Dali::Window window;
try
{
- window.AddAvailableOrientation(Dali::Window::PORTRAIT);
+ window.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
DALI_TEST_CHECK(false); // Should not reach here!
}
catch(...)
Dali::Window window;
try
{
- window.RemoveAvailableOrientation(Dali::Window::PORTRAIT);
+ window.RemoveAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
DALI_TEST_CHECK(false); // Should not reach here!
}
catch(...)
Dali::Window window;
try
{
- window.SetPreferredOrientation(Dali::Window::PORTRAIT);
+ window.SetPreferredOrientation(Dali::WindowOrientation::PORTRAIT);
DALI_TEST_CHECK(false); // Should not reach here!
}
catch(...)
Dali::Window window;
try
{
- Dali::Window::WindowOrientation orientation = window.GetPreferredOrientation();
- DALI_TEST_CHECK(orientation == Dali::Window::PORTRAIT); // Should not reach here!
+ Dali::WindowOrientation orientation = window.GetPreferredOrientation();
+ DALI_TEST_CHECK(orientation == Dali::WindowOrientation::PORTRAIT); // Should not reach here!
}
catch(...)
{