Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TapGestureDetector.cpp
index 714c146..6eeab2f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -40,6 +40,13 @@ void utc_dali_tap_gesture_detector_cleanup(void)
 ///////////////////////////////////////////////////////////////////////////////
 namespace
 {
+bool        gHitTestTouchCallBackCalled = false;
+static bool TestHitTestTouchCallback(Actor, const TouchEvent&)
+{
+  gHitTestTouchCallBackCalled = true;
+  return false;
+  END_TEST;
+}
 // Stores data that is populated in the callback and will be read by the TET cases
 struct SignalData
 {
@@ -136,6 +143,21 @@ Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector
   return touchEvent;
 }
 
+Integration::TouchEvent GenerateSingleMouse(PointState::Type state, const Vector2& screenPosition, int source, uint32_t time)
+{
+  Integration::TouchEvent touchEvent;
+  Integration::Point      point;
+  point.SetState(state);
+  point.SetDeviceId(4);
+  point.SetScreenPosition(screenPosition);
+  point.SetDeviceClass(Device::Class::MOUSE);
+  point.SetDeviceSubclass(Device::Subclass::NONE);
+  point.SetMouseButton(static_cast<MouseButton::Type>(source));
+  touchEvent.points.push_back(point);
+  touchEvent.time = time;
+  return touchEvent;
+}
+
 } // namespace
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -166,7 +188,6 @@ int UtcDaliTapGestureDetectorAssignmentOperatorP(void)
   TestApplication application;
 
   TapGestureDetector detector = TapGestureDetector::New();
-  ;
 
   TapGestureDetector assign;
   assign = detector;
@@ -176,6 +197,34 @@ int UtcDaliTapGestureDetectorAssignmentOperatorP(void)
   END_TEST;
 }
 
+int UtcDaliRTapGestureDetectorMoveConstructorP(void)
+{
+  TestApplication application;
+
+  TapGestureDetector detector = TapGestureDetector::New();
+  DALI_TEST_CHECK(detector);
+
+  TapGestureDetector moved = std::move(detector);
+  DALI_TEST_CHECK(moved);
+  DALI_TEST_CHECK(!detector);
+  END_TEST;
+}
+
+int UtcDaliTapGestureDetectorMoveAssignmentOperatorP(void)
+{
+  TestApplication application;
+
+  TapGestureDetector detector;
+  detector = TapGestureDetector::New();
+  DALI_TEST_CHECK(detector);
+
+  TapGestureDetector moved;
+  moved = std::move(detector);
+  DALI_TEST_CHECK(moved);
+  DALI_TEST_CHECK(!detector);
+  END_TEST;
+}
+
 int UtcDaliTapGestureDetectorNew(void)
 {
   TestApplication application;
@@ -1022,7 +1071,7 @@ int UtcDaliTapGestureWhenGesturePropargation(void)
   END_TEST;
 }
 
-int UtcDaliTapGestureGetSourceType(void)
+int UtcDaliTapGestureGetSourceTypeWithMouse(void)
 {
   TestApplication application;
 
@@ -1043,42 +1092,68 @@ int UtcDaliTapGestureGetSourceType(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Emit a down signal with MouseButton
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 0, 100));
-  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 0, 120));
+  application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 1, 100));
+  application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 1, 120));
   application.SendNotification();
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::INVALID, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_PRIMARY, TEST_LOCATION);
 
   data.Reset();
 
   // Emit a down signal with MouseButton
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 1, 700));
-  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 1, 720));
+  application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 3, 1300));
+  application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 3, 1320));
   application.SendNotification();
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::PRIMARY, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_SECONDARY, TEST_LOCATION);
 
   data.Reset();
 
   // Emit a down signal with MouseButton
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 3, 1300));
-  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 3, 1320));
+  application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 2, 1900));
+  application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 2, 1920));
   application.SendNotification();
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::SECONDARY, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_TERTIARY, TEST_LOCATION);
 
-  data.Reset();
+  END_TEST;
+}
 
-  // Emit a down signal with MouseButton
-  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 2, 1900));
-  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 2, 1920));
+int UtcDaliTapGestureGetSourceTypeWithTouch(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData             data;
+  GestureReceivedFunctor functor(data);
+
+  TapGestureDetector detector = TapGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Emit a down signal with touch
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 1, 100));
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 1, 120));
   application.SendNotification();
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::TERTIARY, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::TOUCH, TEST_LOCATION);
+
+  data.Reset();
 
   END_TEST;
 }
@@ -1144,4 +1219,111 @@ int UtcDaliTapGestureReceiveAllTapEvents(void)
   data.Reset();
 
   END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliTapGestureDoesWantedHitTest(void)
+{
+  TestApplication application;
+
+  Actor blue = Actor::New();
+  blue.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  blue.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+  Actor green = Actor::New();
+  green.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  green.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+  application.GetScene().Add(blue);
+  application.GetScene().Add(green);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData             blueData;
+  GestureReceivedFunctor blueFunctor(blueData);
+
+  TapGestureDetector blueDetector = TapGestureDetector::New();
+  blueDetector.Attach(blue);
+  blueDetector.DetectedSignal().Connect(&application, blueFunctor);
+
+  SignalData             greenData;
+  GestureReceivedFunctor greenFunctor(greenData);
+
+  TapGestureDetector greenDetector = TapGestureDetector::New();
+  greenDetector.Attach(green);
+  greenDetector.DetectedSignal().Connect(&application, greenFunctor);
+
+  // connect to its hit-test signal
+  gHitTestTouchCallBackCalled = false;
+  Dali::DevelActor::HitTestResultSignal(green).Connect(TestHitTestTouchCallback);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 0, 100));
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 0, 120));
+  application.SendNotification();
+
+  // check hit-test events
+  // The green actor received an event that the green actor was hit.
+  DALI_TEST_EQUALS(true, gHitTestTouchCallBackCalled, TEST_LOCATION);
+
+  // The green actor passed the hit-test. So blue was the final hit.
+  DALI_TEST_EQUALS(false, greenData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, blueData.functorCalled, TEST_LOCATION);
+
+  blueData.Reset();
+  greenData.Reset();
+
+  END_TEST;
+}
+
+int UtcDaliTapGestureDetectorCheck(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  Actor actor2 = Actor::New();
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor2);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData             data;
+  GestureReceivedFunctor functor(data);
+  TapGestureDetector     detector1 = TapGestureDetector::New();
+  detector1.SetMaximumTapsRequired(1u);
+  detector1.Attach(actor);
+  detector1.DetectedSignal().Connect(&application, functor);
+
+  TapGestureDetector detector2 = TapGestureDetector::New();
+  detector2.SetMaximumTapsRequired(2u);
+  detector2.Attach(actor2);
+
+  // Emit signals, Send the single tab.
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 100));
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 120));
+  application.SendNotification();
+
+  // The detector1 get the tap event.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Emit signals, Send the second tab.
+  application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 130));
+  application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 150));
+  application.SendNotification();
+
+  // The detector1 must get the tap event. SetMaximumTapsRequired(2u) of detector2 should not affect detector1.
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  END_TEST;
+}