END_TEST;
}
+int UtcDaliTouchEventActorBecomesUserInteractionDisabled(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor(data);
+ actor.TouchedSignal().Connect(&application, functor);
+
+ // Emit a down signal
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+ data.Reset();
+
+ // Change actor to disable user interaction.
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+ // Emit a motion signal, signalled with an interrupted
+ application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.receivedTouch.points[0].state, TEST_LOCATION);
+ data.Reset();
+ END_TEST;
+}
+
int UtcDaliTouchEventMultipleLayers(void)
{
TestApplication application;
END_TEST;
}
-int UtcDaliTouchEventIntercept(void)
+int UtcDaliTouchEventIntercept01(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's intercept touched signal
+ SignalData data;
+ TouchEventFunctor functor(data, false /* Do not consume */);
+ Dali::DevelActor::InterceptTouchedSignal(actor).Connect(&application, functor);
+
+ // Emit a down signal
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+
+ // It should be able to receive touch events by registering only InterceptTouchEvent.
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+ DALI_TEST_CHECK(actor == data.touchedActor);
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchEventIntercept02(void)
{
TestApplication application;
SignalData parentData;
TouchEventFunctor parentFunctor(parentData, false /* Do not consume */);
parent.TouchedSignal().Connect(&application, parentFunctor);
+
+ // Emit a down signal
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+
+ data.Reset();
+ parentData.Reset();
+
// Connect to parent's intercept touched signal
SignalData interceptData;
TouchEventFunctor interceptFunctor(interceptData, true /* Do intercept */);
// Emit a down signal
application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
- // The actor touched signal is not called because the touch is intercepted in the parent.
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ // The actor gets interrupted. Because touch is intercepted by parent.
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.receivedTouch.points[0].state, TEST_LOCATION);
DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(PointState::DOWN, interceptData.receivedTouch.points[0].state, TEST_LOCATION);
DALI_TEST_CHECK(actor == interceptData.receivedTouch.points[0].hitActor);
END_TEST;
}
-int UtcDaliTouchArea(void)
+int UtcDaliTouchAreaOffset(void)
{
TestApplication application;
data.Reset();
// set a bigger touch area
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(200.0f, 200.0f));
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-70, 70, 70, -70)); // left, right, bottom, top
// Render and notify
application.SendNotification();
DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
data.Reset();
+ // set a offset touch area
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(50, 100, -50, 0)); // left, right, bottom, top
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit a down signal
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(190.0f, 25.0f)));
+ // The actor touched signal is called because the touch area is inside touchArea.
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+ data.Reset();
+
// set a smaller touch area
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(50.0f, 50.0f));
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(50, 0, 0, 50));
// Render and notify
application.SendNotification();
application.Render();
// Emit a down signal
- application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(80.0f, 80.0f)));
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(40.0f, 40.0f)));
// The actor touched signal is not called because the touch area is outside touchArea.
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a down signal
- application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(30.0f, 30.0f)));
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(90.0f, 90.0f)));
// The actor touched signal is called because the touch area is inside touchArea.
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);