Add UserInteractionEnabled property on actor for controlling user interaction.
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TouchProcessing.cpp
index 5f2d395..d39266a 100644 (file)
@@ -944,6 +944,41 @@ int UtcDaliTouchEventActorBecomesInsensitiveParentConsumer(void)
   END_TEST;
 }
 
+int UtcDaliTouchEventActorBecomesUserInteractionDisabled(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  SignalData        data;
+  TouchEventFunctor functor(data);
+  actor.TouchedSignal().Connect(&application, functor);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+  data.Reset();
+
+  // Change actor to disable user interaction.
+  actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+  // Emit a motion signal, signalled with an interrupted
+  application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, data.receivedTouch.points[0].state, TEST_LOCATION);
+  data.Reset();
+  END_TEST;
+}
+
 int UtcDaliTouchEventMultipleLayers(void)
 {
   TestApplication application;
@@ -2087,7 +2122,38 @@ int UtcDaliTouchEventIntegNewTouchEvent(void)
   END_TEST;
 }
 
-int UtcDaliTouchEventIntercept(void)
+int UtcDaliTouchEventIntercept01(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's intercept touched signal
+  SignalData        data;
+  TouchEventFunctor functor(data, false /* Do not consume */);
+  Dali::DevelActor::InterceptTouchedSignal(actor).Connect(&application, functor);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+
+  // It should be able to receive touch events by registering only InterceptTouchEvent.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+  DALI_TEST_CHECK(actor == data.touchedActor);
+  data.Reset();
+
+  END_TEST;
+}
+
+int UtcDaliTouchEventIntercept02(void)
 {
   TestApplication application;
 
@@ -2114,6 +2180,15 @@ int UtcDaliTouchEventIntercept(void)
   SignalData        parentData;
   TouchEventFunctor parentFunctor(parentData, false /* Do not consume */);
   parent.TouchedSignal().Connect(&application, parentFunctor);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+
+  data.Reset();
+  parentData.Reset();
+
   // Connect to parent's intercept touched signal
   SignalData        interceptData;
   TouchEventFunctor interceptFunctor(interceptData, true /* Do intercept */);
@@ -2121,8 +2196,10 @@ int UtcDaliTouchEventIntercept(void)
 
   // Emit a down signal
   application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
-  // The actor touched signal is not called because the touch is intercepted in the parent.
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  // The actor gets interrupted. Because touch is intercepted by parent.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, data.receivedTouch.points[0].state, TEST_LOCATION);
   DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(PointState::DOWN, interceptData.receivedTouch.points[0].state, TEST_LOCATION);
   DALI_TEST_CHECK(actor == interceptData.receivedTouch.points[0].hitActor);
@@ -2137,7 +2214,7 @@ int UtcDaliTouchEventIntercept(void)
   END_TEST;
 }
 
-int UtcDaliTouchArea(void)
+int UtcDaliTouchAreaOffset(void)
 {
   TestApplication application;
 
@@ -2163,7 +2240,7 @@ int UtcDaliTouchArea(void)
   data.Reset();
 
   // set a bigger touch area
-  actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(200.0f, 200.0f));
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-70, 70, 70, -70)); // left, right, bottom, top
 
   // Render and notify
   application.SendNotification();
@@ -2177,21 +2254,36 @@ int UtcDaliTouchArea(void)
   DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
   data.Reset();
 
+  // set a offset touch area
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(50, 100, -50, 0)); // left, right, bottom, top
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(190.0f, 25.0f)));
+  // The actor touched signal is called because the touch area is inside touchArea.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+  data.Reset();
+
   // set a smaller touch area
-  actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(50.0f, 50.0f));
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(50, 0, 0, 50));
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit a down signal
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(80.0f, 80.0f)));
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(40.0f, 40.0f)));
   // The actor touched signal is not called because the touch area is outside touchArea.
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a down signal
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(30.0f, 30.0f)));
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(90.0f, 90.0f)));
   // The actor touched signal is called because the touch area is inside touchArea.
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);