mGlSyncAbstraction,
mGestureManager,
mDataRetentionPolicy,
- false );
+ Integration::RenderToFrameBuffer::FALSE,
+ Integration::DepthBufferAvailable::TRUE,
+ Integration::StencilBufferAvailable::TRUE );
mCore->ContextCreated();
mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
bool TestApplication::Render( unsigned int intervalMilliseconds, const char* location )
{
DoUpdate( intervalMilliseconds, location );
- mCore->Render( mRenderStatus );
+ mCore->Render( mRenderStatus, false );
mFrame++;
bool TestApplication::RenderOnly( )
{
// Update Time values
- mCore->Render( mRenderStatus );
+ mCore->Render( mRenderStatus, false );
mFrame++;