Modify ColorMode Policy for SceneView and Model
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene3d / utc-Dali-Model.cpp
index 25d2624..02393e3 100644 (file)
@@ -47,9 +47,10 @@ const bool DEFAULT_MODEL_CHILDREN_FOCUSABLE = false;
  * Donated by Norbert Nopper for glTF testing.
  * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
  */
-const char* TEST_GLTF_FILE_NAME                = TEST_RESOURCE_DIR "/AnimatedCube.gltf";
-const char* TEST_GLTF_ANIMATION_TEST_FILE_NAME = TEST_RESOURCE_DIR "/animationTest.gltf";
-const char* TEST_DLI_FILE_NAME                 = TEST_RESOURCE_DIR "/arc.dli";
+const char* TEST_GLTF_FILE_NAME                    = TEST_RESOURCE_DIR "/AnimatedCube.gltf";
+const char* TEST_GLTF_ANIMATION_TEST_FILE_NAME     = TEST_RESOURCE_DIR "/animationTest.gltf";
+const char* TEST_GLTF_MULTIPLE_PRIMITIVE_FILE_NAME = TEST_RESOURCE_DIR "/simpleMultiplePrimitiveTest.gltf";
+const char* TEST_DLI_FILE_NAME                     = TEST_RESOURCE_DIR "/arc.dli";
 /**
  * For the diffuse and specular cube map texture.
  * These textures are based off version of Wave engine sample
@@ -338,15 +339,15 @@ int UtcDaliModelSetImageBasedLightSource01(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 7u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(5u);
-  Texture specularTexture = textureSet.GetTexture(6u);
+  Texture diffuseTexture  = textureSet.GetTexture(7u);
+  Texture specularTexture = textureSet.GetTexture(8u);
 
   model.SetImageBasedLightSource(TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE);
 
-  Texture newDiffuseTexture  = textureSet.GetTexture(5u);
-  Texture newSpecularTexture = textureSet.GetTexture(6u);
+  Texture newDiffuseTexture  = textureSet.GetTexture(7u);
+  Texture newSpecularTexture = textureSet.GetTexture(8u);
 
   DALI_TEST_NOT_EQUALS(diffuseTexture, newDiffuseTexture, 0.0f, TEST_LOCATION);
   DALI_TEST_NOT_EQUALS(specularTexture, newSpecularTexture, 0.0f, TEST_LOCATION);
@@ -372,15 +373,15 @@ int UtcDaliModelSetImageBasedLightSource02(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 7u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(5u);
-  Texture specularTexture = textureSet.GetTexture(6u);
+  Texture diffuseTexture  = textureSet.GetTexture(7u);
+  Texture specularTexture = textureSet.GetTexture(8u);
 
   model.SetImageBasedLightSource("", "");
 
-  Texture newDiffuseTexture  = textureSet.GetTexture(5u);
-  Texture newSpecularTexture = textureSet.GetTexture(6u);
+  Texture newDiffuseTexture  = textureSet.GetTexture(7u);
+  Texture newSpecularTexture = textureSet.GetTexture(8u);
 
   DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION);
   DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION);
@@ -406,15 +407,15 @@ int UtcDaliModelSetImageBasedLightSource03(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 7u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(5u);
-  Texture specularTexture = textureSet.GetTexture(6u);
+  Texture diffuseTexture  = textureSet.GetTexture(7u);
+  Texture specularTexture = textureSet.GetTexture(8u);
 
   model.SetImageBasedLightSource("dummy.ktx", "dummy.ktx");
 
-  Texture newDiffuseTexture  = textureSet.GetTexture(5u);
-  Texture newSpecularTexture = textureSet.GetTexture(6u);
+  Texture newDiffuseTexture  = textureSet.GetTexture(7u);
+  Texture newSpecularTexture = textureSet.GetTexture(8u);
 
   DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION);
   DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION);
@@ -828,6 +829,49 @@ int UtcDaliModelAnimation02(void)
   END_TEST;
 }
 
+int UtcDaliModelMultiplePrimitives(void)
+{
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MULTIPLE_PRIMITIVE_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+
+  application.GetScene().Add(model);
+
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = model.FindChildByName("rootNode");
+
+  DALI_TEST_EQUALS(0, actor.GetChildCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(2, actor.GetRendererCount(), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliModelColorMode(void)
+{
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+  model.SetProperty(Dali::Actor::Property::COLOR, Color::RED);
+
+  application.GetScene().Add(model);
+
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = model.FindChildByName("AnimatedCube");
+  Vector4 childColor = actor[Dali::Actor::Property::COLOR];
+  Vector4 childWorldColor = actor[Dali::Actor::Property::WORLD_COLOR];
+
+  DALI_TEST_EQUALS(childColor, Color::WHITE, TEST_LOCATION);
+  DALI_TEST_EQUALS(childWorldColor, Color::RED, TEST_LOCATION);
+
+  END_TEST;
+}
+
 // For ResourceReady
 namespace
 {