namespace Dali
{
-
class Actor;
class Image;
class Texture;
* @param[in] texture Texture to set.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor( Image texture );
-
-/**
- * @brief Creates a renderable-actor with a texture and custom shaders.
- * @param[in] texture Texture to set.
- * @param[in] vertexShader The vertex-shader.
- * @param[in] fragmentShader The fragment-shader.
- * @return An actor with a renderer.
- */
-Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
-
-/**
- * @brief Creates a renderable-actor with a texture.
- * @param[in] texture Texture to set.
- * @return An actor with a renderer.
- */
-Actor CreateRenderableActor( Texture texture );
+Actor CreateRenderableActor(Texture texture);
/**
* @brief Creates a renderable-actor with a texture and custom shaders.
* @param[in] fragmentShader The fragment-shader.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor( Texture texture, const std::string& vertexShader, const std::string& fragmentShader );
+Actor CreateRenderableActor(Texture texture, const std::string& vertexShader, const std::string& fragmentShader);
} // namespace Dali