(HitTest) Added API to layer so that it can consume all touch if required
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TouchProcessing.cpp
index cdbf448..0847158 100644 (file)
@@ -1192,3 +1192,54 @@ int UtcDaliTouchSystemOverlayActor(void)
   DALI_TEST_CHECK( systemActor == data.touchedActor );
   END_TEST;
 }
+
+int UtcDaliTouchLayerConsumesTouch(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  SignalData data;
+  TouchEventFunctor functor( data );
+  actor.TouchedSignal().Connect( &application, functor );
+
+  // Add a layer to overlap the actor
+  Layer layer = Layer::New();
+  layer.SetSize(100.0f, 100.0f);
+  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add( layer );
+  layer.RaiseToTop();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit a few touch signals
+  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) );
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  data.Reset();
+
+  // Set layer to consume all touch
+  layer.SetTouchConsumed( true );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit the same signals again, should not receive
+  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) );
+  application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  END_TEST;
+}