/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/dali-core.h>
#include <dali-test-suite-utils.h>
#include <dali/internal/event/common/type-info-impl.h>
-#include <dali/integration-api/events/long-press-gesture-event.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
-#include <dali/integration-api/events/pinch-gesture-event.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/devel-api/events/rotation-gesture-detector.h>
using namespace Dali;
SignalData& signalData;
};
-// Generate a LongPressGestureEvent to send to Core
-Integration::LongPressGestureEvent GenerateLongPress(
- Gesture::State state,
- unsigned int numberOfTouches,
- Vector2 point)
-{
- Integration::LongPressGestureEvent longPress( state );
-
- longPress.numberOfTouches = numberOfTouches;
- longPress.point = point;
-
- return longPress;
-}
-
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
- Gesture::State state,
- Vector2 previousPosition,
- Vector2 currentPosition,
- unsigned long timeDelta,
- unsigned int numberOfTouches = 1,
- unsigned int time = 1u)
-{
- Integration::PanGestureEvent pan(state);
-
- pan.previousPosition = previousPosition;
- pan.currentPosition = currentPosition;
- pan.timeDelta = timeDelta;
- pan.numberOfTouches = numberOfTouches;
- pan.time = time;
-
- return pan;
-}
-// Generate a PinchGestureEvent to send to Core
-Integration::PinchGestureEvent GeneratePinch(
- Gesture::State state,
- float scale,
- float speed,
- Vector2 centerpoint)
-{
- Integration::PinchGestureEvent pinch(state);
-
- pinch.scale = scale;
- pinch.speed = speed;
- pinch.centerPoint = centerpoint;
-
- return pinch;
-}
-// Generate a TapGestureEvent to send to Core
-Integration::TapGestureEvent GenerateTap(
- Gesture::State state,
- unsigned int numberOfTaps,
- unsigned int numberOfTouches,
- Vector2 point)
-{
- Integration::TapGestureEvent tap( state );
-
- tap.numberOfTaps = numberOfTaps;
- tap.numberOfTouches = numberOfTouches;
- tap.point = point;
-
- return tap;
-}
-
//
// Create function as Init function called
//
typeInfo.GetPropertyIndices( indices );
size_t typePropertyCount = typeInfo.GetPropertyCount();
- DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( indices.Size(), Actor::New().GetPropertyCount() + 1u, TEST_LOCATION );
DALI_TEST_EQUALS( indices.Size(), typePropertyCount, TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by two
// Check property count of type-info is 1
Property::IndexContainer indices;
typeInfo.GetPropertyIndices( indices );
- DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( indices.Size(), customActor.GetPropertyCount(), TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by one
Actor actor = Actor::New();
// Check the animatable property type
DALI_TEST_EQUALS( customActor.GetPropertyType( animatablePropertyIndex ), Property::FLOAT, TEST_LOCATION );
- // Check property count of type-info is 1
+ // Check property count of type-info
Property::IndexContainer indices;
typeInfo.GetPropertyIndices( indices );
- DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( indices.Size(), customActor.GetPropertyCount(), TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by one
Actor actor = Actor::New();
// Check the animatable property type
DALI_TEST_EQUALS( customActor.GetPropertyType( animatablePropertyIndex ), animatablePropertyType, TEST_LOCATION );
- // Check property count of type-info is 1
+ // Check property count of type-info
Property::IndexContainer indices;
typeInfo.GetPropertyIndices( indices );
- DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( indices.Size(), customActor.GetPropertyCount(), TEST_LOCATION );
// Register animatable property components
std::string animatablePropertyComponentName1( "animatableProp1X" );
int UtcDaliPropertyRegistrationPropertyWritableN(void)
{
- // Currently Actors don't register properties with the type registry
-
TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(MyTestCustomActor) );
Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo );
- try
- {
- typeInfoImpl.IsPropertyWritable( Actor::Property::COLOR);
- tet_result( TET_FAIL );
+ DALI_TEST_EQUALS( typeInfoImpl.IsPropertyWritable( Actor::Property::COLOR), true, TEST_LOCATION );
- }
- catch ( DaliException& e )
- {
- DALI_TEST_ASSERT( e, "Cannot find property index", TEST_LOCATION );
- }
END_TEST;
-
}
+
int UtcDaliPropertyRegistrationPropertyAnimatable(void)
{
TestApplication application;
END_TEST;
}
-int UtcDaliPropertyRegistrationInvalidGetAndSet(void)
+int UtcDaliPropertyRegistrationUnregisteredGetAndSet(void)
{
TestApplication application;
int propertyIndex = PROPERTY_REGISTRATION_START_INDEX + 2000;
Actor customActor = Actor::DownCast( handle );
DALI_TEST_CHECK( customActor );
- // Try to set an index that hasn't been added
- try
- {
- customActor.SetProperty( propertyIndex, true );
- tet_result( TET_FAIL );
- }
- catch ( DaliException& e )
- {
- DALI_TEST_ASSERT( e, "! \"Cannot find property index", TEST_LOCATION );
- }
+ // Try to set an index that hasn't been registered, this is a no-op for now, to be fixed in future
+ customActor.SetProperty( propertyIndex, true );
+// DALI_TEST_EQUALS( true, customActor.GetProperty( propertyIndex ).Get<bool>(), TEST_LOCATION);
- try
- {
- customActor.SetProperty( animatablePropertyIndex, true );
- tet_result( TET_FAIL );
- }
- catch ( DaliException& e )
- {
- DALI_TEST_ASSERT( e, "! \"Cannot find property index", TEST_LOCATION );
- }
-
- // Try to get an index that hasn't been added
- try
- {
- (void) customActor.GetProperty< bool >( propertyIndex );
- tet_result( TET_FAIL );
- }
- catch ( DaliException& e )
- {
- DALI_TEST_ASSERT( e, "! \"Cannot find property index", TEST_LOCATION );
- }
+ // Try to set an index that hasn't been registered
+ customActor.SetProperty( animatablePropertyIndex, true );
+ DALI_TEST_EQUALS( true, customActor.GetProperty( animatablePropertyIndex ).Get<bool>(), TEST_LOCATION);
- try
- {
- (void) customActor.GetProperty< bool >( animatablePropertyIndex );
- tet_result( TET_FAIL );
- }
- catch ( DaliException& e )
- {
- DALI_TEST_ASSERT( e, "! \"Cannot find property index", TEST_LOCATION );
- }
END_TEST;
}
application.Render();
// Emit gesture
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress( application, 50.0f, 10.0f );
+
DALI_TEST_EQUALS(true, data.voidFunctorCalled, TEST_LOCATION);
END_TEST;
}
application.Render();
// Emit gesture
- application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
- application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
- application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+ TestGenerateMiniPan( application );
DALI_TEST_EQUALS(true, data.voidFunctorCalled, TEST_LOCATION);
END_TEST;
}
application.Render();
// Emit gesture
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestGeneratePinch( application );
+
+ DALI_TEST_EQUALS(true, data.voidFunctorCalled, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliRotationGestureDetectorTypeRegistry(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "RotationGestureDetector" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ RotationGestureDetector detector = RotationGestureDetector::DownCast( handle );
+ DALI_TEST_CHECK( detector );
+
+ // Attach actor to detector
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.Attach(actor);
+
+ // Connect to signal through type
+ handle.ConnectSignal( &application, "rotationDetected", functor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit gesture
+ TestGenerateRotation( application );
+
DALI_TEST_EQUALS(true, data.voidFunctorCalled, TEST_LOCATION);
END_TEST;
}
application.Render();
// Emit gesture
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0, 10.0, 100 );
+
DALI_TEST_EQUALS(true, data.voidFunctorCalled, TEST_LOCATION);
END_TEST;
}
DALI_TEST_CHECK( typeInfo );
size_t actorPropertyCount = typeInfo.GetPropertyCount();
- DALI_TEST_EQUALS( actorPropertyCount == 0 , true, TEST_LOCATION ); // No event only props
+ DALI_TEST_EQUALS( actorPropertyCount, Actor::New().GetPropertyCount(), TEST_LOCATION ); // No event only props
END_TEST;
}
typeInfo.GetPropertyIndices( indices );
DALI_TEST_EQUALS( propertyCount > 0 && propertyCount <= indices.Size(), true, TEST_LOCATION );
- DALI_TEST_EQUALS( propertyCount == 2, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( propertyCount, Actor::New().GetPropertyCount() + 2, TEST_LOCATION );
END_TEST;
}