/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <limits>
#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-test-suite-utils.h>
+#include <dali/internal/event/common/type-info-impl.h>
#include <dali/integration-api/events/long-press-gesture-event.h>
#include <dali/integration-api/events/pan-gesture-event.h>
#include <dali/integration-api/events/pinch-gesture-event.h>
{
public:
+ struct Property
+ {
+ enum
+ {
+ P1=Dali::PROPERTY_REGISTRATION_START_INDEX,
+ P2
+ };
+ };
+
+
MyTestCustomActor2()
{
}
static TypeRegistration customTypeInit( typeid(MyTestCustomActor2), typeid(Dali::CustomActor), CreateCustomInit, true );
+PropertyRegistration P1( customTypeInit, "propertyOne", MyTestCustomActor2::Property::P1, Property::INTEGER, &SetProperty, &GetProperty );
+PropertyRegistration P2( customTypeInit, "propertyTwo", MyTestCustomActor2::Property::P2, Property::STRING, &SetProperty, &GetProperty );
+
+
+class MyTestCustomActor3 : public CustomActor
+{
+public:
+ MyTestCustomActor3()
+ {
+ }
+
+ static MyTestCustomActor3 New()
+ {
+ return MyTestCustomActor3(); // takes ownership
+ }
+
+ virtual ~MyTestCustomActor3()
+ {
+ }
+
+ static MyTestCustomActor3 DownCast( BaseHandle handle )
+ {
+ MyTestCustomActor3 result;
+
+ CustomActor custom = Dali::CustomActor::DownCast( handle );
+ if ( custom )
+ {
+ CustomActorImpl& customImpl = custom.GetImplementation();
+
+ Impl::MyTestCustomActor* impl = dynamic_cast<Impl::MyTestCustomActor*>(&customImpl);
+
+ if (impl)
+ {
+ result = MyTestCustomActor3(customImpl.GetOwner());
+ }
+ }
+
+ return result;
+ }
+
+private:
+
+ MyTestCustomActor3(Internal::CustomActor* internal)
+ : CustomActor(internal)
+ {
+ }
+
+ MyTestCustomActor3( Impl::MyTestCustomActor& impl )
+ : CustomActor( impl )
+ {
+ }
+};
+
+static TypeRegistration customTypeBadInit( typeid(MyTestCustomActor3), typeid(Dali::CustomActor), NULL, false );
BaseHandle CreateCustom(void)
{
END_TEST;
}
-// Note: No negative test case for UtcDaliTypeRegistryRegisteredName can be implemented.
int UtcDaliTypeRegistryRegisteredNameP(void)
{
TestApplication application;
END_TEST;
}
+
+int UtcDaliTypeRegistryRegisteredNameN(void)
+{
+ TestApplication application;
+
+ DALI_TEST_CHECK( scriptedName == scriptedType.RegisteredName() );
+
+ TypeInfo baseType = TypeRegistry::Get().GetTypeInfo( scriptedName );
+ DALI_TEST_CHECK( baseType );
+
+ // should cause an assert because we're registering same type twice
+ // once statically at the start of this file, then again now
+ try
+ {
+ TypeRegistration scriptedType( scriptedName, typeid(Dali::CustomActor), CreateCustomNamedInit );
+ tet_result( TET_FAIL );
+ }
+ catch ( DaliException& e )
+ {
+ DALI_TEST_ASSERT( e, "Duplicate type name for Type Registation", TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+
int UtcDaliTypeRegistrySignalConnectorTypeP(void)
{
ResetFunctorCounts();
(void)customActor.GetProperty< bool >( propertyIndex );
DALI_TEST_CHECK( getPropertyCalled );
+ // Get the property using DevelHandle::GetCurrentProperty and ensure GetProperty is called
+ getPropertyCalled = false;
+ DALI_TEST_CHECK( !getPropertyCalled );
+ (void)DevelHandle::GetCurrentProperty< bool >( customActor, propertyIndex );
+ DALI_TEST_CHECK( getPropertyCalled );
+
// Check the property name
DALI_TEST_EQUALS( customActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
DALI_TEST_EQUALS( typeInfo.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
// Check property count of type-info is 1
Property::IndexContainer indices;
typeInfo.GetPropertyIndices( indices );
+
+ size_t typePropertyCount = typeInfo.GetPropertyCount();
DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( indices.Size(), typePropertyCount, TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by two
Actor actor = Actor::New();
Animation animation = Animation::New(0.2f);
animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 15.f, AlphaFunction::LINEAR );
animation.Play();
+
+ // Target value should change straight away
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 15.0f, TEST_LOCATION );
+
// Render and notify, animation play for 0.05 seconds
application.SendNotification();
application.Render(50);
DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 22.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 22.5f, TEST_LOCATION );
+
// Render and notify, animation play for another 0.1 seconds
application.SendNotification();
application.Render(100);
DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION );
END_TEST;
}
Animation animation = Animation::New(0.2f);
animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 20.f, AlphaFunction::LINEAR );
animation.Play();
+
+ // Target value should change straight away
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 20.0f, TEST_LOCATION );
+
// Render and notify, animation play for 0.05 seconds
application.SendNotification();
application.Render(50);
DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 12.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 12.5f, TEST_LOCATION );
+
// Render and notify, animation play for another 0.1 seconds
application.SendNotification();
application.Render(100);
DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION );
END_TEST;
}
DALI_TEST_EQUALS( customPropertyCount + 3u, customActor.GetPropertyCount(), TEST_LOCATION );
// Check the animatable property component value
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
// Set the animatable property component value
customActor.SetProperty( animatablePropertyComponentIndex1, 150.0f );
application.Render();
// Check the animatable property value
- DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
// Set the animatable property component value
customActor.SetProperty( animatablePropertyComponentIndex2, 225.0f );
application.Render();
// Check the animatable property value
- DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by three
Actor actor = Actor::New();
END_TEST;
}
+int UtcDaliTypeRegistryChildPropertyRegistrationP(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ unsigned int initialPropertyCount( customActor.GetPropertyCount() );
+
+ // Register child properties to the parent
+ std::string propertyName( "childProp1" );
+ int propertyIndex( CHILD_PROPERTY_REGISTRATION_START_INDEX );
+ Property::Type propertyType( Property::BOOLEAN );
+ ChildPropertyRegistration childProperty1( customType1, propertyName, propertyIndex, propertyType );
+
+ std::string propertyName2( "childProp2" );
+ int propertyIndex2( CHILD_PROPERTY_REGISTRATION_START_INDEX + 1 );
+ Property::Type propertyType2( Property::INTEGER );
+ ChildPropertyRegistration childProperty2( customType1, propertyName2, propertyIndex2, propertyType2 );
+
+ std::string propertyName3( "childProp3" );
+ int propertyIndex3( CHILD_PROPERTY_REGISTRATION_START_INDEX + 2 );
+ Property::Type propertyType3( Property::FLOAT );
+ ChildPropertyRegistration childProperty3( customType1, propertyName3, propertyIndex3, propertyType3 );
+
+ std::string propertyName4( "childProp4" );
+ int propertyIndex4( CHILD_PROPERTY_REGISTRATION_START_INDEX + 3 );
+ Property::Type propertyType4( Property::INTEGER );
+ ChildPropertyRegistration childProperty4( customType1, propertyName4, propertyIndex4, propertyType4 );
+
+ // Check property count are not changed because the child properties will not be created for the parent
+ DALI_TEST_EQUALS( initialPropertyCount, customActor.GetPropertyCount(), TEST_LOCATION );
+
+ // check the child property type
+ Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo );
+ Property::Type type = typeInfoImpl.GetChildPropertyType( typeInfoImpl.GetChildPropertyIndex("childProp4") );
+ DALI_TEST_EQUALS( type, Property::INTEGER, TEST_LOCATION );
+
+
+ // Create a child actor
+ Actor childActor = Actor::New();
+ DALI_TEST_CHECK( childActor );
+ unsigned int initialChildActorPropertyCount( childActor.GetPropertyCount() );
+
+ // The type of child properties should be Property::None as the child hasn't registered any child property yet.
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex ), Property::NONE, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex2 ), Property::NONE, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex3 ), Property::NONE, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex4 ), Property::NONE, TEST_LOCATION );
+
+ // Set the value for the first child property when the child actor doesn't have a parent yet
+ childActor.SetProperty(propertyIndex, true);
+
+ // Check that the first child property is dynamically created
+ DALI_TEST_EQUALS( initialChildActorPropertyCount + 1u, childActor.GetPropertyCount(), TEST_LOCATION );
+
+ // Check the first child property value
+ DALI_TEST_EQUALS( childActor.GetProperty< bool >( propertyIndex ), true, TEST_LOCATION );
+
+ // Check the first child property type
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex ), propertyType, TEST_LOCATION );
+
+ // Check that the first child property have no name, as it doesn't have a parent yet.
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex ), "", TEST_LOCATION );
+
+ // Check that the first property can't be accessed through its name, as it doesn't have a parent yet.
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName ), Property::INVALID_INDEX, TEST_LOCATION );
+
+ // Create a custom property for the child with the same name as the second child property registered to the parent
+ Property::Index customPropertyIndex = childActor.RegisterProperty(propertyName2, 100, Property::READ_WRITE);
+
+ // Check that the custom property is created
+ DALI_TEST_EQUALS( initialChildActorPropertyCount + 2u, childActor.GetPropertyCount(), TEST_LOCATION );
+
+ // Check the property value
+ DALI_TEST_EQUALS( childActor.GetProperty< int >( customPropertyIndex ), 100, TEST_LOCATION );
+
+ // Check the property index
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName2 ), customPropertyIndex, TEST_LOCATION );
+
+ // Check the property type
+ DALI_TEST_EQUALS( childActor.GetPropertyType( customPropertyIndex ), propertyType2, TEST_LOCATION );
+
+ // Check the property name
+ DALI_TEST_EQUALS( childActor.GetPropertyName( customPropertyIndex ), propertyName2, TEST_LOCATION );
+
+ // Now add the child actor to the parent
+ customActor.Add( childActor );
+
+ // Check that the first child property now has the correct name as previously registered to the parent
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
+
+ // Check that the child property index for the first child property can now be retrieved through its child property name
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName ), propertyIndex, TEST_LOCATION );
+
+ // Check that the second child property now has the correct index as previously registered to the parent
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex2 ), propertyName2, TEST_LOCATION );
+
+ // Check that the second child property can be accessed through both its custom property index and its child property index
+ DALI_TEST_EQUALS( childActor.GetProperty< int >( customPropertyIndex ), 100, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetProperty< int >( propertyIndex2 ), 100, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( customPropertyIndex ), propertyType2, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex2 ), propertyType2, TEST_LOCATION );
+
+ // Check that the child property index for the second child property can now be retrieved through its child property name
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName2 ), propertyIndex2, TEST_LOCATION );
+
+ // Set the value for the third child property when the child actor is already added to the parent
+ childActor.SetProperty(propertyIndex3, 0.15f);
+
+ // Check that the third child property is dynamically created
+ DALI_TEST_EQUALS( initialChildActorPropertyCount + 3u, childActor.GetPropertyCount(), TEST_LOCATION );
+
+ // Check the third child property value
+ DALI_TEST_EQUALS( childActor.GetProperty< float >( propertyIndex3 ), 0.15f, TEST_LOCATION );
+
+ // Check the third child property type
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex3 ), propertyType3, TEST_LOCATION );
+
+ // Check the third child property name
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex3 ), propertyName3, TEST_LOCATION );
+
+ // Check the third child property index.
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName3 ), propertyIndex3, TEST_LOCATION );
+
+ // Create a custom property for the child with the same name as the fourth child property registered to the parent
+ Property::Index customPropertyIndex2 = childActor.RegisterProperty(propertyName4, 20, Property::READ_WRITE);
+
+ // Check that the custom property is created
+ DALI_TEST_EQUALS( initialChildActorPropertyCount + 4u, childActor.GetPropertyCount(), TEST_LOCATION );
+
+ // Check the fourth child property value
+ DALI_TEST_EQUALS( childActor.GetProperty< int >( propertyIndex4 ), 20, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetProperty< int >( customPropertyIndex2 ), 20, TEST_LOCATION );
+
+ // Check the fourth child property type
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex4 ), propertyType4, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( customPropertyIndex2 ), propertyType4, TEST_LOCATION );
+
+ // Check the fourth child property name
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex4 ), propertyName4, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyName( customPropertyIndex2 ), propertyName4, TEST_LOCATION );
+
+ // Check the fourth child property index.
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName4 ), propertyIndex4, TEST_LOCATION );
+
+ // Now create another parent actor with different child properties registered
+ TypeInfo typeInfo2 = typeRegistry.GetTypeInfo( "MyNamedActor" );
+ DALI_TEST_CHECK( typeInfo2 );
+ BaseHandle handle2 = typeInfo2.CreateInstance();
+ DALI_TEST_CHECK( handle2 );
+ Actor customActor2 = Actor::DownCast( handle2 );
+ DALI_TEST_CHECK( customActor2 );
+
+ // Register child properties to the new parent
+ std::string newPropertyName( "newChildProp" );
+ int newPropertyIndex( CHILD_PROPERTY_REGISTRATION_START_INDEX ); // The same index as the first child property "childProp1" in the old parent
+ Property::Type newPropertyType( Property::VECTOR2 );
+ ChildPropertyRegistration newChildProperty( namedActorType, newPropertyName, newPropertyIndex, newPropertyType );
+
+ std::string newPropertyName2( "childProp3" ); // The same name as the third child property in the old parent
+ int newPropertyIndex2( CHILD_PROPERTY_REGISTRATION_START_INDEX + 1 ); // The same index as the second child property "childProp2" in the old parent
+ Property::Type newPropertyType2( Property::FLOAT ); // The same type as the third child property in the old parent
+ ChildPropertyRegistration newChildProperty2( namedActorType, newPropertyName2, newPropertyIndex2, newPropertyType2 );
+
+ // Now move the child actor to the new parent
+ customActor2.Add( childActor );
+
+ // "childProp1" is not a valid child property supported by the new parent, so nothing changed
+ DALI_TEST_EQUALS( childActor.GetPropertyType( propertyIndex ), propertyType, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( propertyName ), propertyIndex, TEST_LOCATION );
+
+ // "childProp3" is a valid child property supported by the new parent
+ // So it should get its new child property index and should just work
+ DALI_TEST_EQUALS( childActor.GetPropertyType( newPropertyIndex2 ), newPropertyType2, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyName( newPropertyIndex2 ), newPropertyName2, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( newPropertyName2 ), newPropertyIndex2, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetProperty< float >( newPropertyIndex2 ), 0.15f, TEST_LOCATION );
+
+ // Now register a custom property called "newChildProp"
+ Property::Index customPropertyIndex3 = childActor.RegisterProperty("newChildProp", Vector2( 10.0f, 10.0f ), Property::READ_WRITE);
+
+ // Check that the custom property is created
+ DALI_TEST_EQUALS( initialChildActorPropertyCount + 5u, childActor.GetPropertyCount(), TEST_LOCATION );
+
+ // This is a valid child property registered to the new parent
+ // So should be able to access it through both its custom property index and its registered child property index
+ DALI_TEST_EQUALS( childActor.GetPropertyType( newPropertyIndex ), newPropertyType, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyType( customPropertyIndex3 ), newPropertyType, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetPropertyName( newPropertyIndex ), newPropertyName, TEST_LOCATION ); // This should return the new name, although the child property index remains the same
+ DALI_TEST_EQUALS( childActor.GetPropertyName( customPropertyIndex3 ), newPropertyName, TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetProperty< Vector2 >( newPropertyIndex ), Vector2( 10.0f, 10.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( childActor.GetProperty< Vector2 >( customPropertyIndex3 ), Vector2( 10.0f, 10.0f ), TEST_LOCATION );
+
+ // Should return the child property index by given its name
+ DALI_TEST_EQUALS( childActor.GetPropertyIndex( newPropertyName ), newPropertyIndex, TEST_LOCATION );
+
+
+ END_TEST;
+}
+
+int UtcDaliTypeRegistryChildPropertyRegistrationN(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ // Attempt to register a child property type out-of-bounds index (less than)
+ try
+ {
+ ChildPropertyRegistration property1( customType1, "propName", CHILD_PROPERTY_REGISTRATION_START_INDEX - 1, Property::BOOLEAN );
+ tet_result( TET_FAIL );
+ }
+ catch ( DaliException& e )
+ {
+ DALI_TEST_ASSERT( e, "( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX )", TEST_LOCATION );
+ }
+
+ // Attempt to register a child property type out-of-bounds index (greater than)
+ try
+ {
+ ChildPropertyRegistration property1( customType1, "propName", CHILD_PROPERTY_REGISTRATION_MAX_INDEX + 1, Property::BOOLEAN );
+ tet_result( TET_FAIL );
+ }
+ catch ( DaliException& e )
+ {
+ DALI_TEST_ASSERT( e, "( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX )", TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
/*******************************************************************************
*
END_TEST;
}
-int UtcDaliPropertyRegistrationPropertyWritable(void)
+int UtcDaliPropertyRegistrationPropertyWritableP(void)
{
TestApplication application;
int propertyIndex1 = PROPERTY_REGISTRATION_START_INDEX + 200;
// Check whether properties are writable
DALI_TEST_CHECK( customActor.IsPropertyWritable( propertyIndex1 ) );
DALI_TEST_CHECK( ! customActor.IsPropertyWritable( propertyIndex2 ) );
+
+
+ // Check the property is writable in the type registry
+ Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo );
+
+ DALI_TEST_EQUALS( typeInfoImpl.IsPropertyWritable( propertyIndex1 ), true, TEST_LOCATION );
+
END_TEST;
}
+int UtcDaliPropertyRegistrationPropertyWritableN(void)
+{
+ // Currently Actors don't register properties with the type registry
+
+ TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(MyTestCustomActor) );
+ Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo );
+
+ try
+ {
+ typeInfoImpl.IsPropertyWritable( Actor::Property::COLOR);
+ tet_result( TET_FAIL );
+
+ }
+ catch ( DaliException& e )
+ {
+ DALI_TEST_ASSERT( e, "Cannot find property index", TEST_LOCATION );
+ }
+ END_TEST;
+
+}
int UtcDaliPropertyRegistrationPropertyAnimatable(void)
{
TestApplication application;
DALI_TEST_EQUALS( name, "show", TEST_LOCATION );
+
+ TypeInfo typeInfo2 = typeRegistry.GetTypeInfo( "MyTestCustomActor" );
+
+ // search for show action in base class, given a derived class
+ bool foundChildAction = false;
+ for( std::size_t i = 0; i < typeInfo2.GetActionCount(); i++ )
+ {
+
+ std::string name = typeInfo2.GetActionName( i );
+ if( name == "show")
+ {
+ foundChildAction = true;
+ }
+
+ }
+
+ DALI_TEST_EQUALS( foundChildAction, true, TEST_LOCATION );
+
+
END_TEST;
}
DALI_TEST_EQUALS( name, "touched", TEST_LOCATION );
+ TypeInfo typeInfo2 = typeRegistry.GetTypeInfo( "MyTestCustomActor" );
+
+ // search for signal in base class, given a derived class
+ bool foundSignal = false;
+ for( std::size_t i = 0; i < typeInfo2.GetSignalCount(); i++ )
+ {
+
+ std::string name = typeInfo2.GetSignalName( i );
+ if( name == "touched")
+ {
+ foundSignal = true;
+ }
+
+ }
+
+ DALI_TEST_EQUALS( foundSignal, true, TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+
+int UtcDaliTypeInfoGetCreatorP(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "Actor" );
+ DALI_TEST_CHECK( typeInfo );
+
+ TypeInfo::CreateFunction createFn = typeInfo.GetCreator();
+ DALI_TEST_EQUALS( createFn != NULL, true, TEST_LOCATION );
+ if( createFn )
+ {
+ // try calling it:
+ BaseHandle handle = createFn();
+ DALI_TEST_EQUALS( (bool)handle, true, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliTypeInfoGetCreatorN(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "MyTestCustomActor3" );
+ DALI_TEST_CHECK( typeInfo );
+
+ TypeInfo::CreateFunction createFn = typeInfo.GetCreator();
+ DALI_TEST_EQUALS( createFn == NULL, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTypeInfoGetPropertyCountP1(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "Actor" );
+ DALI_TEST_CHECK( typeInfo );
+ size_t actorPropertyCount = typeInfo.GetPropertyCount();
+
+ DALI_TEST_EQUALS( actorPropertyCount == 0 , true, TEST_LOCATION ); // No event only props
+ END_TEST;
+}
+
+int UtcDaliTypeInfoGetPropertyCountP2(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "MyTestCustomActor2" );
+ DALI_TEST_CHECK( typeInfo );
+ size_t propertyCount = typeInfo.GetPropertyCount();
+ Property::IndexContainer indices;
+ typeInfo.GetPropertyIndices( indices );
+
+ DALI_TEST_EQUALS( propertyCount > 0 && propertyCount <= indices.Size(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( propertyCount == 2, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGet01(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property and ensure set/get behaviour works synchronously" );
+
+ // Register animatable property
+ const int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ AnimatablePropertyRegistration animatableProperty( customType1, "animatableProp1", animatablePropertyIndex, Property::FLOAT );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Set the value and ensure it changes straight away" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 0.0f, TEST_LOCATION );
+ customActor.SetProperty( animatablePropertyIndex, 25.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 0.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector2(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector2( 13.0f, 24.0f ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 24.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector2( 1.0f, 2.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 1.0f, 2.0f ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector3(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector3( 13.0f, 24.0f, 35.0 ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+ AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 24.0f, 35.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 35.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentTwoPropertyIndex, 325.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector3( 1.0f, 2.0f, 3.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 1.0f, 2.0f, 3.0f ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector4(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 );
+ const int componentThreePropertyIndex( componentTwoPropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector4( 13.0f, 24.0f, 35.0, 47.0f ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+ AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 );
+ AnimatablePropertyComponentRegistration componentThreeAnimatableProperty( customType1, "componentThreeProp", componentThreePropertyIndex, basePropertyIndex, 3 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 47.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentTwoPropertyIndex, 325.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentThreePropertyIndex, 435.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 47.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector4( 1.0f, 2.0f, 3.0f, 4.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 4.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 1.0f, 2.0f, 3.0f, 4.0f ), TEST_LOCATION );
+
+ END_TEST;
+}