Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Texture.cpp
index 30d0a7f..3b63aa5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -15,9 +15,9 @@
  *
  */
 
-#include <dali/public-api/dali-core.h>
-#include <dali/devel-api/images/pixel-data-devel.h>
 #include <dali-test-suite-utils.h>
+#include <dali/devel-api/rendering/texture-devel.h>
+#include <dali/public-api/dali-core.h>
 #include <test-native-image.h>
 
 using namespace Dali;
@@ -40,17 +40,17 @@ int UtcDaliTextureNew01(void)
 
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture      texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
-  DALI_TEST_CHECK( texture );
+  DALI_TEST_CHECK(texture);
   END_TEST;
 }
 
 int UtcDaliTextureNew02(void)
 {
   TestApplication application;
-  Texture texture;
-  DALI_TEST_CHECK( !texture );
+  Texture         texture;
+  DALI_TEST_CHECK(!texture);
   END_TEST;
 }
 
@@ -59,13 +59,13 @@ int UtcDaliTextureNew03(void)
   TestApplication application;
 
   // Create a native image source.
-  TestNativeImageNoExtPointer testNativeImage = TestNativeImageNoExt::New( 64u, 64u );
+  TestNativeImagePointer testNativeImage = TestNativeImage::New(64u, 64u);
 
   // Create a texture from the native image source.
-  Texture nativeTexture = Texture::New( *testNativeImage );
+  Texture nativeTexture = Texture::New(*testNativeImage);
 
   // Check the texture was created OK.
-  DALI_TEST_CHECK( nativeTexture );
+  DALI_TEST_CHECK(nativeTexture);
 
   END_TEST;
 }
@@ -76,11 +76,11 @@ int UtcDaliTextureCopyConstructor(void)
 
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture      texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   Texture textureCopy(texture);
 
-  DALI_TEST_CHECK( textureCopy );
+  DALI_TEST_CHECK(textureCopy);
 
   END_TEST;
 }
@@ -88,15 +88,60 @@ int UtcDaliTextureCopyConstructor(void)
 int UtcDaliTextureAssignmentOperator(void)
 {
   TestApplication application;
-  unsigned int width(64);
-  unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  unsigned int    width(64);
+  unsigned int    height(64);
+  Texture         texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   Texture texture2;
-  DALI_TEST_CHECK( !texture2 );
+  DALI_TEST_CHECK(!texture2);
 
   texture2 = texture;
-  DALI_TEST_CHECK( texture2 );
+  DALI_TEST_CHECK(texture2);
+
+  END_TEST;
+}
+
+int UtcDaliTextureMoveConstructor(void)
+{
+  TestApplication application;
+
+  uint32_t width   = 64;
+  uint32_t height  = 64;
+  Texture  texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_CHECK(texture);
+  DALI_TEST_EQUALS(1, texture.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetWidth(), width, TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetHeight(), height, TEST_LOCATION);
+
+  Texture move = std::move(texture);
+  DALI_TEST_CHECK(move);
+  DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(move.GetWidth(), width, TEST_LOCATION);
+  DALI_TEST_EQUALS(move.GetHeight(), height, TEST_LOCATION);
+  DALI_TEST_CHECK(!texture);
+
+  END_TEST;
+}
+
+int UtcDaliTextureMoveAssignment(void)
+{
+  TestApplication application;
+
+  uint32_t width   = 64;
+  uint32_t height  = 64;
+  Texture  texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_CHECK(texture);
+  DALI_TEST_EQUALS(1, texture.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetWidth(), width, TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetHeight(), height, TEST_LOCATION);
+
+  Texture move;
+  move = std::move(texture);
+  DALI_TEST_CHECK(move);
+  DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(move.GetWidth(), width, TEST_LOCATION);
+  DALI_TEST_EQUALS(move.GetHeight(), height, TEST_LOCATION);
+  DALI_TEST_CHECK(!texture);
 
   END_TEST;
 }
@@ -104,13 +149,13 @@ int UtcDaliTextureAssignmentOperator(void)
 int UtcDaliTextureDownCast01(void)
 {
   TestApplication application;
-  unsigned int width(64);
-  unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  unsigned int    width(64);
+  unsigned int    height(64);
+  Texture         texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   BaseHandle handle(texture);
-  Texture texture2 = Texture::DownCast(handle);
-  DALI_TEST_CHECK( texture2 );
+  Texture    texture2 = Texture::DownCast(handle);
+  DALI_TEST_CHECK(texture2);
 
   END_TEST;
 }
@@ -119,9 +164,9 @@ int UtcDaliTextureDownCast02(void)
 {
   TestApplication application;
 
-  Handle handle = Handle::New(); // Create a custom object
+  Handle  handle  = Handle::New(); // Create a custom object
   Texture texture = Texture::DownCast(handle);
-  DALI_TEST_CHECK( !texture );
+  DALI_TEST_CHECK(!texture);
   END_TEST;
 }
 
@@ -132,7 +177,7 @@ int UtcDaliTextureUpload01(void)
   //Create the texture
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture      texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -141,47 +186,39 @@ int UtcDaliTextureUpload01(void)
 
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-  //TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu
-  {
-    std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
-  }
-
   //Upload data to the texture
   callStack.Reset();
 
-  unsigned int bufferSize( width * height * 4 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelData );
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData);
   application.SendNotification();
   application.Render();
 
   //TexImage2D should be called to upload the data
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
   //Upload part of the texture
   callStack.Reset();
-  bufferSize =  width * height * 2;
-  buffer = reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelDataSubImage = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelDataSubImage, 0u, 0u, width/2, height/2, width/2, height/2 );
+  bufferSize                  = width * height;
+  buffer                      = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width / 2, height / 2, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelDataSubImage, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
   application.SendNotification();
   application.Render();
 
   //TexSubImage2D should be called to upload the data
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width/2 << ", " <<  height/2 << ", " << width/2 << ", " <<  height/2;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexSubImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width / 2 << ", " << height / 2 << ", " << width / 2 << ", " << height / 2;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexSubImage2D", out.str().c_str()));
   }
 
-
   END_TEST;
 }
 
@@ -192,7 +229,7 @@ int UtcDaliTextureUpload02(void)
   //Create the texture
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height );
+  Texture      texture = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -201,31 +238,31 @@ int UtcDaliTextureUpload02(void)
 
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-  //TexImage2D should be called six times with a null pointer to reserve storage for the six textures of the cube map
-  for( unsigned int i(0); i<6; ++i )
+  tet_infoline("TexImage2D should be called six times with a null pointer to reserve storage for the six textures of the cube map");
+  for(unsigned int i(0); i < 6; ++i)
   {
     std::stringstream out;
-    out << GL_TEXTURE_CUBE_MAP_POSITIVE_X + i <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_CUBE_MAP_POSITIVE_X + i << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
-  unsigned int bufferSize( width * height * 4 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
 
   //Upload data to the POSITIVE_X face of the texture
   {
     callStack.Reset();
 
-    texture.Upload( pixelData, CubeMapLayer::POSITIVE_X, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::POSITIVE_X, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the POSITIVE_X face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_POSITIVE_X <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
@@ -233,75 +270,75 @@ int UtcDaliTextureUpload02(void)
   {
     callStack.Reset();
 
-    texture.Upload( pixelData, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the NEGATIVE_X face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
   //Upload data to the POSITIVE_Y face of the texture
   {
     callStack.Reset();
-    texture.Upload( pixelData, CubeMapLayer::POSITIVE_Y, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::POSITIVE_Y, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the POSITIVE_Y face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Y <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
   //Upload data to the NEGATIVE_Y face of the texture
   {
     callStack.Reset();
-    texture.Upload( pixelData, CubeMapLayer::NEGATIVE_Y, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::NEGATIVE_Y, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the NEGATIVE_Y face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Y <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
   //Upload data to the POSITIVE_Z face of the texture
   {
     callStack.Reset();
-    texture.Upload( pixelData, CubeMapLayer::POSITIVE_Z, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::POSITIVE_Z, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the POSITIVE_Z face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Z <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
   //Upload data to the NEGATIVE_Z face of the texture
   {
     callStack.Reset();
-    texture.Upload( pixelData, CubeMapLayer::NEGATIVE_Z, 0u, 0u, 0u, width, height );
+    texture.Upload(pixelData, CubeMapLayer::NEGATIVE_Z, 0u, 0u, 0u, width, height);
     application.SendNotification();
     application.Render();
 
     //TexImage2D should be called to upload the data to the NEGATIVE_Z face
     {
       std::stringstream out;
-      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Z <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
   }
 
@@ -318,7 +355,7 @@ int UtcDaliTextureUpload03(void)
   unsigned int widthMipmap1(32);
   unsigned int heightMipmap1(32);
 
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -327,38 +364,38 @@ int UtcDaliTextureUpload03(void)
 
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-  //TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu
+  tet_infoline("TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu");
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
   //Upload data to the texture mipmap 0 and mipmap 1
   callStack.Reset();
 
-  unsigned int bufferSize( width * height * 4 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc(  bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelData, 0u, 0u, 0u, 0u, width, height );
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData, 0u, 0u, 0u, 0u, width, height);
 
-  bufferSize = widthMipmap1 * heightMipmap1 * 4;
-  buffer = reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelDataMipmap1 = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelDataMipmap1, 0u, 1u, 0u, 0u, widthMipmap1, heightMipmap1 );
+  bufferSize                 = widthMipmap1 * heightMipmap1 * 4;
+  buffer                     = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, widthMipmap1, heightMipmap1, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelDataMipmap1, 0u, 1u, 0u, 0u, widthMipmap1, heightMipmap1);
   application.SendNotification();
   application.Render();
 
   //TexImage2D should be called to upload the data to mipmaps 0 and 1
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 1u << ", " << widthMipmap1 <<", "<< heightMipmap1;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 1u << ", " << widthMipmap1 << ", " << heightMipmap1;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
   END_TEST;
@@ -374,34 +411,34 @@ int UtcDaliTextureUpload04(void)
   unsigned int widthMipmap1(32);
   unsigned int heightMipmap1(32);
 
-  Texture texture = Texture::New( TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height );
+  Texture texture = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
   //Upload data to the NEGATIVE_X face mipmap 0 and mipmap 1
-  unsigned int bufferSize( width * height * 4 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelData, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height );
-
-  bufferSize = widthMipmap1 * heightMipmap1 * 4;
-  buffer = reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelDataMipmap1 = PixelData::New( buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelDataMipmap1, CubeMapLayer::NEGATIVE_X, 1u, 0u, 0u, widthMipmap1, heightMipmap1 );
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height);
+
+  bufferSize                 = widthMipmap1 * heightMipmap1 * 4;
+  buffer                     = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData pixelDataMipmap1 = PixelData::New(buffer, bufferSize, widthMipmap1, heightMipmap1, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelDataMipmap1, CubeMapLayer::NEGATIVE_X, 1u, 0u, 0u, widthMipmap1, heightMipmap1);
   application.SendNotification();
   application.Render();
 
   //TexImage2D should be called to upload the data to mipmaps 0 and 1
   {
     std::stringstream out;
-    out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
   {
     std::stringstream out;
-    out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X <<", "<< 1u << ", " << widthMipmap1 <<", "<< heightMipmap1;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X << ", " << 1u << ", " << widthMipmap1 << ", " << heightMipmap1;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
   END_TEST;
@@ -410,58 +447,58 @@ int UtcDaliTextureUpload04(void)
 int UtcDaliTextureUpload05(void)
 {
   Pixel::Format COMPRESSED_PIXEL_FORMATS[] =
-  {
-    Pixel::COMPRESSED_R11_EAC,
-    Pixel::COMPRESSED_SIGNED_R11_EAC,
-    Pixel::COMPRESSED_RG11_EAC,
-    Pixel::COMPRESSED_SIGNED_RG11_EAC,
-    Pixel::COMPRESSED_RGB8_ETC2,
-    Pixel::COMPRESSED_SRGB8_ETC2,
-    Pixel::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
-    Pixel::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
-    Pixel::COMPRESSED_RGBA8_ETC2_EAC,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
-    Pixel::COMPRESSED_RGB8_ETC1,
-    Pixel::COMPRESSED_RGB_PVRTC_4BPPV1,
-    Pixel::COMPRESSED_RGBA_ASTC_4x4_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_5x4_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_5x5_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_6x5_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_6x6_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_8x5_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_8x6_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_8x8_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_10x5_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_10x6_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_10x8_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_10x10_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_12x10_KHR,
-    Pixel::COMPRESSED_RGBA_ASTC_12x12_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
-    Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
-  };
-  const unsigned int NUMBER_OF_COMPRESSED_PIXEL_FORMATS = sizeof( COMPRESSED_PIXEL_FORMATS ) / sizeof( Pixel::Format );
-
-  for( unsigned int index = 0; index < NUMBER_OF_COMPRESSED_PIXEL_FORMATS; ++index )
+    {
+      Pixel::COMPRESSED_R11_EAC,
+      Pixel::COMPRESSED_SIGNED_R11_EAC,
+      Pixel::COMPRESSED_RG11_EAC,
+      Pixel::COMPRESSED_SIGNED_RG11_EAC,
+      Pixel::COMPRESSED_RGB8_ETC2,
+      Pixel::COMPRESSED_SRGB8_ETC2,
+      Pixel::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+      Pixel::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+      Pixel::COMPRESSED_RGBA8_ETC2_EAC,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+      Pixel::COMPRESSED_RGB8_ETC1,
+      Pixel::COMPRESSED_RGB_PVRTC_4BPPV1,
+      Pixel::COMPRESSED_RGBA_ASTC_4x4_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_5x4_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_5x5_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_6x5_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_6x6_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_8x5_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_8x6_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_8x8_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_10x5_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_10x6_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_10x8_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_10x10_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_12x10_KHR,
+      Pixel::COMPRESSED_RGBA_ASTC_12x12_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+      Pixel::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+    };
+  const unsigned int NUMBER_OF_COMPRESSED_PIXEL_FORMATS = sizeof(COMPRESSED_PIXEL_FORMATS) / sizeof(Pixel::Format);
+
+  for(unsigned int index = 0; index < NUMBER_OF_COMPRESSED_PIXEL_FORMATS; ++index)
   {
     TestApplication application;
 
     //Create a texture with a compressed format
     unsigned int width(64);
     unsigned int height(64);
-    Texture texture = Texture::New( TextureType::TEXTURE_2D, COMPRESSED_PIXEL_FORMATS[index], width, height );
+    Texture      texture = CreateTexture(TextureType::TEXTURE_2D, COMPRESSED_PIXEL_FORMATS[index], width, height);
 
     application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -470,45 +507,47 @@ int UtcDaliTextureUpload05(void)
 
     TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-    //CompressedTexImage2D should be called with a null pointer to reserve storage for the texture in the gpu
+    tet_infoline("CompressedTexImage2D should be called with a null pointer to reserve storage for the texture in the gpu");
     {
       std::stringstream out;
-      out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("CompressedTexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("CompressedTexImage2D", out.str().c_str()));
     }
 
     //Upload data to the texture
     callStack.Reset();
 
-    unsigned int bufferSize( width * height * 4 );
-    unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-    PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE );
-    texture.Upload( pixelData );
+    unsigned int   bufferSize(width * height * 4);
+    unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+    PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE);
+    texture.Upload(pixelData);
     application.SendNotification();
     application.Render();
 
     //CompressedTexImage2D should be called to upload the data
     {
       std::stringstream out;
-      out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("CompressedTexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("CompressedTexImage2D", out.str().c_str()));
     }
 
     //Upload part of the texture
     callStack.Reset();
-    bufferSize =  width * height * 2;
-    buffer = reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-    PixelData pixelDataSubImage = PixelData::New( buffer, bufferSize, width, height, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE );
-    texture.Upload( pixelDataSubImage, 0u, 0u, width/2, height/2, width/2, height/2 );
+    bufferSize                  = width * height;
+    buffer                      = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+    PixelData pixelDataSubImage = PixelData::New(buffer, bufferSize, width / 2, height / 2, COMPRESSED_PIXEL_FORMATS[index], PixelData::FREE);
+    texture.Upload(pixelDataSubImage, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
     application.SendNotification();
     application.Render();
 
     //CompressedTexSubImage2D should be called to upload the data
     {
       std::stringstream out;
-      out << GL_TEXTURE_2D <<", "<< 0u << ", " << width/2 << ", " <<  height/2 << ", " << width/2 << ", " <<  height/2;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("CompressedTexSubImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width / 2 << ", " << height / 2 << ", " << width / 2 << ", " << height / 2;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("CompressedTexSubImage2D", out.str().c_str()));
     }
+
+    application.GetGlAbstraction().ResetTextureCallStack();
   }
 
   END_TEST;
@@ -521,8 +560,8 @@ int UtcDaliTextureUpload06(void)
   //Create the texture
   unsigned int width(64);
   unsigned int height(64);
-  tet_infoline( "Creating a Texure with an alpha channel" );
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  tet_infoline("Creating a Texure with an alpha channel");
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -531,29 +570,29 @@ int UtcDaliTextureUpload06(void)
 
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-  tet_infoline( "TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu" );
+  tet_infoline("TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu");
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
-  tet_infoline( "Upload data to the texture" );
+  tet_infoline("Upload data to the texture");
   callStack.Reset();
 
-  tet_infoline( "Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly" );
-  unsigned int bufferSize( width * height * 3 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, Pixel::RGB888, PixelData::FREE );
-  texture.Upload( pixelData );
+  tet_infoline("Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly");
+  unsigned int   bufferSize(width * height * 3);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGB888, PixelData::FREE);
+  texture.Upload(pixelData);
   application.SendNotification();
   application.Render();
 
-  tet_infoline( "TexImage2D should be called to upload the data" );
+  tet_infoline("TexImage2D should be called to upload the data");
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
   }
 
   END_TEST;
@@ -562,21 +601,21 @@ int UtcDaliTextureUpload06(void)
 int UtcDaliTextureUpload07(void)
 {
   Pixel::Format FLOATING_POINT_PIXEL_FORMATS[] =
-  {
-    Pixel::RGB16F,
-    Pixel::RGB32F,
-  };
-  const unsigned int NUMBER_OF_FLOATING_POINT_PIXEL_FORMATS = sizeof( FLOATING_POINT_PIXEL_FORMATS ) / sizeof( Pixel::Format );
+    {
+      Pixel::RGB16F,
+      Pixel::RGB32F,
+    };
+  const unsigned int NUMBER_OF_FLOATING_POINT_PIXEL_FORMATS = sizeof(FLOATING_POINT_PIXEL_FORMATS) / sizeof(Pixel::Format);
 
-  for( unsigned int index = 0; index < NUMBER_OF_FLOATING_POINT_PIXEL_FORMATS; ++index )
+  for(unsigned int index = 0; index < NUMBER_OF_FLOATING_POINT_PIXEL_FORMATS; ++index)
   {
     TestApplication application;
 
     //Create the texture
     unsigned int width(64);
     unsigned int height(64);
-    tet_infoline( "Creating a floating point texture" );
-    Texture texture = Texture::New( TextureType::TEXTURE_2D, FLOATING_POINT_PIXEL_FORMATS[index], width, height );
+    tet_infoline("Creating a floating point texture");
+    Texture texture = CreateTexture(TextureType::TEXTURE_2D, FLOATING_POINT_PIXEL_FORMATS[index], width, height);
 
     application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -585,30 +624,269 @@ int UtcDaliTextureUpload07(void)
 
     TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
 
-    tet_infoline( "TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu" );
+    tet_infoline("TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu");
     {
       std::stringstream out;
-      out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
 
-    tet_infoline( "Upload data to the texture" );
+    tet_infoline("Upload data to the texture");
     callStack.Reset();
 
-    tet_infoline( "Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly" );
-    unsigned int bufferSize( width * height * 3 );
-    unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-    PixelData pixelData = PixelData::New( buffer, bufferSize, width, height, FLOATING_POINT_PIXEL_FORMATS[index], PixelData::FREE );
-    texture.Upload( pixelData );
+    tet_infoline("Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly");
+    unsigned int   bufferSize(width * height * 3);
+    unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+    PixelData      pixelData = PixelData::New(buffer, bufferSize, width, height, FLOATING_POINT_PIXEL_FORMATS[index], PixelData::FREE);
+    texture.Upload(pixelData);
+    application.SendNotification();
+    application.Render();
+
+    tet_infoline("TexImage2D should be called to upload the data");
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  END_TEST;
+}
+
+int UtcDaliTextureUploadSubPixelData01(void)
+{
+  TestApplication application;
+
+  //Create the texture
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+
+  application.GetGlAbstraction().EnableTextureCallTrace(true);
+
+  application.SendNotification();
+  application.Render();
+
+  TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+
+  //Upload data to the texture
+  callStack.Reset();
+
+  uint32_t bufferWidth   = width * 2;
+  uint32_t bufferHeight  = height * 2;
+  uint32_t bufferXOffset = width;
+  uint32_t bufferYOffset = height;
+
+  unsigned int   bufferSize(bufferWidth * bufferHeight * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, bufferWidth, bufferHeight, Pixel::RGBA8888, PixelData::FREE);
+  DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height);
+  application.SendNotification();
+  application.Render();
+
+  //TexImage2D should be called to upload the data
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+  }
+
+  //Upload part of the texture
+  callStack.Reset();
+  DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width / 2, height / 2, 0u, 0u, width / 2, height / 2, width / 2, height / 2);
+  application.SendNotification();
+  application.Render();
+
+  //TexSubImage2D should be called to upload the data
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width / 2 << ", " << height / 2 << ", " << width / 2 << ", " << height / 2;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexSubImage2D", out.str().c_str()));
+  }
+
+  END_TEST;
+}
+
+int UtcDaliTextureUploadSubPixelData02(void)
+{
+  TestApplication application;
+
+  //Create the texture
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
+
+  application.GetGlAbstraction().EnableTextureCallTrace(true);
+
+  application.SendNotification();
+  application.Render();
+
+  TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+
+  tet_infoline("TexImage2D should be called six times with a null pointer to reserve storage for the six textures of the cube map");
+  for(unsigned int i(0); i < 6; ++i)
+  {
+    std::stringstream out;
+    out << GL_TEXTURE_CUBE_MAP_POSITIVE_X + i << ", " << 0u << ", " << width << ", " << height;
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+  }
+
+  uint32_t bufferWidth   = width * 2;
+  uint32_t bufferHeight  = height * 2;
+  uint32_t bufferXOffset = width;
+  uint32_t bufferYOffset = height;
+
+  unsigned int   bufferSize(bufferWidth * bufferHeight * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, bufferWidth, bufferHeight, Pixel::RGBA8888, PixelData::FREE);
+
+  //Upload data to the POSITIVE_X face of the texture
+  {
+    callStack.Reset();
+
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_X, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_X face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_X face of the texture
+  {
+    callStack.Reset();
+
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_X face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_X << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the POSITIVE_Y face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_Y, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_Y face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_Y face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_Y, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_Y face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Y << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the POSITIVE_Z face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::POSITIVE_Z, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the POSITIVE_Z face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_POSITIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  //Upload data to the NEGATIVE_Z face of the texture
+  {
+    callStack.Reset();
+    DevelTexture::UploadSubPixelData(texture, pixelData, bufferXOffset, bufferYOffset, width, height, CubeMapLayer::NEGATIVE_Z, 0u, 0u, 0u, width, height);
+    application.SendNotification();
+    application.Render();
+
+    //TexImage2D should be called to upload the data to the NEGATIVE_Z face
+    {
+      std::stringstream out;
+      out << GL_TEXTURE_CUBE_MAP_NEGATIVE_Z << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
+    }
+  }
+
+  END_TEST;
+}
+
+int UtcDaliTextureUploadPixelFormats(void)
+{
+  TestApplication application;
+  application.GetGlAbstraction().EnableTextureCallTrace(true);
+
+  //Create the texture
+  unsigned int width(64);
+  unsigned int height(64);
+
+  std::vector<Pixel::Format> formats =
+    {
+      Pixel::A8,
+      Pixel::L8,
+      Pixel::LA88,
+      Pixel::RGB565,
+      Pixel::BGR565,
+      Pixel::RGBA4444,
+      Pixel::BGRA4444,
+      Pixel::RGBA5551,
+      Pixel::BGRA5551,
+      Pixel::RGB888,
+      Pixel::RGB8888,
+      Pixel::BGR8888,
+      Pixel::RGBA8888,
+      Pixel::BGRA8888,
+      Pixel::DEPTH_UNSIGNED_INT,
+      Pixel::DEPTH_FLOAT,
+      Pixel::DEPTH_STENCIL,
+      Pixel::RGB16F,
+      Pixel::RGB32F,
+      Pixel::R11G11B10F,
+      Pixel::CHROMINANCE_U,
+      Pixel::CHROMINANCE_V};
+
+  for(auto format : formats)
+  {
+    tet_infoline("Creating a Texure with a new or recent format");
+    Texture texture = CreateTexture(TextureType::TEXTURE_2D, format, width, height);
+
     application.SendNotification();
     application.Render();
 
-    tet_infoline( "TexImage2D should be called to upload the data" );
+    TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+
+    tet_infoline("TexImage2D should be called twice per texture");
+    DALI_TEST_EQUALS(callStack.CountMethod("TexImage2D"), 2, TEST_LOCATION);
     {
       std::stringstream out;
-      out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
-      DALI_TEST_CHECK( callStack.FindMethodAndParams("TexImage2D", out.str().c_str() ) );
+      out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+      DALI_TEST_CHECK(callStack.FindMethodAndParams("TexImage2D", out.str().c_str()));
     }
+    callStack.Reset();
   }
 
   END_TEST;
@@ -621,7 +899,7 @@ int UtcDaliTextureUploadSmallerThanSize(void)
   //Create the texture
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture      texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
 
@@ -629,48 +907,50 @@ int UtcDaliTextureUploadSmallerThanSize(void)
   application.Render();
 
   TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
+  callStack.EnableLogging(true);
+  TraceCallStack& texParamCallStack = application.GetGlAbstraction().GetTexParameterTrace();
+  texParamCallStack.EnableLogging(true);
 
-  //TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu
+  tet_infoline("TexImage2D should be called with a null pointer to reserve storage for the texture in the gpu");
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << width <<", "<< height;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
     std::string params;
-    DALI_TEST_CHECK( callStack.FindMethodAndGetParameters("TexImage2D", params ) );
-    DALI_TEST_EQUALS( out.str(), params, TEST_LOCATION );
+    DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("TexImage2D", params));
+    DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
   }
 
   //Upload data to the texture
   callStack.Reset();
 
-  unsigned int bufferSize( width * height * 4 );
-  unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
-  PixelData pixelData = PixelData::New( buffer, bufferSize, width/2, height/2, Pixel::RGBA8888, PixelData::FREE );
-  texture.Upload( pixelData );
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData      pixelData = PixelData::New(buffer, bufferSize, width / 2, height / 2, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData);
   application.SendNotification();
   application.Render();
 
-  //TexImage2D should be called to upload the data
+  //TexSubImage2D should be called to upload the data
   {
     std::stringstream out;
-    out << GL_TEXTURE_2D <<", "<< 0u << ", " << 0u << ", " <<  0u << ", " << width/2 << ", " <<  height/2;
+    out << GL_TEXTURE_2D << ", " << 0u << ", " << 0u << ", " << 0u << ", " << width / 2 << ", " << height / 2;
     std::string params;
-    DALI_TEST_CHECK( callStack.FindMethodAndGetParameters("TexSubImage2D", params ) );
-    DALI_TEST_EQUALS( out.str(), params, TEST_LOCATION );
+    DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("TexSubImage2D", params));
+    DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
   }
-
   END_TEST;
 }
 
 int UtcDaliTextureGenerateMipmaps(void)
 {
   TestApplication application;
-  unsigned int width(64);
-  unsigned int height(64);
+  unsigned int    width(64);
+  unsigned int    height(64);
 
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
   texture.GenerateMipmaps();
 
-  Texture textureCubemap = Texture::New( TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height );
+  Texture textureCubemap = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
   textureCubemap.GenerateMipmaps();
 
   application.GetGlAbstraction().EnableTextureCallTrace(true);
@@ -681,12 +961,12 @@ int UtcDaliTextureGenerateMipmaps(void)
   {
     std::stringstream out;
     out << GL_TEXTURE_2D;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("GenerateMipmap", out.str().c_str() ) );
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("GenerateMipmap", out.str().c_str()));
   }
   {
     std::stringstream out;
     out << GL_TEXTURE_CUBE_MAP;
-    DALI_TEST_CHECK( callStack.FindMethodAndParams("GenerateMipmap", out.str().c_str() ) );
+    DALI_TEST_CHECK(callStack.FindMethodAndParams("GenerateMipmap", out.str().c_str()));
   }
 
   END_TEST;
@@ -695,22 +975,22 @@ int UtcDaliTextureGenerateMipmaps(void)
 int UtcDaliTextureGetWidth(void)
 {
   TestApplication application;
-  unsigned int width(64);
-  unsigned int height(64);
+  unsigned int    width(64);
+  unsigned int    height(64);
 
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
-  DALI_TEST_EQUALS( texture.GetWidth(), width, TEST_LOCATION );
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_EQUALS(texture.GetWidth(), width, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliTextureGetHeight(void)
 {
   TestApplication application;
-  unsigned int width(64);
-  unsigned int height(64);
+  unsigned int    width(64);
+  unsigned int    height(64);
 
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
-  DALI_TEST_EQUALS( texture.GetHeight(), height, TEST_LOCATION );
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_EQUALS(texture.GetHeight(), height, TEST_LOCATION);
 
   END_TEST;
 }
@@ -718,38 +998,495 @@ int UtcDaliTextureGetHeight(void)
 int UtcDaliTextureContextLoss(void)
 {
   tet_infoline("UtcDaliTextureContextLoss\n");
-  TestApplication application; // Default config: DALI_DISCARDS_ALL_DATA
+  TestApplication application;
 
   //Create the texture
   unsigned int width(64);
   unsigned int height(64);
-  Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
-  DALI_TEST_CHECK( texture );
+  Texture      texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_CHECK(texture);
 
   application.SendNotification();
   application.Render(16);
 
   // Lose & regain context (in render 'thread')
   application.ResetContext();
-  DALI_TEST_CHECK( texture );
+  DALI_TEST_CHECK(texture);
 
   END_TEST;
 }
 
-int UtcDaliNativeImageTexture(void)
+int UtcDaliNativeImageTexture01(void)
 {
   TestApplication application;
-  tet_infoline( "UtcDaliNativeImageTexture" );
+  tet_infoline("UtcDaliNativeImageTexture01");
+
+  TestNativeImagePointer imageInterface = TestNativeImage::New(16, 16);
+  {
+    Texture texture = Texture::New(*(imageInterface.Get()));
+    Actor   actor   = CreateRenderableActor(texture, "", "");
+    application.GetScene().Add(actor);
+
+    DALI_TEST_CHECK(texture);
+
+    application.SendNotification();
+    application.Render(16);
 
-  TestNativeImagePointer imageInterface = TestNativeImage::New( 16, 16 );
-  Texture texture = Texture::New( *(imageInterface.Get()) );
-  DALI_TEST_CHECK( texture );
+    DALI_TEST_EQUALS(imageInterface->mExtensionCreateCalls, 1, TEST_LOCATION);
+    DALI_TEST_EQUALS(imageInterface->mExtensionDestroyCalls, 0, TEST_LOCATION);
+    DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE), Property::Value(Vector3(16, 16, 0)), TEST_LOCATION);
 
+    UnparentAndReset(actor);
+
+    application.SendNotification();
+    application.Render(16);
+  }
   application.SendNotification();
   application.Render(16);
 
-  DALI_TEST_CHECK( texture );
+  DALI_TEST_EQUALS(imageInterface->mExtensionCreateCalls, 1, TEST_LOCATION);
+  DALI_TEST_EQUALS(imageInterface->mExtensionDestroyCalls, 1, TEST_LOCATION);
 
   END_TEST;
 }
 
+int UtcDaliNativeImageTexture02(void)
+{
+  TestApplication application;
+  tet_infoline("UtcDaliNativeImageTexture02 - test error on TargetTexture");
+
+  TestNativeImagePointer imageInterface = TestNativeImage::New(16, 16);
+  imageInterface->mTargetTextureError   = 1u;
+  {
+    Texture texture = Texture::New(*(imageInterface.Get()));
+    Actor   actor   = CreateRenderableActor(texture, "", "");
+    application.GetScene().Add(actor);
+
+    DALI_TEST_CHECK(texture);
+
+    application.SendNotification();
+    application.Render(16);
+
+    // Expect 2 attempts to create the texture - once when adding the texture
+    // to the scene-graph, and again since that failed, during the Bind.
+    // The second one succeeds (TargetTexture only errors once)
+    DALI_TEST_EQUALS(imageInterface->mExtensionCreateCalls, 2, TEST_LOCATION);
+    DALI_TEST_EQUALS(imageInterface->mExtensionDestroyCalls, 1, TEST_LOCATION);
+
+    UnparentAndReset(actor);
+
+    application.SendNotification();
+    application.Render(16);
+  }
+  application.SendNotification();
+  application.Render(16);
+
+  // Expect that there are no further calls to create/destroy resource
+  DALI_TEST_EQUALS(imageInterface->mExtensionCreateCalls, 2, TEST_LOCATION);
+  DALI_TEST_EQUALS(imageInterface->mExtensionDestroyCalls, 2, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTextureGenerateMipmapsNegative(void)
+{
+  TestApplication application;
+  Dali::Texture   instance;
+  try
+  {
+    instance.GenerateMipmaps();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureUploadNegative01(void)
+{
+  TestApplication application;
+  Dali::Texture   instance;
+  try
+  {
+    Dali::PixelData arg1;
+    instance.Upload(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureUploadNegative02(void)
+{
+  TestApplication application;
+  Dali::Texture   instance;
+  try
+  {
+    Dali::PixelData arg1;
+    unsigned int    arg2(0u);
+    unsigned int    arg3(0u);
+    unsigned int    arg4(0u);
+    unsigned int    arg5(0u);
+    unsigned int    arg6(0u);
+    unsigned int    arg7(0u);
+    instance.Upload(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureGetWidthNegative(void)
+{
+  TestApplication application;
+  Dali::Texture   instance;
+  try
+  {
+    instance.GetWidth();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureGetHeightNegative(void)
+{
+  TestApplication application;
+  Dali::Texture   instance;
+  try
+  {
+    instance.GetHeight();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureCheckNativeP(void)
+{
+  TestApplication        application;
+  TestNativeImagePointer testNativeImage = TestNativeImage::New(64u, 64u);
+  Texture                nativeTexture   = Texture::New(*testNativeImage);
+
+  DALI_TEST_CHECK(nativeTexture);
+  DALI_TEST_CHECK(DevelTexture::IsNative(nativeTexture));
+  END_TEST;
+}
+
+int UtcDaliTextureCheckNativeN1(void)
+{
+  TestApplication application;
+  unsigned int    width(64);
+  unsigned int    height(64);
+  Texture         texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+
+  DALI_TEST_CHECK(texture);
+  DALI_TEST_CHECK(!DevelTexture::IsNative(texture));
+  END_TEST;
+}
+
+int UtcDaliTextureCheckNativeN2(void)
+{
+  TestApplication application;
+  Texture         texture;
+  try
+  {
+    bool native = DevelTexture::IsNative(texture);
+    DALI_TEST_CHECK(native != native);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true);
+  }
+  END_TEST;
+}
+
+int UtcDaliTextureApplyFragShaderP1(void)
+{
+  TestApplication        application;
+  TestNativeImagePointer testNativeImage = TestNativeImage::New(64u, 64u);
+  Texture                nativeTexture   = Texture::New(*testNativeImage);
+  DALI_TEST_CHECK(nativeTexture);
+
+  const std::string baseFragShader =
+    "varying mediump vec4 uColor;\n"
+    "void main(){\n"
+    "  gl_FragColor=uColor;\n"
+    "}\n";
+  std::string fragShader = baseFragShader;
+  bool        applied    = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragShader);
+
+  std::string fragPrefix = "#extension GL_OES_EGL_image_external:require\n";
+
+  DALI_TEST_CHECK(applied);
+  DALI_TEST_CHECK(baseFragShader.compare(fragShader));
+  DALI_TEST_CHECK(fragShader.compare(fragPrefix + baseFragShader) == 0);
+  DALI_TEST_CHECK(!fragShader.empty());
+  END_TEST;
+}
+
+int UtcDaliTextureApplyFragShaderP2(void)
+{
+  TestApplication        application;
+  TestNativeImagePointer testNativeImage = TestNativeImage::New(64u, 64u);
+  Texture                nativeTexture   = Texture::New(*testNativeImage);
+  DALI_TEST_CHECK(nativeTexture);
+
+  const std::string baseFragShader =
+    "varying mediump vec4 uColor;\n"
+    "varying vec2 vTexCoord;\n"
+    "uniform sampler2D uNative;\n"
+    "void main(){\n"
+    "  gl_FragColor=uColor*texture2D(uNative, vTexCoord);\n"
+    "}\n";
+  std::string fragShader = baseFragShader;
+  bool        applied    = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragShader);
+
+  DALI_TEST_CHECK(applied);
+  DALI_TEST_CHECK(baseFragShader.compare(fragShader));
+  DALI_TEST_CHECK(!fragShader.empty());
+  DALI_TEST_CHECK(fragShader.find("samplerExternalOES") < fragShader.length());
+  END_TEST;
+}
+
+int UtcDaliTextureApplyFragShaderN1(void)
+{
+  TestApplication        application;
+  TestNativeImagePointer testNativeImage = TestNativeImage::New(64u, 64u);
+  Texture                nativeTexture   = Texture::New(*testNativeImage);
+  DALI_TEST_CHECK(nativeTexture);
+
+  std::string fragShader;
+  bool        applied = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragShader);
+
+  DALI_TEST_CHECK(!applied);
+  DALI_TEST_CHECK(fragShader.empty());
+  END_TEST;
+}
+
+int UtcDaliTextureApplyFragShaderN2(void)
+{
+  TestApplication application;
+  unsigned int    width(64);
+  unsigned int    height(64);
+  Texture         texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+
+  const std::string baseFragShader =
+    "varying mediump vec4 uColor;\n"
+    "void main(){\n"
+    "  gl_FragColor=uColor;\n"
+    "}\n";
+  std::string fragShader = baseFragShader;
+  bool        applied    = DevelTexture::ApplyNativeFragmentShader(texture, fragShader);
+
+  DALI_TEST_CHECK(!applied);
+  DALI_TEST_CHECK(!baseFragShader.compare(fragShader));
+  END_TEST;
+}
+
+int UtcDaliTextureGetPixelFormat(void)
+{
+  TestApplication application;
+  uint32_t        width(64);
+  uint32_t        height(64);
+
+  Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::RGBA8888, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGB888, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::RGB888, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::L8, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::L8, TEST_LOCATION);
+
+  texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::CHROMINANCE_U, width, height);
+  DALI_TEST_EQUALS(texture.GetPixelFormat(), Pixel::CHROMINANCE_U, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliTexturePartialUpdate01(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and texture change");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  std::vector<Rect<int32_t>> damagedRects;
+  Rect<int32_t>              clippingRect;
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = Shader::New("vertexSrc", "fragmentSrc");
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  uint32_t   width(4);
+  uint32_t   height(4);
+  Texture    texture    = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture);
+  renderer.SetTextures(textureSet);
+
+  Actor actor = Actor::New();
+  actor.AddRenderer(renderer);
+
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Upload texture
+  uint32_t  bufferSize(width * height * 4);
+  uint8_t*  buffer    = reinterpret_cast<unsigned char*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+  texture.Upload(pixelData);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliTexturePartialUpdate02(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and texture change");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  std::vector<Rect<int32_t>> damagedRects;
+  Rect<int32_t>              clippingRect;
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = Shader::New("vertexSrc", "fragmentSrc");
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  uint32_t   width(4);
+  uint32_t   height(4);
+  Texture    texture1   = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  Texture    texture2   = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture1);
+  renderer.SetTextures(textureSet);
+
+  Actor actor = Actor::New();
+  actor.AddRenderer(renderer);
+
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Set another texture
+  textureSet.SetTexture(0u, texture2);
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  clippingRect = Rect<int32_t>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int32_t>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}