#include "test-graphics-buffer.h"
#include "test-graphics-command-buffer.h"
-#include "test-graphics-program.h"
#include "test-graphics-reflection.h"
#include "test-graphics-sampler.h"
+#include "test-graphics-shader.h"
#include "test-graphics-texture.h"
#include <dali/integration-api/gl-defines.h>
return const_cast<T*>(static_cast<const T*>(object));
}
+template<typename T>
+T* Uncast(const Graphics::Shader* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
{
return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
namedParams["submitInfo"] << "cmdBuffer[" << submitInfo.cmdBuffer.size()
<< "], flags:" << std::hex << submitInfo.flags;
- mCallStack.PushCall("Controller::SubmitCommandBuffers", "", namedParams);
+ mCallStack.PushCall("SubmitCommandBuffers", "", namedParams);
+
+ mSubmitStack.emplace_back(submitInfo);
for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
{
auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
- for(auto& binding : commandBuffer->mTextureBindings)
+
+ auto value = commandBuffer->GetCommandsByType(0 | CommandType::BIND_TEXTURES);
+ if(!value.empty())
{
- if(binding.texture)
+ // must be fixed
+ for(auto& binding : value[0]->data.bindTextures.textureBindings)
{
- auto texture = Uncast<TestGraphicsTexture>(binding.texture);
+ if(binding.texture)
+ {
+ auto texture = Uncast<TestGraphicsTexture>(binding.texture);
- texture->Bind(binding.binding);
+ texture->Bind(binding.binding);
- if(binding.sampler)
- {
- auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
- if(sampler)
+ if(binding.sampler)
{
- sampler->Apply(texture->GetTarget());
+ auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
+ if(sampler)
+ {
+ sampler->Apply(texture->GetTarget());
+ }
}
- }
- texture->Prepare(); // Ensure native texture is ready
+ texture->Prepare(); // Ensure native texture is ready
+ }
}
}
// IndexBuffer binding,
- auto& indexBufferBinding = commandBuffer->mIndexBufferBinding;
- if(indexBufferBinding.buffer)
+ auto bindIndexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_INDEX_BUFFER);
+ if(!bindIndexBufferCmds.empty())
{
- auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
- buffer->Bind();
+ auto& indexBufferBinding = bindIndexBufferCmds[0]->data.bindIndexBuffer;
+ if(indexBufferBinding.buffer)
+ {
+ auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
+ buffer->Bind();
+ }
}
// VertexBuffer binding,
- for(auto graphicsBuffer : commandBuffer->mVertexBufferBindings.buffers)
+ auto bindVertexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_VERTEX_BUFFERS);
+ if(!bindVertexBufferCmds.empty())
{
- auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
- vertexBuffer->Bind();
+ for(auto& binding : bindVertexBufferCmds[0]->data.bindVertexBuffers.vertexBufferBindings)
+ {
+ auto graphicsBuffer = binding.buffer;
+ auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
+ vertexBuffer->Bind();
+ }
}
- // Pipeline attribute setup
- auto& vi = commandBuffer->mPipeline->vertexInputState;
- for(auto& attribute : vi.attributes)
+ bool scissorEnabled = false;
+
+ auto scissorTestList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR_TEST);
+ if(!scissorTestList.empty())
{
- mGl.EnableVertexAttribArray(attribute.location);
- uint32_t attributeOffset = attribute.offset;
- GLsizei stride = vi.bufferBindings[attribute.binding].stride;
-
- mGl.VertexAttribPointer(attribute.location,
- GetNumComponents(attribute.format),
- GetGlType(attribute.format),
- GL_FALSE, // Not normalized
- stride,
- reinterpret_cast<void*>(attributeOffset));
+ if(scissorTestList[0]->data.scissorTest.enable)
+ {
+ mGl.Enable(GL_SCISSOR_TEST);
+ scissorEnabled = true;
+ }
+ else
+ {
+ mGl.Disable(GL_SCISSOR_TEST);
+ }
}
- // Cull face setup
- auto& rasterizationState = commandBuffer->mPipeline->rasterizationState;
- if(rasterizationState.cullMode == Graphics::CullMode::NONE)
+ auto scissorList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR);
+ if(!scissorList.empty() && scissorEnabled)
{
- mGl.Disable(GL_CULL_FACE);
+ auto& rect = scissorList[0]->data.scissor.region;
+ mGl.Scissor(rect.x, rect.y, rect.width, rect.height);
}
- else
+
+ auto viewportList = commandBuffer->GetCommandsByType(0 | CommandType::SET_VIEWPORT);
+ if(!viewportList.empty())
{
- mGl.Enable(GL_CULL_FACE);
- mGl.CullFace(GetCullFace(rasterizationState.cullMode));
+ mGl.Viewport(viewportList[0]->data.viewport.region.x, viewportList[0]->data.viewport.region.y, viewportList[0]->data.viewport.region.width, viewportList[0]->data.viewport.region.height);
}
- mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
- // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
- // so it isn't present in the API (and won't have any tests!)
+ // ignore viewport enable
- // Blending setup
- auto& colorBlendState = commandBuffer->mPipeline->colorBlendState;
- if(colorBlendState.blendEnable)
+ // Pipeline attribute setup
+ auto bindPipelineCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_PIPELINE);
+ if(!bindPipelineCmds.empty())
{
- mGl.Enable(GL_BLEND);
+ auto pipeline = bindPipelineCmds[0]->data.bindPipeline.pipeline;
+ auto& vi = pipeline->vertexInputState;
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.EnableVertexAttribArray(attribute.location);
+ uint32_t attributeOffset = attribute.offset;
+ GLsizei stride = vi.bufferBindings[attribute.binding].stride;
+
+ mGl.VertexAttribPointer(attribute.location,
+ GetNumComponents(attribute.format),
+ GetGlType(attribute.format),
+ GL_FALSE, // Not normalized
+ stride,
+ reinterpret_cast<void*>(attributeOffset));
+ }
- mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
- GetBlendFactor(colorBlendState.dstColorBlendFactor),
- GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
- GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
- if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ // Cull face setup
+ auto& rasterizationState = pipeline->rasterizationState;
+ if(rasterizationState.cullMode == Graphics::CullMode::NONE)
{
- mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ mGl.Disable(GL_CULL_FACE);
}
else
{
- mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ mGl.Enable(GL_CULL_FACE);
+ mGl.CullFace(GetCullFace(rasterizationState.cullMode));
}
- mGl.BlendColor(colorBlendState.blendConstants[0],
- colorBlendState.blendConstants[1],
- colorBlendState.blendConstants[2],
- colorBlendState.blendConstants[3]);
- }
- else
- {
- mGl.Disable(GL_BLEND);
- }
- // draw call
- auto topology = commandBuffer->mPipeline->inputAssemblyState.topology;
+ mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
+ // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
+ // so it isn't present in the API (and won't have any tests!)
- if(commandBuffer->drawCommand.drawType == TestGraphicsCommandBuffer::Draw::DrawType::Indexed)
- {
- mGl.DrawElements(GetTopology(topology),
- static_cast<GLsizei>(commandBuffer->drawCommand.u.indexedDraw.indexCount),
- GL_UNSIGNED_SHORT,
- reinterpret_cast<void*>(commandBuffer->drawCommand.u.indexedDraw.firstIndex));
- }
- else
- {
- mGl.DrawArrays(GetTopology(topology), 0, commandBuffer->drawCommand.u.unindexedDraw.vertexCount);
- }
+ // Blending setup
+ auto& colorBlendState = pipeline->colorBlendState;
+ if(colorBlendState.blendEnable)
+ {
+ mGl.Enable(GL_BLEND);
- // attribute clear
- for(auto& attribute : vi.attributes)
- {
- mGl.DisableVertexAttribArray(attribute.location);
+ mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
+ GetBlendFactor(colorBlendState.dstColorBlendFactor),
+ GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
+ GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
+ if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ {
+ mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ }
+ else
+ {
+ mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ }
+ mGl.BlendColor(colorBlendState.blendConstants[0],
+ colorBlendState.blendConstants[1],
+ colorBlendState.blendConstants[2],
+ colorBlendState.blendConstants[3]);
+ }
+ else
+ {
+ mGl.Disable(GL_BLEND);
+ }
+
+ // draw call
+ auto topology = pipeline->inputAssemblyState.topology;
+
+ // UniformBuffer binding (once we know pipeline)
+ auto bindUniformBuffersCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_UNIFORM_BUFFER);
+ if(!bindUniformBuffersCmds.empty())
+ {
+ auto buffer = bindUniformBuffersCmds[0]->data.bindUniformBuffers.standaloneUniformsBufferBinding;
+
+ // based on reflection, issue gl calls
+ buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(pipeline->programState.program));
+ }
+
+ auto drawCmds = commandBuffer->GetCommandsByType(0 |
+ CommandType::DRAW |
+ CommandType::DRAW_INDEXED_INDIRECT |
+ CommandType::DRAW_INDEXED);
+
+ if(!drawCmds.empty())
+ {
+ if(drawCmds[0]->data.draw.type == DrawCallDescriptor::Type::DRAW_INDEXED)
+ {
+ mGl.DrawElements(GetTopology(topology),
+ static_cast<GLsizei>(drawCmds[0]->data.draw.drawIndexed.indexCount),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<void*>(drawCmds[0]->data.draw.drawIndexed.firstIndex));
+ }
+ else
+ {
+ mGl.DrawArrays(GetTopology(topology), 0, drawCmds[0]->data.draw.draw.vertexCount);
+ }
+ }
+ // attribute clear
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.DisableVertexAttribArray(attribute.location);
+ }
}
}
}
{
TraceCallStack::NamedParams namedParams;
namedParams["renderTarget"] << std::hex << renderTarget;
- mCallStack.PushCall("Controller::PresentRenderTarget", "", namedParams);
+ mCallStack.PushCall("PresentRenderTarget", "", namedParams);
}
/**
*/
void TestGraphicsController::WaitIdle()
{
- mCallStack.PushCall("Controller::WaitIdle", "");
+ mCallStack.PushCall("WaitIdle", "");
}
/**
*/
void TestGraphicsController::Pause()
{
- mCallStack.PushCall("Controller::Pause", "");
+ mCallStack.PushCall("Pause", "");
}
/**
*/
void TestGraphicsController::Resume()
{
- mCallStack.PushCall("Controller::Resume", "");
+ mCallStack.PushCall("Resume", "");
}
void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureUpdateInfo>& updateInfoList,
namedParams["updateInfoList"] << "[" << updateInfoList.size() << "]:";
namedParams["sourceList"] << "[" << sourceList.size() << "]:";
- mCallStack.PushCall("Controller::UpdateTextures", "", namedParams);
+ mCallStack.PushCall("UpdateTextures", "", namedParams);
// Call either TexImage2D or TexSubImage2D
for(unsigned int i = 0; i < updateInfoList.size(); ++i)
TraceCallStack::NamedParams namedParams;
namedParams["enableDepth"] << (enableDepth ? "T" : "F");
namedParams["enableStencil"] << (enableStencil ? "T" : "F");
- mCallStack.PushCall("Controller::EnableDepthStencilBuffer", "", namedParams);
+ mCallStack.PushCall("EnableDepthStencilBuffer", "", namedParams);
return false;
}
{
TraceCallStack::NamedParams namedParams;
namedParams["numberOfDiscardedRenderers"] << numberOfDiscardedRenderers;
- mCallStack.PushCall("Controller::RunGarbageCollector", "", namedParams);
+ mCallStack.PushCall("RunGarbageCollector", "", namedParams);
}
void TestGraphicsController::DiscardUnusedResources()
{
- mCallStack.PushCall("Controller::DiscardUnusedResources", "");
+ mCallStack.PushCall("DiscardUnusedResources", "");
}
bool TestGraphicsController::IsDiscardQueueEmpty()
{
- mCallStack.PushCall("Controller::IsDiscardQueueEmpty", "");
+ mCallStack.PushCall("IsDiscardQueueEmpty", "");
return isDiscardQueueEmptyResult;
}
*/
bool TestGraphicsController::IsDrawOnResumeRequired()
{
- mCallStack.PushCall("Controller::IsDrawOnResumeRequired", "");
+ mCallStack.PushCall("IsDrawOnResumeRequired", "");
return isDrawOnResumeRequiredResult;
}
{
std::ostringstream oss;
oss << "bufferCreateInfo:" << createInfo;
- mCallStack.PushCall("Controller::CreateBuffer", oss.str());
+ mCallStack.PushCall("CreateBuffer", oss.str());
return Graphics::MakeUnique<TestGraphicsBuffer>(mCallStack, mGl, createInfo.size, createInfo.usage);
}
{
std::ostringstream oss;
oss << "commandBufferCreateInfo:" << commandBufferCreateInfo;
- mCallStack.PushCall("Controller::CreateCommandBuffer", oss.str());
+ mCallStack.PushCall("CreateCommandBuffer", oss.str());
return Graphics::MakeUnique<TestGraphicsCommandBuffer>(mCommandBufferCallStack, mGl);
}
Graphics::UniquePtr<Graphics::RenderPass> TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<Graphics::RenderPass>&& oldRenderPass)
{
- mCallStack.PushCall("Controller::CreateRenderPass", "");
+ mCallStack.PushCall("CreateRenderPass", "");
return nullptr;
}
{
TraceCallStack::NamedParams namedParams;
namedParams["textureCreateInfo"] << textureCreateInfo;
- mCallStack.PushCall("Controller::CreateTexture", namedParams.str(), namedParams);
+ mCallStack.PushCall("CreateTexture", namedParams.str(), namedParams);
return Graphics::MakeUnique<TestGraphicsTexture>(mGl, textureCreateInfo);
}
Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(const Graphics::FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
{
- mCallStack.PushCall("Controller::CreateFramebuffer", "");
+ mCallStack.PushCall("CreateFramebuffer", "");
return nullptr;
}
Graphics::UniquePtr<Graphics::Pipeline> TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
{
- mCallStack.PushCall("Controller::CreatePipeline", "");
+ mCallStack.PushCall("CreatePipeline", "");
return std::make_unique<TestGraphicsPipeline>(mGl, pipelineCreateInfo);
}
Graphics::UniquePtr<Graphics::Program> TestGraphicsController::CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr<Graphics::Program>&& oldProgram)
{
mCallStack.PushCall("CreateProgram", "");
- return Graphics::MakeUnique<TestGraphicsProgram>(mGl, programCreateInfo, mVertexFormats);
+
+ for(auto cacheEntry : mProgramCache)
+ {
+ bool found = true;
+ for(auto& shader : *(programCreateInfo.shaderState))
+ {
+ auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
+ std::vector<uint8_t> source;
+ source.resize(graphicsShader->mCreateInfo.sourceSize);
+ memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
+
+ if(!std::equal(source.begin(), source.end(), cacheEntry.shaders[shader.pipelineStage].begin()))
+ {
+ found = false;
+ break;
+ }
+ }
+ if(found)
+ {
+ return Graphics::MakeUnique<TestGraphicsProgram>(cacheEntry.programImpl);
+ }
+ }
+
+ mProgramCache.emplace_back();
+ mProgramCache.back().programImpl = new TestGraphicsProgramImpl(mGl, programCreateInfo, mVertexFormats, mCustomUniforms);
+ for(auto& shader : *(programCreateInfo.shaderState))
+ {
+ auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
+ mProgramCache.back().shaders[shader.pipelineStage].resize(graphicsShader->mCreateInfo.sourceSize);
+ memcpy(&mProgramCache.back().shaders[shader.pipelineStage][0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
+ }
+ return Graphics::MakeUnique<TestGraphicsProgram>(mProgramCache.back().programImpl);
}
Graphics::UniquePtr<Graphics::Shader> TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Graphics::Shader>&& oldShader)
{
- mCallStack.PushCall("Controller::CreateShader", "");
- return nullptr;
+ mCallStack.PushCall("CreateShader", "");
+ return Graphics::MakeUnique<TestGraphicsShader>(mGl, shaderCreateInfo);
}
Graphics::UniquePtr<Graphics::Sampler> TestGraphicsController::CreateSampler(const Graphics::SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Graphics::Sampler>&& oldSampler)
{
TraceCallStack::NamedParams namedParams;
namedParams["samplerCreateInfo"] << samplerCreateInfo;
- mCallStack.PushCall("Controller::CreateSampler", namedParams.str(), namedParams);
+ mCallStack.PushCall("CreateSampler", namedParams.str(), namedParams);
return Graphics::MakeUnique<TestGraphicsSampler>(mGl, samplerCreateInfo);
}
Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)
{
- mCallStack.PushCall("Controller::CreateRenderTarget", "");
+ mCallStack.PushCall("CreateRenderTarget", "");
return nullptr;
}
Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo)
{
- mCallStack.PushCall("Controller::MapBufferRange", "");
+ mCallStack.PushCall("MapBufferRange", "");
auto buffer = static_cast<TestGraphicsBuffer*>(mapInfo.buffer);
buffer->memory.resize(mapInfo.offset + mapInfo.size); // For initial testing, allow writes past capacity
Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapTextureRange(const Graphics::MapTextureInfo& mapInfo)
{
- mCallStack.PushCall("Controller::MapTextureRange", "");
+ mCallStack.PushCall("MapTextureRange", "");
return nullptr;
}
void TestGraphicsController::UnmapMemory(Graphics::UniquePtr<Graphics::Memory> memory)
{
- mCallStack.PushCall("Controller::UnmapMemory", "");
+ mCallStack.PushCall("UnmapMemory", "");
}
Graphics::MemoryRequirements TestGraphicsController::GetTextureMemoryRequirements(Graphics::Texture& texture) const
{
- mCallStack.PushCall("Controller::GetTextureMemoryRequirements", "");
+ mCallStack.PushCall("GetTextureMemoryRequirements", "");
return Graphics::MemoryRequirements{};
}
Graphics::MemoryRequirements TestGraphicsController::GetBufferMemoryRequirements(Graphics::Buffer& buffer) const
{
- mCallStack.PushCall("Controller::GetBufferMemoryRequirements", "");
+ mCallStack.PushCall("GetBufferMemoryRequirements", "");
return Graphics::MemoryRequirements{};
}
const Graphics::TextureProperties& TestGraphicsController::GetTextureProperties(const Graphics::Texture& texture)
{
static Graphics::TextureProperties textureProperties{};
- mCallStack.PushCall("Controller::GetTextureProperties", "");
+ mCallStack.PushCall("GetTextureProperties", "");
return textureProperties;
}
const Graphics::Reflection& TestGraphicsController::GetProgramReflection(const Graphics::Program& program)
{
- mCallStack.PushCall("Controller::GetProgramReflection", "");
+ mCallStack.PushCall("GetProgramReflection", "");
return static_cast<const TestGraphicsProgram*>(&program)->GetReflection();
}
bool TestGraphicsController::PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const
{
- mCallStack.PushCall("Controller::PipelineEquals", "");
+ mCallStack.PushCall("PipelineEquals", "");
return false;
}
bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData)
{
- mCallStack.PushCall("Controller::GetProgramParameter", "");
- return false;
+ mCallStack.PushCall("GetProgramParameter", "");
+ auto graphicsProgram = Uncast<TestGraphicsProgram>(&program);
+ return graphicsProgram->GetParameter(parameterId, outData);
}
} // namespace Dali