Merge "[dali-core] add all X11 colors to Color namespace" into devel/master
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TouchProcessing.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 2aaf3e2..275aa2a
@@ -2068,3 +2068,119 @@ int UtcDaliTouchEventIntegNewTouchEvent(void)
 
   END_TEST;
 }
+
+
+int UtcDaliTouchEventIntercept(void)
+{
+  TestApplication application;
+
+  Actor parent = Actor::New();
+  parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(parent);
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  parent.Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  SignalData        data;
+  TouchEventFunctor functor(data, false /* Do not consume */);
+  actor.TouchedSignal().Connect(&application, functor);
+
+
+  // Connect to parent's touched signal
+  SignalData        parentData;
+  TouchEventFunctor parentFunctor(parentData, false /* Do not consume */);
+  parent.TouchedSignal().Connect(&application, parentFunctor);
+  // Connect to parent's intercept touched signal
+  SignalData        interceptData;
+  TouchEventFunctor interceptFunctor(interceptData, true /* Do intercept */);
+  Dali::DevelActor::InterceptTouchedSignal(parent).Connect(&application, interceptFunctor);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(10.0f, 10.0f)));
+  // The actor touched signal is not called because the touch is intercepted in the parent.
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, interceptData.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == interceptData.receivedTouch.points[0].hitActor);
+  DALI_TEST_CHECK(parent == interceptData.touchedActor);
+  DALI_TEST_EQUALS(true, parentData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, parentData.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == parentData.receivedTouch.points[0].hitActor);
+  DALI_TEST_CHECK(parent == parentData.touchedActor);
+  data.Reset();
+  parentData.Reset();
+
+  END_TEST;
+}
+
+int UtcDaliTouchArea(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  SignalData        data;
+  TouchEventFunctor functor(data, false /* Do not consume */);
+  actor.TouchedSignal().Connect(&application, functor);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(110.0f, 110.0f)));
+  // The actor touched signal is not called because the touch area is outside actor.
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // set a bigger touch area
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(200.0f, 200.0f));
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(110.0f, 110.0f)));
+  // The actor touched signal is called because the touch area is inside touchArea.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+  data.Reset();
+
+  // set a smaller touch area
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(50.0f, 50.0f));
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(80.0f, 80.0f)));
+  // The actor touched signal is not called because the touch area is outside touchArea.
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(30.0f, 30.0f)));
+  // The actor touched signal is called because the touch area is inside touchArea.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::DOWN, data.receivedTouch.points[0].state, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.receivedTouch.points[0].hitActor);
+  data.Reset();
+
+  END_TEST;
+}