END_TEST;
}
+
+int UtcDaliTapGestureInterruptedWhenTouchConsumed(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ bool consume = false;
+ TouchEventFunctorConsumeSetter touchFunctor(consume);
+ actor.TouchSignal().Connect(&application,touchFunctor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ TapGestureDetector detector = TapGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+ TestGenerateTap( application, 50.0f, 50.0f );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ // Another gesture in the same location, this time we will not receive it as touch is being consumed
+ consume = true;
+ TestGenerateTap( application, 50.0f, 50.0f );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliTapGestureDisableDetectionDuringTapN(void)
+{
+ // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Add a detector
+ TapGestureDetector detector = TapGestureDetector::New();
+ bool functorCalled = false;
+ detector.Attach( actor );
+ detector.DetectedSignal().Connect(
+ &application,
+ [&detector, &functorCalled](Actor actor, const TapGesture& gesture)
+ {
+ detector.Detach(actor);
+ functorCalled = true;
+ });
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Try the gesture, should not crash
+ try
+ {
+ TestGenerateTap( application, 50.0f, 10.0f );
+
+ DALI_TEST_CHECK( true ); // No crash, test has passed
+ DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false ); // If we crash, the test has failed
+ }
+
+ END_TEST;
+}
+