auto params = glParamTrace.FindLastMatch("TexParameteri", minFilter);
DALI_TEST_CHECK(params != nullptr);
auto iter = params->find("param");
- DALI_TEST_CHECK(*iter == GL_LINEAR_MIPMAP_NEAREST);
+
+ //@todo Change back when mip-map generation is implemented
+ //DALI_TEST_CHECK(*iter == GL_LINEAR_MIPMAP_NEAREST);
+ DALI_TEST_CHECK(*iter == GL_LINEAR);
TraceCallStack::NamedParams magFilter;
magFilter["pname"] << std::hex << GL_TEXTURE_MAG_FILTER;
app.SendNotification();
app.Render(16); // The above actor will get rendered and drawn once.
+ params = glParamTrace.FindLastMatch("TexParameteri", minFilter);
+ DALI_TEST_CHECK(params != nullptr);
+ iter = params->find("param");
+ //@todo Change back when mip-map generation is implemented
+ //DALI_TEST_CHECK(*iter == GL_NEAREST_MIPMAP_LINEAR);
+ DALI_TEST_CHECK(*iter == GL_NEAREST);
+
END_TEST;
}