namespace
{
-
enum SetSampler
{
SET_SAMPLER,
DONT_SET_SAMPLER
};
-Actor CreateActor( SetSampler setSamplerOption )
+Actor CreateActor(SetSampler setSamplerOption)
{
- Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64 );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
- Shader shader = CreateShader();
+ Shader shader = CreateShader();
TextureSet textureSet = CreateTextureSet();
Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetTexture( 0u, texture );
- if( setSamplerOption == SET_SAMPLER )
+ sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+ textureSet.SetTexture(0u, texture);
+ if(setSamplerOption == SET_SAMPLER)
{
- textureSet.SetSampler( 0u, sampler );
+ textureSet.SetSampler(0u, sampler);
}
Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New( geometry, shader );
- renderer.SetTextures( textureSet );
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures(textureSet);
Actor actor = Actor::New();
actor.AddRenderer(renderer);
- actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 400.0f ) );
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
return actor;
}
} // namespace
-
void texture_set_test_startup(void)
{
test_return_value = TET_UNDEF;
TextureSet textureSet = TextureSet::New();
- DALI_TEST_CHECK( textureSet );
+ DALI_TEST_CHECK(textureSet);
END_TEST;
}
int UtcDaliTextureSetNew02(void)
{
TestApplication application;
- TextureSet textureSet;
- DALI_TEST_CHECK( !textureSet );
+ TextureSet textureSet;
+ DALI_TEST_CHECK(!textureSet);
END_TEST;
}
{
TestApplication application;
- Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32);
+ Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32);
TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, image );
+ textureSet.SetTexture(0u, image);
TextureSet textureSetCopy(textureSet);
- DALI_TEST_CHECK( textureSetCopy );
+ DALI_TEST_CHECK(textureSetCopy);
END_TEST;
}
int UtcDaliTextureSetAssignmentOperator(void)
{
TestApplication application;
- TextureSet textureSet = TextureSet::New();
+ TextureSet textureSet = TextureSet::New();
TextureSet textureSet2;
- DALI_TEST_CHECK( !textureSet2 );
+ DALI_TEST_CHECK(!textureSet2);
textureSet2 = textureSet;
- DALI_TEST_CHECK( textureSet2 );
+ DALI_TEST_CHECK(textureSet2);
END_TEST;
}
TestApplication application;
TextureSet textureSet = TextureSet::New();
- DALI_TEST_CHECK( textureSet );
- DALI_TEST_EQUALS( 1, textureSet.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK(textureSet);
+ DALI_TEST_EQUALS(1, textureSet.GetBaseObject().ReferenceCount(), TEST_LOCATION);
- Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32 );
- textureSet.SetTexture( 0u, texture );
- DALI_TEST_EQUALS( textureSet.GetTexture( 0u ), texture, TEST_LOCATION );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32);
+ textureSet.SetTexture(0u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTexture(0u), texture, TEST_LOCATION);
- TextureSet move = std::move( textureSet );
- DALI_TEST_CHECK( move );
- DALI_TEST_EQUALS( 1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( move.GetTexture( 0u ), texture, TEST_LOCATION );
- DALI_TEST_CHECK( !textureSet );
+ TextureSet move = std::move(textureSet);
+ DALI_TEST_CHECK(move);
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(move.GetTexture(0u), texture, TEST_LOCATION);
+ DALI_TEST_CHECK(!textureSet);
END_TEST;
}
TestApplication application;
TextureSet textureSet = TextureSet::New();
- DALI_TEST_CHECK( textureSet );
- DALI_TEST_EQUALS( 1, textureSet.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK(textureSet);
+ DALI_TEST_EQUALS(1, textureSet.GetBaseObject().ReferenceCount(), TEST_LOCATION);
- Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32 );
- textureSet.SetTexture( 0u, texture );
- DALI_TEST_EQUALS( textureSet.GetTexture( 0u ), texture, TEST_LOCATION );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 32, 32);
+ textureSet.SetTexture(0u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTexture(0u), texture, TEST_LOCATION);
TextureSet move;
- move = std::move( textureSet );
- DALI_TEST_CHECK( move );
- DALI_TEST_EQUALS( 1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( move.GetTexture( 0u ), texture, TEST_LOCATION );
- DALI_TEST_CHECK( !textureSet );
+ move = std::move(textureSet);
+ DALI_TEST_CHECK(move);
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(move.GetTexture(0u), texture, TEST_LOCATION);
+ DALI_TEST_CHECK(!textureSet);
END_TEST;
}
int UtcDaliTextureSetDownCast01(void)
{
TestApplication application;
- TextureSet textureSet = TextureSet::New();
+ TextureSet textureSet = TextureSet::New();
BaseHandle handle(textureSet);
TextureSet textureSet2 = TextureSet::DownCast(handle);
- DALI_TEST_CHECK( textureSet2 );
+ DALI_TEST_CHECK(textureSet2);
END_TEST;
}
{
TestApplication application;
- Handle handle = Handle::New(); // Create a custom object
+ Handle handle = Handle::New(); // Create a custom object
TextureSet textureSet = TextureSet::DownCast(handle);
- DALI_TEST_CHECK( !textureSet );
+ DALI_TEST_CHECK(!textureSet);
END_TEST;
}
-
int UtcDaliTextureSetTexture01(void)
{
TestApplication application;
- Actor actor = CreateActor( DONT_SET_SAMPLER );
+ Actor actor = CreateActor(DONT_SET_SAMPLER);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Reset();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
application.SendNotification();
application.Render();
- int textureUnit=-1;
- DALI_TEST_CHECK( gl.GetUniformValue<int>( "sTexture", textureUnit ) );
- DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ int textureUnit = -1;
+ DALI_TEST_CHECK(gl.GetUniformValue<int>("sTexture", textureUnit));
+ DALI_TEST_EQUALS(textureUnit, 0, TEST_LOCATION);
- texParameterTrace.Enable( false );
+ texParameterTrace.Enable(false);
// Verify gl state
// There are four calls to TexParameteri when the texture is first created
// as the texture is using default sampling parametrers there shouldn't be any more calls to TexParameteri
- DALI_TEST_EQUALS( texParameterTrace.CountMethod( "TexParameteri" ), 4, TEST_LOCATION);
+ DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 4, TEST_LOCATION);
END_TEST;
}
Actor actor = CreateActor(SET_SAMPLER);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Reset();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
application.SendNotification();
application.Render();
- int textureUnit=-1;
- DALI_TEST_CHECK( gl.GetUniformValue<int>( "sTexture", textureUnit ) );
- DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ int textureUnit = -1;
+ DALI_TEST_CHECK(gl.GetUniformValue<int>("sTexture", textureUnit));
+ DALI_TEST_EQUALS(textureUnit, 0, TEST_LOCATION);
- texParameterTrace.Enable( false );
+ texParameterTrace.Enable(false);
// Verify gl state
// There are four calls to TexParameteri when the texture is first created
// Texture minification and magnification filters are now different than default so
//there should have been two extra TexParameteri calls to set the new filter mode
- DALI_TEST_EQUALS( texParameterTrace.CountMethod( "TexParameteri" ), 6, TEST_LOCATION);
+ DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 6, TEST_LOCATION);
END_TEST;
}
Actor actor1 = CreateActor(SET_SAMPLER);
Actor actor2 = CreateActor(SET_SAMPLER);
- application.GetScene().Add( actor1 );
- application.GetScene().Add( actor2 );
+ application.GetScene().Add(actor1);
+ application.GetScene().Add(actor2);
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Reset();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
application.SendNotification();
application.Render();
- int textureUnit=-1;
- DALI_TEST_CHECK( gl.GetUniformValue<int>( "sTexture", textureUnit ) );
- DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ int textureUnit = -1;
+ DALI_TEST_CHECK(gl.GetUniformValue<int>("sTexture", textureUnit));
+ DALI_TEST_EQUALS(textureUnit, 0, TEST_LOCATION);
- texParameterTrace.Enable( false );
+ texParameterTrace.Enable(false);
// Verify gl state
// For each actor there are four calls to TexParameteri when the texture is first created
// Texture minification and magnification filters are now different than default so
//there should have been two extra TexParameteri calls to set the new filter mode
- DALI_TEST_EQUALS( texParameterTrace.CountMethod( "TexParameteri" ), 2 * 6, TEST_LOCATION);
+ DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 2 * 6, TEST_LOCATION);
END_TEST;
}
Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
- Shader shader = CreateShader();
- TextureSet textureSet = CreateTextureSet( image );
+ Shader shader = CreateShader();
+ TextureSet textureSet = CreateTextureSet(image);
Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New( geometry, shader );
- renderer.SetTextures( textureSet );
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures(textureSet);
Actor actor = Actor::New();
actor.AddRenderer(renderer);
- actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 400.0f ) );
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Reset();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
application.SendNotification();
application.Render();
- int textureUnit=-1;
- DALI_TEST_CHECK( gl.GetUniformValue<int>( "sTexture", textureUnit ) );
- DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ int textureUnit = -1;
+ DALI_TEST_CHECK(gl.GetUniformValue<int>("sTexture", textureUnit));
+ DALI_TEST_EQUALS(textureUnit, 0, TEST_LOCATION);
- texParameterTrace.Enable( false );
+ texParameterTrace.Enable(false);
// Verify gl state
// There are 4 calls to TexParameteri when the texture is first created
// as the texture is using default sampling parametrers there shouldn't be any more calls to TexParameteri
- DALI_TEST_EQUALS( texParameterTrace.CountMethod( "TexParameteri" ), 4, TEST_LOCATION);
+ DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 4, TEST_LOCATION);
texParameterTrace.Reset();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetSampler( 0u, sampler );
-
+ sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+ textureSet.SetSampler(0u, sampler);
application.SendNotification();
application.Render();
- texParameterTrace.Enable( false );
+ texParameterTrace.Enable(false);
// Verify gl state
//There should have been two calls to TexParameteri to set the new filtering mode
- DALI_TEST_EQUALS( texParameterTrace.CountMethod( "TexParameteri" ), 2, TEST_LOCATION);
-
+ DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 2, TEST_LOCATION);
END_TEST;
}
TestApplication application;
TextureSet textureSet = CreateTextureSet();
- DALI_TEST_EQUALS( textureSet.GetTexture(0), Texture(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(1), Texture(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(2), Texture(), TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetTexture(0), Texture(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(1), Texture(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(2), Texture(), TEST_LOCATION);
- Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64 );
- textureSet.SetTexture( 0u, texture );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
+ textureSet.SetTexture(0u, texture);
- DALI_TEST_EQUALS( textureSet.GetTexture(0), texture, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(1), Texture(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(2), Texture(), TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetTexture(0), texture, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(1), Texture(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(2), Texture(), TEST_LOCATION);
- textureSet.SetTexture( 2u, texture );
- DALI_TEST_EQUALS( textureSet.GetTexture(0), texture, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(1), Texture(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(2), texture, TEST_LOCATION );
+ textureSet.SetTexture(2u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTexture(0), texture, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(1), Texture(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(2), texture, TEST_LOCATION);
- textureSet.SetTexture( 2u, Texture() );
- DALI_TEST_EQUALS( textureSet.GetTexture(0), texture, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(1), Texture(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetTexture(2), Texture(), TEST_LOCATION );
+ textureSet.SetTexture(2u, Texture());
+ DALI_TEST_EQUALS(textureSet.GetTexture(0), texture, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(1), Texture(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetTexture(2), Texture(), TEST_LOCATION);
END_TEST;
}
TestApplication application;
TextureSet textureSet = CreateTextureSet();
- DALI_TEST_EQUALS( textureSet.GetSampler(0), Sampler(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(1), Sampler(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2), Sampler(), TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetSampler(0), Sampler(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(1), Sampler(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2), Sampler(), TEST_LOCATION);
Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetSampler( 0u, sampler );
+ sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+ textureSet.SetSampler(0u, sampler);
- DALI_TEST_EQUALS( textureSet.GetSampler(0), sampler, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(1), Sampler(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2), Sampler(), TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetSampler(0), sampler, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(1), Sampler(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2), Sampler(), TEST_LOCATION);
- textureSet.SetSampler( 2u, sampler );
- DALI_TEST_EQUALS( textureSet.GetSampler(0), sampler, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(1), Sampler(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2), sampler, TEST_LOCATION );
+ textureSet.SetSampler(2u, sampler);
+ DALI_TEST_EQUALS(textureSet.GetSampler(0), sampler, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(1), Sampler(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2), sampler, TEST_LOCATION);
- textureSet.SetSampler( 2u, Sampler() );
- DALI_TEST_EQUALS( textureSet.GetSampler(0), sampler, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(1), Sampler(), TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2), Sampler(), TEST_LOCATION );
+ textureSet.SetSampler(2u, Sampler());
+ DALI_TEST_EQUALS(textureSet.GetSampler(0), sampler, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(1), Sampler(), TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2), Sampler(), TEST_LOCATION);
END_TEST;
}
TestApplication application;
TextureSet textureSet = CreateTextureSet();
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 0u, TEST_LOCATION);
Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
- textureSet.SetTexture( 0u, image );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 1u, TEST_LOCATION );
+ textureSet.SetTexture(0u, image);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 1u, TEST_LOCATION);
- textureSet.SetTexture( 1u, image );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 2u, TEST_LOCATION );
+ textureSet.SetTexture(1u, image);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 2u, TEST_LOCATION);
Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetSampler( 2u, sampler );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 2u, TEST_LOCATION );
+ sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+ textureSet.SetSampler(2u, sampler);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 2u, TEST_LOCATION);
- textureSet.SetTexture( 2u, image );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 3u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2u), sampler, TEST_LOCATION );
+ textureSet.SetTexture(2u, image);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2u), sampler, TEST_LOCATION);
END_TEST;
}
TestApplication application;
TextureSet textureSet = CreateTextureSet();
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 0u, TEST_LOCATION);
- Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64 );
- textureSet.SetTexture( 0u, texture );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 1u, TEST_LOCATION );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
+ textureSet.SetTexture(0u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 1u, TEST_LOCATION);
- textureSet.SetTexture( 1u, texture );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 2u, TEST_LOCATION );
+ textureSet.SetTexture(1u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 2u, TEST_LOCATION);
Sampler sampler = Sampler::New();
- sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST );
- textureSet.SetSampler( 2u, sampler );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 2u, TEST_LOCATION );
-
- textureSet.SetTexture( 2u, texture );
- DALI_TEST_EQUALS( textureSet.GetTextureCount(), 3u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureSet.GetSampler(2u), sampler, TEST_LOCATION );
+ sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+ textureSet.SetSampler(2u, sampler);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 2u, TEST_LOCATION);
+ textureSet.SetTexture(2u, texture);
+ DALI_TEST_EQUALS(textureSet.GetTextureCount(), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureSet.GetSampler(2u), sampler, TEST_LOCATION);
END_TEST;
}
int UtcDaliTextureSetSetSamplerNegative(void)
{
- TestApplication application;
+ TestApplication application;
Dali::TextureSet instance;
try
{
unsigned long arg1(0u);
Dali::Sampler arg2;
- instance.SetSampler(arg1,arg2);
+ instance.SetSampler(arg1, arg2);
DALI_TEST_CHECK(false); // Should not get here
}
catch(...)
int UtcDaliTextureSetSetTextureNegative(void)
{
- TestApplication application;
+ TestApplication application;
Dali::TextureSet instance;
try
{
unsigned long arg1(0u);
Dali::Texture arg2;
- instance.SetTexture(arg1,arg2);
+ instance.SetTexture(arg1, arg2);
DALI_TEST_CHECK(false); // Should not get here
}
catch(...)
int UtcDaliTextureSetGetSamplerNegative(void)
{
- TestApplication application;
+ TestApplication application;
Dali::TextureSet instance;
try
{
int UtcDaliTextureSetGetTextureNegative(void)
{
- TestApplication application;
+ TestApplication application;
Dali::TextureSet instance;
try
{
int UtcDaliTextureSetGetTextureCountNegative(void)
{
- TestApplication application;
+ TestApplication application;
Dali::TextureSet instance;
try
{