END_TEST;
}
-// @todo MESH_REWORK Test case temporarily commented until "RenderGeometry reuse" patch is merged
-//int UtcDaliPropertyBufferSetData02(void)
-//{
-// TestApplication application;
-//
-// Property::Map texturedQuadVertexFormat;
-// texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
-// texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
-//
-// PropertyBuffer propertyBuffer = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
-// DALI_TEST_EQUALS( (bool)propertyBuffer, true, TEST_LOCATION );
-//
-// const float halfQuadSize = .5f;
-// struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
-// TexturedQuadVertex texturedQuadVertexData[4] = {
-// { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
-// { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
-// { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
-// { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
-//
-// propertyBuffer.SetData( texturedQuadVertexData );
-//
-// Geometry geometry = Geometry::New();
-// geometry.AddVertexBuffer( propertyBuffer );
-//
-// Material material = CreateMaterial(1.f);
-// Renderer renderer = Renderer::New(geometry, material);
-// Actor actor = Actor::New();
-// actor.SetSize(Vector3::ONE * 100.f);
-// actor.AddRenderer(renderer);
-// Stage::GetCurrent().Add(actor);
-//
-// application.SendNotification();
-// application.Render(0);
-// application.Render();
-// application.SendNotification();
-//
-// {
-// const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
-// application.GetGlAbstraction().GetBufferDataCalls();
-//
-// DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
-//
-// DALI_TEST_EQUALS( bufferDataCalls[0], sizeof(texturedQuadVertexData), TEST_LOCATION );
-// }
-//
-// // Re-upload the data on the propertyBuffer
-// propertyBuffer.SetData( texturedQuadVertexData );
-//
-// application.SendNotification();
-// application.Render(0);
-// application.Render();
-// application.SendNotification();
-//
-// {
-// const TestGlAbstraction::BufferSubDataCalls& bufferSubDataCalls =
-// application.GetGlAbstraction().GetBufferSubDataCalls();
-//
-// const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
-// application.GetGlAbstraction().GetBufferDataCalls();
-//
-// DALI_TEST_EQUALS( bufferSubDataCalls.size(), 1u, TEST_LOCATION );
-// DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
-//
-// if ( bufferSubDataCalls.size() )
-// {
-// DALI_TEST_EQUALS( bufferSubDataCalls[0], sizeof(texturedQuadVertexData), TEST_LOCATION );
-//
-// }
-// }
-//
-// END_TEST;
-//}
+int UtcDaliPropertyBufferSetData02(void)
+{
+ TestApplication application;
+
+ Property::Map texturedQuadVertexFormat;
+ texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
+
+ PropertyBuffer propertyBuffer = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
+ DALI_TEST_EQUALS( (bool)propertyBuffer, true, TEST_LOCATION );
+
+ const float halfQuadSize = .5f;
+ struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
+ TexturedQuadVertex texturedQuadVertexData[4] = {
+ { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
+ { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
+ { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
+ { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
+
+ propertyBuffer.SetData( texturedQuadVertexData );
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( propertyBuffer );
+
+ Material material = CreateMaterial(1.f);
+ Renderer renderer = Renderer::New(geometry, material);
+ Actor actor = Actor::New();
+ actor.SetSize(Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( bufferDataCalls[0], sizeof(texturedQuadVertexData), TEST_LOCATION );
+ }
+
+ // Re-upload the data on the propertyBuffer
+ propertyBuffer.SetData( texturedQuadVertexData );
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferSubDataCalls& bufferSubDataCalls =
+ application.GetGlAbstraction().GetBufferSubDataCalls();
+
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ DALI_TEST_EQUALS( bufferSubDataCalls.size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+
+ if ( bufferSubDataCalls.size() )
+ {
+ DALI_TEST_EQUALS( bufferSubDataCalls[0], sizeof(texturedQuadVertexData), TEST_LOCATION );
+
+ }
+ }
+
+ END_TEST;
+}
int UtcDaliPropertyBufferSetGetSize01(void)
{