[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TouchDataProcessing.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 6250198..812a992
@@ -20,7 +20,7 @@
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
 #include <dali-test-suite-utils.h>
 
 using namespace Dali;
@@ -1399,42 +1399,6 @@ int UtcDaliTouchDataActorUnStaged(void)
   END_TEST;
 }
 
-int UtcDaliTouchDataSystemOverlayActor(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core( application.GetCore() );
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // Create an actor and add it to the system overlay.
-  Actor systemActor = Actor::New();
-  systemActor.SetSize(100.0f, 100.0f);
-  systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add( systemActor );
-
-  // Create an actor and add it to the stage as per normal, same position and size as systemActor
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Connect to the touch signals.
-  SignalData data;
-  TouchDataFunctor functor( data );
-  systemActor.TouchSignal().Connect( &application, functor );
-  actor.TouchSignal().Connect( &application, functor );
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Emit a down signal, the system overlay is drawn last so is at the top, should hit the systemActor.
-  application.ProcessEvent( GenerateSingleTouch( PointState::DOWN, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( systemActor == data.touchedActor );
-  END_TEST;
-}
-
 int UtcDaliTouchDataLayerConsumesTouch(void)
 {
   TestApplication application;
@@ -2010,3 +1974,63 @@ int UtcDaliTouchDataGetDeviceAPINegative(void)
   DALI_TEST_EQUALS( data.GetDeviceSubclass( -1 ), Device::Subclass::NONE, TEST_LOCATION );
   END_TEST;
 }
+
+int UtcDaliTouchDataGetMouseButtonPositive(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  HandleData handleData;
+  TouchDataHandleFunctor functor( handleData );
+  actor.TouchSignal().Connect( &application, functor );
+
+  // Emit a down signal with MouseButton
+  Integration::TouchEvent touchEvent = GenerateSingleTouch( PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+  touchEvent.points[ 0 ].SetMouseButton( static_cast< MouseButton::Type >( 3 ) );
+  application.ProcessEvent( touchEvent );
+
+  TouchData data = handleData.touchData;
+  DALI_TEST_EQUALS( data.GetMouseButton( 0 ), MouseButton::SECONDARY, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTouchDataGetMouseButtonNagative(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  HandleData handleData;
+  TouchDataHandleFunctor functor( handleData );
+  actor.TouchSignal().Connect( &application, functor );
+
+  // Emit a down signal with MouseButton
+  Integration::TouchEvent touchEvent = GenerateSingleTouch( PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+  touchEvent.points[ 0 ].SetMouseButton( static_cast< MouseButton::Type >( 2 ) );
+  application.ProcessEvent( touchEvent );
+
+  TouchData data = handleData.touchData;
+  DALI_TEST_EQUALS( data.GetMouseButton( 0 ), MouseButton::TERTIARY, TEST_LOCATION );
+  DALI_TEST_EQUALS( data.GetMouseButton( 3 ), MouseButton::INVALID, TEST_LOCATION );
+
+  END_TEST;
+}
+