-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/system-overlay.h>
#include <dali-test-suite-utils.h>
touchEvent.time = 0u;
touchEvent.points.clear();
- touchedActor = NULL;
+ touchedActor.Reset();
}
bool functorCalled;
}
};
-Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, Vector2 screenPosition )
+Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, const Vector2& screenPosition )
{
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+ Integration::Point point;
+ point.SetState( static_cast< PointState::Type >( state ) );
+ point.SetScreenPosition( screenPosition );
+ touchEvent.points.push_back( point );
return touchEvent;
}
// Emit a down signal
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, screenCoordinates ) );
+ const TouchPoint *point1 = &data.touchEvent.GetPoint(0);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, point1->state, TEST_LOCATION );
+ DALI_TEST_EQUALS( screenCoordinates, point1->screen, TEST_LOCATION );
+ DALI_TEST_EQUALS( localCoordinates, point1->local, 0.1f, TEST_LOCATION );
data.Reset();
// Emit a motion signal
screenCoordinates.x = screenCoordinates.y = 11.0f;
actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, screenCoordinates ) );
+ const TouchPoint *point2 = &data.touchEvent.GetPoint(0);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, data.touchEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Motion, point2->state, TEST_LOCATION );
+ DALI_TEST_EQUALS( screenCoordinates, point2->screen, TEST_LOCATION );
+ DALI_TEST_EQUALS( localCoordinates, point2->local, 0.1f, TEST_LOCATION );
data.Reset();
// Emit an up signal
screenCoordinates.x = screenCoordinates.y = 12.0f;
actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, screenCoordinates ) );
+
+ const TouchPoint *point3ptr = &data.touchEvent.GetPoint(0);
+ TouchPoint point3( point3ptr->deviceId, point3ptr->state, point3ptr->screen.x, point3ptr->screen.y, point3ptr->local.x, point3ptr->local.y );
+
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Up, data.touchEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Up, point3.state, TEST_LOCATION );
+ DALI_TEST_EQUALS( screenCoordinates, point3.screen, TEST_LOCATION );
+ DALI_TEST_EQUALS( localCoordinates, point3.local, 0.1f, TEST_LOCATION );
data.Reset();
// Emit a down signal where the actor is not present
// Remove actor from Stage
Stage::GetCurrent().Remove( actor );
+ data.Reset();
+ rootData.Reset();
// Render and notify
application.SendNotification();
data.Reset();
rootData.Reset();
- // Remove actor from Stage
- Stage::GetCurrent().Remove( actor );
-
// Render and notify
application.SendNotification();
application.Render();
// Emit a motion signal, signalled with an interrupted (should get interrupted even if within root actor)
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION );
END_TEST;
// FrameBufferImage for offscreen RenderTask
FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
- // Create an image actor to display the FrameBufferImage
- ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
- imageActor.SetParentOrigin(ParentOrigin::CENTER);
- imageActor.SetSize( stageSize.x, stageSize.y );
- imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
- stage.Add( imageActor );
+ // Create a renderable actor to display the FrameBufferImage
+ Actor renderableActor = CreateRenderableActor( frameBufferImage );
+ renderableActor.SetParentOrigin(ParentOrigin::CENTER);
+ renderableActor.SetSize( stageSize.x, stageSize.y );
+ renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
+ stage.Add( renderableActor );
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
Stage stage ( Stage::GetCurrent() );
Vector2 stageSize ( stage.GetSize() );
- Actor parent = ImageActor::New();
+ Actor parent = CreateRenderableActor();
parent.SetSize(100.0f, 100.0f);
parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
stage.Add(parent);
- Actor actor = ImageActor::New();
+ Actor actor = CreateRenderableActor();
actor.SetSize(100.0f, 100.0f);
actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
parent.Add(actor);
data.Reset();
// Completely delete the actor
- actor = NULL;
+ actor.Reset();
// Emit event, should not crash and should not receive an event.
application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
// Remove actor from stage
Stage::GetCurrent().Remove( actor );
+ data.Reset();
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( systemActor == data.touchedActor );
END_TEST;
}
+
+int UtcDaliTouchLayerConsumesTouch(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Add a layer to overlap the actor
+ Layer layer = Layer::New();
+ layer.SetSize(100.0f, 100.0f);
+ layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add( layer );
+ layer.RaiseToTop();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit a few touch signals
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Set layer to consume all touch
+ layer.SetTouchConsumed( true );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit the same signals again, should not receive
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchLeaveActorReadded(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ stage.Add(actor);
+
+ // Set actor to receive touch-events
+ actor.SetLeaveRequired( true );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit a down and motion
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 11.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Remove actor from stage and add again
+ stage.Remove( actor );
+ stage.Add( actor );
+
+ // Emit a motion within the actor's bounds
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 12.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit a motion outside the actor's bounds
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 200.0f, 200.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Leave, data.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchClippingActor(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ Actor actor = Actor::New();
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ stage.Add( actor );
+
+ Actor clippingActor = Actor::New();
+ clippingActor.SetSize( 50.0f, 50.0f );
+ clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ stage.Add( clippingActor );
+
+ // Render and notify.
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal.
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit an event within clipped area.
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ // Emit an event outside the clipped area but within the actor area, we should have a hit.
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchActorUnstaged(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ data.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliTouchParentUnstaged(void)
+{
+ TestApplication application;
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ data.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the parent of the touchable actor
+ parent.Unparent();
+
+ // Should receive an interrupted event
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliTouchActorUnstagedDifferentConsumer(void)
+{
+ TestApplication application;
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data, false /* Do not consume */ );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Connect to parent's touched signal
+ SignalData parentData;
+ TouchEventFunctor parentFunctor( parentData );
+ parent.TouchedSignal().Connect( &application, parentFunctor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( actor == data.touchedActor );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( parent == parentData.touchedActor );
+ data.Reset();
+ parentData.Reset();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event for both actor & parent
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+
+ // Readd actor to parent
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit a motion signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+
+ // Parent is now consumer, connect again to the touched signal of the actor so that it becomes the consumer
+ SignalData secondData;
+ TouchEventFunctor secondFunctor( secondData /* Consume */ );
+ actor.TouchedSignal().Connect( &application, secondFunctor );
+
+ // Unparent the actor
+ actor.Unparent();
+
+ // Should receive an interrupted event for both actor functors & the parent as well as it was last consumer
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, secondData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, secondData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+ secondData.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTouchInterruptedDifferentConsumer(void)
+{
+ TestApplication application;
+ Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+
+ Actor parent = Actor::New();
+ parent.SetSize(100.0f, 100.0f);
+ parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(parent);
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ parent.Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's touched signal
+ SignalData data;
+ TouchEventFunctor functor( data, false /* Do not consume */ );
+ actor.TouchedSignal().Connect( &application, functor );
+
+ // Connect to parent's touched signal
+ SignalData parentData;
+ TouchEventFunctor parentFunctor( parentData, false /* Do not consume */ );
+ parent.TouchedSignal().Connect( &application, parentFunctor );
+
+ // Connect to root's touched signal and consume
+ SignalData rootData;
+ TouchEventFunctor rootFunctor( rootData );
+ rootActor.TouchedSignal().Connect( &application, rootFunctor );
+
+ // Emit a down signal
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( actor == data.touchedActor );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( parent == parentData.touchedActor );
+ DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Down, rootData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_CHECK( actor == rootData.touchEvent.points[0].hitActor );
+ DALI_TEST_CHECK( rootActor == rootData.touchedActor );
+ data.Reset();
+ parentData.Reset();
+ rootData.Reset();
+
+ // Root is now consumer, connect to the touched signal of the parent so that it becomes the consumer
+ SignalData secondData;
+ TouchEventFunctor secondFunctor( secondData /* Consume */ );
+ parent.TouchedSignal().Connect( &application, secondFunctor );
+
+ // Emit an interrupted signal, all three should STILL be called
+ application.ProcessEvent( GenerateSingleTouch( TouchPoint::Interrupted, Vector2( 10.0f, 10.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION );
+ data.Reset();
+ parentData.Reset();
+ rootData.Reset();
+
+ END_TEST;
+}