// We always need the first update!
mStatus.keepUpdating = Integration::KeepUpdating::STAGE_KEEP_RENDERING;
- mCore = Dali::Integration::Core::New(
- mRenderController,
- mPlatformAbstraction,
- mGlAbstraction,
- mGlSyncAbstraction,
- mGestureManager,
- mDataRetentionPolicy);
+ mCore = Dali::Integration::Core::New( mRenderController,
+ mPlatformAbstraction,
+ mGlAbstraction,
+ mGlSyncAbstraction,
+ mGestureManager,
+ mDataRetentionPolicy,
+ false );
mCore->ContextCreated();
mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
unsigned int nextVSyncTime = mLastVSyncTime + intervalMilliseconds;
float elapsedSeconds = intervalMilliseconds / 1e3f;
- mCore->Update( elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus );
+ mCore->Update( elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus, false, false );
GetRenderController().Initialize();