bool IsSurfacelessContextSupported() const override;
+ bool IsAdvancedBlendEquationSupported() override;
+
+ bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override;
+
+ std::string GetShaderVersionPrefix();
+
+ std::string GetVertexShaderPrefix();
+
+ std::string GetFragmentShaderPrefix();
+
bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const override;
/* OpenGL ES 2.0 */
{
}
+ inline void BlendBarrier(void)
+ {
+ }
+
private:
inline void AddUniformCallToTraceStack(GLint location, std::string& value)
{