END_TEST;
}
-int UtcDaliActorRemoveRendererP1(void)
-{
- tet_infoline("Testing Actor::RemoveRenderer");
- TestApplication application;
-
- Actor actor = Actor::New();
-
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
-
- Geometry geometry = Geometry::QUAD();
- Shader shader = CreateShader();
- Renderer renderer = Renderer::New(geometry, shader);
-
- actor.AddRenderer( renderer );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
-
- actor.RemoveRenderer(renderer);
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
-
-
- END_TEST;
-}
-
-int UtcDaliActorRemoveRendererP2(void)
+int UtcDaliActorRemoveRendererP(void)
{
tet_infoline("Testing Actor::RemoveRenderer");
TestApplication application;
END_TEST;
}
-
-
-int UtcDaliActorRemoveRendererN(void)
-{
- tet_infoline("Testing Actor::RemoveRenderer");
- TestApplication application;
-
- Actor actor = Actor::New();
-
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
-
- Geometry geometry = Geometry::QUAD();
- Shader shader = CreateShader();
- Renderer renderer = Renderer::New(geometry, shader);
-
- actor.AddRenderer( renderer );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
-
- actor.RemoveRenderer(10);
- DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
-
- END_TEST;
-}