std::string fragShader = baseFragShader;
bool applied = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragShader);
+ std::string fragPrefix = "#extension GL_OES_EGL_image_external:require\n";
+
DALI_TEST_CHECK(applied);
DALI_TEST_CHECK(baseFragShader.compare(fragShader));
+ DALI_TEST_CHECK(fragShader.compare(fragPrefix + baseFragShader) == 0);
DALI_TEST_CHECK(!fragShader.empty());
END_TEST;
}