DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Geometry geometry = CreateQuadGeometry();
- Material material = CreateMaterial(1.0f);
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
actor.AddRenderer( renderer );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
application.SendNotification();
application.Render(0);
- Geometry geometry = CreateQuadGeometry();
- Material material = CreateMaterial(1.0f);
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
application.SendNotification();
application.Render(0);
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Geometry geometry = CreateQuadGeometry();
- Material material = CreateMaterial(1.0f);
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
actor.AddRenderer( renderer );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );