUALS(outPosition, expectedPosition, TEST_LOCATION);
     }
 
     {
       // test 2. position lies outside selected triangle, not checking neighbours
-      faceIndex = 137;
-      position = Vector3(-5.3073f, -0.6023f, 4.287f);
-      expectedPosition = Vector3::ZERO;
-      outPosition = Vector3::ZERO;
+      faceIndex           = 137;
+      position            = Vector3(-5.3073f, -0.6023f, 4.287f);
+      expectedPosition    = Vector3::ZERO;
+      outPosition         = Vector3::ZERO;
       dontCheckNeighbours = true;
-      result = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
+      result              = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
 
-      DALI_TEST_EQUALS( result, false, TEST_LOCATION);
-      DALI_TEST_EQUALS( outPosition, expectedPosition, TEST_LOCATION);
+      DALI_TEST_EQUALS(result, false, TEST_LOCATION);
+      DALI_TEST_EQUALS(outPosition, expectedPosition, TEST_LOCATION);
     }
 
     {
       // test 3. position lies outside selected triangle but this time checking neighbours
-      faceIndex = 137;
-      position = Vector3(-5.3073f, -0.6023f, 4.287f);
-      expectedPosition = Vector3(-5.3073, -0.6023, 3.83);
-      outPosition = Vector3::ZERO;
+      faceIndex           = 137;
+      position            = Vector3(-5.3073f, -0.6023f, 4.287f);
+      expectedPosition    = Vector3(-5.3073, -0.6023, 3.83);
+      outPosition         = Vector3::ZERO;
       dontCheckNeighbours = false;
-      result = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
+      result              = navmesh->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
 
-      DALI_TEST_EQUALS( result, true, TEST_LOCATION);
-      DALI_TEST_EQUALS( outPosition, expectedPosition, TEST_LOCATION);
+      DALI_TEST_EQUALS(result, true, TEST_LOCATION);
+      DALI_TEST_EQUALS(outPosition, expectedPosition, TEST_LOCATION);
     }
   }
 
@@ -399,27 +612,244 @@ int UtcDaliNavigationFindFloorForFace2P(void)
   navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
 
   {
-    [[maybe_unused]] auto faceIndex = 0u;
-    auto position = Vector3( 0, 0, 0);
-    auto dontCheckNeighbours = true;
-    auto outPosition = Vector3();
-    auto expectedPosition = Vector3();
-    bool result = false;
+    [[maybe_unused]] auto faceIndex           = 0u;
+    auto                  position            = Vector3(0, 0, 0);
+    auto                  dontCheckNeighbours = true;
+    auto                  outPosition         = Vector3();
+    auto                  expectedPosition    = Vector3();
+    bool                  result              = false;
 
     {
       // test 4. position lies within a triangle but this time full search forced,
       // the navmesh must have no previous searches (mCurrentFace shouldn't be set)
-      faceIndex = 137;
-      position = Vector3(-6.0767f, -1.7268f, 4.287f);
-      expectedPosition = Vector3(-6.0767f, -1.7268f, 3.83f);
+      faceIndex           = 137;
+      position            = Vector3(-6.0767f, -1.7268f, 4.287f);
+      expectedPosition    = Vector3(-6.0767f, -1.7268f, 3.83f);
       dontCheckNeighbours = true;
-      result = navmesh->FindFloorForFace(position, NavigationMesh::NULL_FACE, dontCheckNeighbours, outPosition);
+      result              = navmesh->FindFloorForFace(position, NavigationMesh::NULL_FACE, dontCheckNeighbours, outPosition);
 
-      DALI_TEST_EQUALS( result, true, TEST_LOCATION);
-      DALI_TEST_EQUALS( outPosition, expectedPosition, TEST_LOCATION);
+      DALI_TEST_EQUALS(result, true, TEST_LOCATION);
+      DALI_TEST_EQUALS(outPosition, expectedPosition, TEST_LOCATION);
     }
+  }
 
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromVerticesAndFaces(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromVerticesAndFaces: Creates NavigationMesh using vertices and faces");
+
+  auto buffer0 = COLLIDER_BUFFER(0);
+
+  // All calculations in the navmesh local space
+  auto fn = [&](const auto& vertices, const auto& normals, const auto& indices) {
+    auto navmesh = NavigationMeshFactory::CreateFromVertexFaceList(vertices, normals, indices);
+    navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
+    DALI_TEST_EQUALS(navmesh->GetVertexCount(), vertices.size(), TEST_LOCATION);
+    DALI_TEST_EQUALS(navmesh->GetFaceCount(), indices.size() / 3, TEST_LOCATION);
+    DALI_TEST_EQUALS(navmesh->GetEdgeCount(), indices.size(), TEST_LOCATION);
+
+    // compare data
+    for(auto i = 0u; i < navmesh->GetVertexCount(); ++i)
+    {
+      Dali::Vector3 v(navmesh->GetVertex(i)->coordinates);
+      DALI_TEST_EQUALS(vertices[i], v, TEST_LOCATION);
+    }
+
+    for(auto i = 0u; i < navmesh->GetFaceCount() * 3; i += 3)
+    {
+      const auto& v = navmesh->GetFace(i / 3)->vertex;
+      DALI_TEST_EQUALS(indices[i], v[0], TEST_LOCATION);
+      DALI_TEST_EQUALS(indices[i + 1], v[1], TEST_LOCATION);
+      DALI_TEST_EQUALS(indices[i + 2], v[2], TEST_LOCATION);
+    }
+  };
+
+  std::vector<Vector3> normals;
+  normals.resize(COLLIDER_0_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_0_VERTS, normals, COLLIDER_0_IDX);
+
+  normals.resize(COLLIDER_1_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_1_VERTS, normals, COLLIDER_1_IDX);
+
+  normals.resize(COLLIDER_2_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_2_VERTS, normals, COLLIDER_2_IDX);
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshCreateFromVerticesAndFacesNoNormals(void)
+{
+  tet_infoline("UtcDaliNavigationMeshCreateFromVerticesAndFacesNoNormals: Creates NavigationMesh using vertices and faces but recalculates normals");
+
+  auto buffer0 = COLLIDER_BUFFER(0);
+
+  // All calculations in the navmesh local space
+  auto fn = [&](const auto& vertices, const auto& indices) {
+    auto navmesh = NavigationMeshFactory::CreateFromVertexFaceList(vertices.data(), nullptr, vertices.size(), indices.data(), indices.size());
+    navmesh->SetSceneTransform(Matrix(Matrix::IDENTITY));
+    DALI_TEST_EQUALS(navmesh->GetVertexCount(), vertices.size(), TEST_LOCATION);
+    DALI_TEST_EQUALS(navmesh->GetFaceCount(), indices.size() / 3, TEST_LOCATION);
+    DALI_TEST_EQUALS(navmesh->GetEdgeCount(), indices.size(), TEST_LOCATION);
+
+    // compare data
+    for(auto i = 0u; i < navmesh->GetVertexCount(); ++i)
+    {
+      Dali::Vector3 v(navmesh->GetVertex(i)->coordinates);
+      DALI_TEST_EQUALS(vertices[i], v, TEST_LOCATION);
+    }
+
+    for(auto i = 0u; i < navmesh->GetFaceCount() * 3; i += 3)
+    {
+      const auto& v = navmesh->GetFace(i / 3)->vertex;
+      DALI_TEST_EQUALS(indices[i], v[0], TEST_LOCATION);
+      DALI_TEST_EQUALS(indices[i + 1], v[1], TEST_LOCATION);
+      DALI_TEST_EQUALS(indices[i + 2], v[2], TEST_LOCATION);
+    }
+  };
+
+  std::vector<Vector3> normals;
+  normals.resize(COLLIDER_0_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_0_VERTS, COLLIDER_0_IDX);
+
+  normals.resize(COLLIDER_1_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_1_VERTS, COLLIDER_1_IDX);
+
+  normals.resize(COLLIDER_2_VERTS.size());
+  std::fill(normals.begin(), normals.end(), Vector3(0.0, 1.0, 0.0));
+  fn(COLLIDER_2_VERTS, COLLIDER_2_IDX);
+  END_TEST;
+}
+
+int UtcDaliNavigationMeshGetBinaryTest(void)
+{
+  tet_infoline("UtcDaliNavigationMeshGetBinaryTest: Creates meshes dynamically, reloads binaries and compares");
+
+  // Test 10 collider meshes
+  for(auto i = 0u; i < 10; ++i)
+  {
+    auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(i));
+    auto binary       = NavigationMeshFactory::GetMeshBinary(*colliderMesh);
+    DALI_TEST_EQUALS(binary.size() > 0, true, TEST_LOCATION);
+
+    auto colliderMesh2 = NavigationMeshFactory::CreateFromBuffer(binary);
+
+    DALI_TEST_EQUALS(colliderMesh->GetFaceCount(), colliderMesh2->GetFaceCount(), TEST_LOCATION);
+    DALI_TEST_EQUALS(colliderMesh->GetVertexCount(), colliderMesh2->GetVertexCount(), TEST_LOCATION);
+    DALI_TEST_EQUALS(colliderMesh->GetEdgeCount(), colliderMesh2->GetEdgeCount(), TEST_LOCATION);
+
+    // test vertices
+    for(auto idx = 0u; idx < colliderMesh->GetFaceCount(); ++idx)
+    {
+      auto v0  = colliderMesh->GetVertex(idx);
+      auto v1  = colliderMesh2->GetVertex(idx);
+      auto co0 = Vector3(v0->coordinates);
+      auto co1 = Vector3(v1->coordinates);
+      DALI_TEST_EQUALS(co0, co1, std::numeric_limits<float>::epsilon(), TEST_LOCATION);
+    }
+
+    // test face
+    for(auto idx = 0u; idx < colliderMesh->GetFaceCount(); ++idx)
+    {
+      auto  f0  = colliderMesh->GetFace(idx);
+      auto  f1  = colliderMesh2->GetFace(idx);
+      auto& vi0 = f0->vertex;
+      auto& vi1 = f1->vertex;
+      DALI_TEST_EQUALS(vi0[0], vi1[0], TEST_LOCATION);
+      DALI_TEST_EQUALS(vi0[1], vi1[1], TEST_LOCATION);
+      DALI_TEST_EQUALS(vi0[2], vi1[2], TEST_LOCATION);
+    }
   }
 
   END_TEST;
+}
+
+int UtcDaliColliderMeshModelNodeSetup(void)
+{
+  tet_infoline("UtcDaliColliderMeshModelNodeSetup: Test different variants of setting up a collider mesh to the node");
+
+  ToolkitTestApplication   application;
+  Dali::Scene3D::ModelNode node  = Dali::Scene3D::ModelNode::New();
+  Dali::Scene3D::Model     model = Dali::Scene3D::Model::New();
+  model.AddModelNode(node);
+
+  application.GetWindow().Add(model);
+  application.SendNotification();
+  application.Render();
+
+  auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+  // Redundant setup test
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+  node.SetColliderMesh(nullptr);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+  node.SetColliderMesh(std::move(colliderMesh));
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+  // Reset collider mesh
+  node.SetColliderMesh(nullptr);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+  auto colliderMesh2 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(1));
+  auto colliderMesh3 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(2));
+
+  const auto& cm2 = *colliderMesh2;
+  const auto& cm3 = *colliderMesh3;
+
+  node.SetColliderMesh(std::move(colliderMesh2));
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(&node.GetColliderMesh(), &cm2, TEST_LOCATION);
+  node.SetColliderMesh(std::move(colliderMesh3));
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(&node.GetColliderMesh(), &cm3, TEST_LOCATION);
+
+  node.SetColliderMesh(nullptr);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliColliderMeshModelNodeRemoveModelNode(void)
+{
+  tet_infoline("UtcDaliColliderMeshModelNodeRemoveModelNode: Test removing model node when there is collider mesh attached");
+
+  ToolkitTestApplication   application;
+  Dali::Scene3D::ModelNode node  = Dali::Scene3D::ModelNode::New();
+  Dali::Scene3D::Model     model = Dali::Scene3D::Model::New();
+  model.AddModelNode(node);
+
+  application.GetWindow().Add(model);
+  application.SendNotification();
+  application.Render();
+
+  auto colliderMesh = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+  // Redundant setup test
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+  node.SetColliderMesh(nullptr);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+  node.SetColliderMesh(std::move(colliderMesh));
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+  model.RemoveModelNode(node);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+  // Reset collider mesh
+  node.SetColliderMesh(nullptr);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), false, TEST_LOCATION);
+
+  auto colliderMesh1 = NavigationMeshFactory::CreateFromBuffer(GetTestColliderMesh(0));
+
+  node.SetColliderMesh(std::move(colliderMesh1));
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+  model.AddModelNode(node);
+  DALI_TEST_EQUALS(node.HasColliderMesh(), true, TEST_LOCATION);
+
+  END_TEST;
 }
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