DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Geometry geometry = CreateQuadGeometry();
+ Geometry geometry = Geometry::QUAD();
Shader shader = CreateShader();
Renderer renderer = Renderer::New(geometry, shader);
application.SendNotification();
application.Render(0);
- Geometry geometry = CreateQuadGeometry();
+ Geometry geometry = Geometry::QUAD();
Shader shader = CreateShader();
Renderer renderer = Renderer::New(geometry, shader);
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Geometry geometry = CreateQuadGeometry();
+ Geometry geometry = Geometry::QUAD();
Shader shader = CreateShader();
Renderer renderer = Renderer::New(geometry, shader);