Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Texture.cpp
index acac5fd..3b63aa5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,7 +16,6 @@
  */
 
 #include <dali-test-suite-utils.h>
-#include <dali/devel-api/images/pixel-data-devel.h>
 #include <dali/devel-api/rendering/texture-devel.h>
 #include <dali/public-api/dali-core.h>
 #include <test-native-image.h>
@@ -206,9 +205,9 @@ int UtcDaliTextureUpload01(void)
 
   //Upload part of the texture
   callStack.Reset();
-  bufferSize                  = width * height * 2;
+  bufferSize                  = width * height;
   buffer                      = reinterpret_cast<unsigned char*>(malloc(bufferSize));
-  PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width / 2, height / 2, Pixel::RGBA8888, PixelData::FREE);
   texture.Upload(pixelDataSubImage, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
   application.SendNotification();
   application.Render();
@@ -382,7 +381,7 @@ int UtcDaliTextureUpload03(void)
 
   bufferSize                 = widthMipmap1 * heightMipmap1 * 4;
   buffer                     = reinterpret_cast<unsigned char*>(malloc(bufferSize));
-  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, widthMipmap1, heightMipmap1, Pixel::RGBA8888, PixelData::FREE);
   texture.Upload(pixelDataMipmap1, 0u, 1u, 0u, 0u, widthMipmap1, heightMipmap1);
   application.SendNotification();
   application.Render();
@@ -425,7 +424,7 @@ int UtcDaliTextureUpload04(void)
 
   bufferSize                 = widthMipmap1 * heightMipmap1 * 4;
   buffer                     = reinterpret_cast<unsigned char*>(malloc(bufferSize));
-  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, widthMipmap1, heightMipmap1, Pixel::RGBA8888, PixelData::FREE);
   texture.Upload(pixelDataMipmap1, CubeMapLayer::NEGATIVE_X, 1u, 0u, 0u, widthMipmap1, heightMipmap1);
   application.SendNotification();
   application.Render();
@@ -534,9 +533,9 @@ int UtcDaliTextureUpload05(void)
 
     //Upload part of the texture
     callStack.Reset();
-    bufferSize                  = width * height * 2;
+    bufferSize                  = width * height;
     buffer                      = reinterpret_cast<unsigned char*>(malloc(bufferSize));
-    PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width, height, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE);
+    PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width / 2, height / 2, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE);
     texture.Upload(pixelDataSubImage, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
     application.SendNotification();
     application.Render();
@@ -654,6 +653,188 @@ int UtcDaliTextureUpload07(void)
   END_TEST;
 }
 
+int UtcDaliTextureUploadSubPixelData01(void)
+{
+  TestApplication application;
+
+  //Create the texture
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+
+  application.GetGlAbstraction().EnableTextureCallTrace(true);
+
+  application.SendNotification();
+  application.Render();
+
+  TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+
+  //Upload data to the texture
+  callStack.Reset();
+
+  uint32_t bufferWidth   = width * 2;
+  uint32_t bufferHeight  = height * 2;
+  uint32_t bufferXOffset = width;
+  uint32_t bufferYOffset = height;
+
+  unsigned int   bufferSize(bufferWidth * bufferHeight * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, bufferWidth, bufferHeight, Pixel::RGBA8888, PixelData::FREE);
+  DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height);
+  application.SendNotification();
+  application.Render();
+
+  //TexImage2D should be called to upload the data
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+  }
+
+  //Upload part of the texture
+  callStack.Reset();
+  DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width / 2, height / 2, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
+  application.SendNotification();
+  application.Render();
+
+  //TexSubImage2D should be called to upload the data
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width / 2 << ", " << height / 2 << ", " << width / 2 << ", " << height / 2;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexSubImage2D", out.str().c_str()));
+  }
+
+  END_TEST;
+}
+
+int UtcDaliTextureUploadSubPixelData02(void)
+{
+  TestApplication application;
+
+  //Create the texture
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
+
+  application.GetGlAbstraction().EnableTextureCallTrace(true);
+
+  application.SendNotification();
+  application.Render();
+
+  TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+
+  tet_infoline("TexImage2D should be called six times with a null pointer to reserve storage for the six textures of the cube map");
+  for(unsigned int i(0); i < 6; ++i)
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_CUBE_MAP_POSITIVE_X + i << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+  }
+
+  uint32_t bufferWidth   = width * 2;
+  uint32_t bufferHeight  = height * 2;
+  uint32_t bufferXOffset = width;
+  uint32_t bufferYOffset = height;
+
+  unsigned int   bufferSize(bufferWidth * bufferHeight * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, bufferWidth, bufferHeight, Pixel::RGBA8888, PixelData::FREE);
+
+  //Upload data to the POSITIVE_X face of the texture
+  {
+    callStack.Reset();
+
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_X, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_X face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_X face of the texture
+  {
+    callStack.Reset();
+
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_X face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the POSITIVE_Y face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_Y, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_Y face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_Y face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_Y, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_Y face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the POSITIVE_Z face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_Z, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_Z face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_Z face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_Z, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_Z face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  END_TEST;
+}
+
 int UtcDaliTextureUploadPixelFormats(void)
 {
   TestApplication application;
@@ -685,7 +866,8 @@ int UtcDaliTextureUploadPixelFormats(void)
       Pixel::RGB16F,
       Pixel::RGB32F,
       Pixel::R11G11B10F,
-    };
+      Pixel::CHROMINANCE_U,
+      Pixel::CHROMINANCE_V};
 
   for(auto format : formats)
   {
@@ -1115,3 +1297,196 @@ int UtcDaliTextureApplyFragShaderN2(void)
   DALI_TEST_CHECK(!baseFragShader.compare(fragShader));
   END_TEST;
 }
+
+int UtcDaliTextureGetPixelFormat(void)
+{
+  TestApplication application;
+  uint32_t        width(64);
+  uint32_t        height(64);
+
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::RGBA8888, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGB888, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::RGB888, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::L8, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::L8, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::CHROMINANCE_U, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::CHROMINANCE_U, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliTexturePartialUpdate01(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and texture change");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  std::vector<Rect<int32_t>> damagedRects;
+  Rect<int32_t>              clippingRect;
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = Shader::New("vertexSrc", "fragmentSrc");
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  uint32_t   width(4);
+  uint32_t   height(4);
+  Texture    texture    = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture);
+  renderer.SetTextures(textureSet);
+
+  Actor actor = Actor::New();
+  actor.AddRenderer(renderer);
+
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Upload texture
+  uint32_t  bufferSize(width * height * 4);
+  uint8_t*  buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliTexturePartialUpdate02(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and texture change");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  std::vector<Rect<int32_t>> damagedRects;
+  Rect<int32_t>              clippingRect;
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = Shader::New("vertexSrc", "fragmentSrc");
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  uint32_t   width(4);
+  uint32_t   height(4);
+  Texture    texture1   = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  Texture    texture2   = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture1);
+  renderer.SetTextures(textureSet);
+
+  Actor actor = Actor::New();
+  actor.AddRenderer(renderer);
+
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Set another texture
+  textureSet.SetTexture(0u, texture2);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}