touchEvent.time = 0u;
touchEvent.points.clear();
- touchedActor = NULL;
+ touchedActor.Reset();
}
bool functorCalled;
// Remove actor from Stage
Stage::GetCurrent().Remove( actor );
+ data.Reset();
+ rootData.Reset();
// Render and notify
application.SendNotification();
data.Reset();
rootData.Reset();
- // Remove actor from Stage
- Stage::GetCurrent().Remove( actor );
-
// Render and notify
application.SendNotification();
application.Render();
// Emit a motion signal, signalled with an interrupted (should get interrupted even if within root actor)
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION );
END_TEST;
data.Reset();
// Completely delete the actor
- actor = NULL;
+ actor.Reset();
// Emit event, should not crash and should not receive an event.
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
// Remove actor from stage
Stage::GetCurrent().Remove( actor );
+ data.Reset();
// Render and notify
application.SendNotification();
END_TEST;
}
+
+int UtcDaliTouchStencil(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ ImageActor actor = ImageActor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stage.Add(actor);
+
+ Actor stencil = Actor::New();
+ stencil.SetSize(50.0f, 50.0f);
+ stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stencil.SetDrawMode( DrawMode::STENCIL );
+ stage.Add(stencil);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit an event within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit an event outside the stencil area but within the actor area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchStencilInActorHierarchy(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ ImageActor parent = ImageActor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stage.Add(parent);
+
+ ImageActor child = ImageActor::New();
+ child.SetSize(25.0f, 25.0f);
+ child.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(child);
+
+ Actor stencil = Actor::New();
+ stencil.SetSize(50.0f, 50.0f);
+ stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stencil.SetDrawMode( DrawMode::STENCIL );
+ stage.Add(stencil);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to touch signals
+ SignalData parentData;
+ parent.TouchedSignal().Connect( &application, TouchEventFunctor(parentData) );
+ SignalData childData;
+ child.TouchedSignal().Connect( &application, TouchEventFunctor(childData) );
+
+ // Emit an event within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ // Emit an event outside child area and within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ // Emit an event outside stencil are but within parent area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ // Readd actor (so that stencil is the first child)
+ stage.Remove(parent);
+ application.SendNotification();
+ application.Render();
+ stage.Add(parent);
+ application.SendNotification();
+ application.Render();
+
+ // Redo hit in same area...
+
+ // Emit an event within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ // Emit an event outside child area and within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ // Emit an event outside stencil are but within parent area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
+ parentData.Reset();
+ childData.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchMultipleStencils(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ ImageActor actor = ImageActor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stage.Add(actor);
+
+ Actor stencil = Actor::New();
+ stencil.SetSize(50.0f, 50.0f);
+ stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stencil.SetDrawMode( DrawMode::STENCIL );
+ stage.Add(stencil);
+
+ Actor stencil2 = Actor::New();
+ stencil2.SetSize(50.0f, 50.0f);
+ stencil2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stencil2.SetDrawMode( DrawMode::STENCIL );
+ stencil2.SetPosition(50.0f, 50.0f);
+ stage.Add(stencil2);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit an event within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit an event inside the second stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit an event outside both stencil areas but within the actor area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchStencilNonRenderableActor(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stage.Add(actor);
+
+ Actor stencil = Actor::New();
+ stencil.SetSize(50.0f, 50.0f);
+ stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stencil.SetDrawMode( DrawMode::STENCIL );
+ stage.Add(stencil);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit an event within stencil area
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit an event outside the stencil area but within the actor area, we should have a hit!
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchActorUnstaged(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ data.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliTouchParentUnstaged(void)
+{
+ TestApplication application;
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ data.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the parent of the touchable actor
+ parent.Unparent();
+
+ // Should receive an interrupted event
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliTouchActorUnstagedDifferentConsumer(void)
+{
+ TestApplication application;
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data, false /* Do not consume */ );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Connect to parent's touched signal
+ SignalData parentData;
+ TouchEventFunctor parentFunctor( parentData );
+ parent.TouchedSignal().Connect( &application, parentFunctor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( actor == data.touchedActor );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( parent == parentData.touchedActor );
+ data.Reset();
+ parentData.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event for both actor & parent
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+
+ // Readd actor to parent
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit a motion signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+
+ // Parent is now consumer, connect again to the touched signal of the actor so that it becomes the consumer
+ SignalData secondData;
+ TouchEventFunctor secondFunctor( secondData /* Consume */ );
+ actor.TouchedSignal().Connect( &application, secondFunctor );
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event for both actor functors & the parent as well as it was last consumer
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, secondData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, secondData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+ secondData.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchInterruptedDifferentConsumer(void)
+{
+ TestApplication application;
+ Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data, false /* Do not consume */ );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Connect to parent's touched signal
+ SignalData parentData;
+ TouchEventFunctor parentFunctor( parentData, false /* Do not consume */ );
+ parent.TouchedSignal().Connect( &application, parentFunctor );
+
+ // Connect to root's touched signal and consume
+ SignalData rootData;
+ TouchEventFunctor rootFunctor( rootData );
+ rootActor.TouchedSignal().Connect( &application, rootFunctor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( actor == data.touchedActor );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( parent == parentData.touchedActor );
+ DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, rootData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == rootData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( rootActor == rootData.touchedActor );
+ data.Reset();
+ parentData.Reset();
+ rootData.Reset();
+
+ // Root is now consumer, connect to the touched signal of the parent so that it becomes the consumer
+ SignalData secondData;
+ TouchEventFunctor secondFunctor( secondData /* Consume */ );
+ parent.TouchedSignal().Connect( &application, secondFunctor );
+
+ // Emit an interrupted signal, all three should STILL be called
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Interrupted, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+ rootData.Reset();
+
+ END_TEST;
+}