layer.Add( stencil );
// Create a renderable actor and add that to the layer
- Actor layerHitActor = ImageActor::New();
+ Actor layerHitActor = ImageActor::New( Dali::BufferImage::WHITE() );
layerHitActor.SetSize( 100.0f, 100.0f );
layerHitActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
layerHitActor.SetParentOrigin( ParentOrigin::TOP_LEFT );