material.SetProperty(Scene3D::Material::Property::SPECULAR_COLOR_FACTOR, specularColorFactor);
DALI_TEST_EQUALS(specularColorFactor, material.GetProperty<Vector3>(Scene3D::Material::Property::SPECULAR_COLOR_FACTOR), TEST_LOCATION);
+ int32_t depthIndex = 50;
+ material.SetProperty(Scene3D::Material::Property::DEPTH_INDEX, depthIndex);
+ DALI_TEST_EQUALS(depthIndex, material.GetProperty<int32_t>(Scene3D::Material::Property::DEPTH_INDEX), TEST_LOCATION);
+
END_TEST;
}
DALI_TEST_CHECK(!material.GetSampler((Scene3D::Material::TextureType)100));
END_TEST;
-}
\ No newline at end of file
+}