// Set empty texture so we can remove it.
textureSet.SetTexture(1u, Texture());
- DALI_TEST_EQUALS(textureSet.GetTextureCount(), 2u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 1u, TEST_LOCATION);
DALI_TEST_EQUALS(textureSet.GetTexture(0u), image0, TEST_LOCATION);
application.SendNotification();
// Set empty texture end of textureset.
textureSet.SetTexture(2u, Texture());
- DALI_TEST_EQUALS(textureSet.GetTextureCount(), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 1u, TEST_LOCATION);
DALI_TEST_EQUALS(textureSet.GetTexture(0u), image0, TEST_LOCATION);
application.SendNotification();