#include <iostream>
#include <dali-scene3d/public-api/model-components/model-node.h>
+#include "mesh-builder.h"
using namespace Dali;
using namespace Dali::Toolkit;
test_return_value = TET_PASS;
}
-namespace
-{
-} // namespace
-
// Negative test case for a method
int UtcDaliModelNodeUninitialized(void)
{
DALI_TEST_EQUALS(child2, modelNode2, TEST_LOCATION);
END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliModelNodeCustomNode1(void)
+{
+ tet_infoline(" UtcDaliModelNodeCustomNode1.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::ModelNode modelNode = Scene3D::ModelNode::New();
+ Scene3D::ModelPrimitive modelPrimitive = Scene3D::ModelPrimitive::New();
+ Scene3D::Material material = Scene3D::Material::New();
+ Geometry geometry = CreateQuadGeometry();
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 0, TEST_LOCATION);
+
+ modelNode.AddModelPrimitive(modelPrimitive);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 0, TEST_LOCATION);
+
+ modelPrimitive.SetGeometry(geometry);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 0, TEST_LOCATION);
+
+ modelPrimitive.SetMaterial(material);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliModelNodeCustomNode2(void)
+{
+ tet_infoline(" UtcDaliModelNodeCustomNode2.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::ModelNode modelNode = Scene3D::ModelNode::New();
+ Scene3D::ModelPrimitive modelPrimitive = Scene3D::ModelPrimitive::New();
+ Scene3D::Material material = Scene3D::Material::New();
+ Geometry geometry = CreateQuadGeometry();
+ modelPrimitive.SetGeometry(geometry);
+ modelPrimitive.SetMaterial(material);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 0, TEST_LOCATION);
+
+ modelNode.AddModelPrimitive(modelPrimitive);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliModelNodeCustomNode3(void)
+{
+ tet_infoline(" UtcDaliModelNodeCustomNode3.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::ModelNode modelNode = Scene3D::ModelNode::New();
+ Scene3D::ModelPrimitive modelPrimitive = Scene3D::ModelPrimitive::New();
+ Scene3D::Material material = Scene3D::Material::New();
+ Geometry geometry = CreateQuadGeometry();
+ modelPrimitive.SetGeometry(geometry);
+ modelPrimitive.SetMaterial(material);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 0, TEST_LOCATION);
+
+ modelNode.AddModelPrimitive(modelPrimitive);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 1, TEST_LOCATION);
+
+ modelNode.AddModelPrimitive(modelPrimitive);
+
+ DALI_TEST_EQUALS(modelNode.GetRendererCount(), 1, TEST_LOCATION);
+
+ END_TEST;
+}