Renamed TouchSignal to TouchedSignal
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-TapGestureDetector.cpp
index ded75a2..6421737 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
 #include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+#include <test-touch-event-utils.h>
 
 using namespace Dali;
 
@@ -54,10 +53,7 @@ struct SignalData
     functorCalled = false;
     voidFunctorCalled = false;
 
-    receivedGesture.numberOfTaps = 0u;
-    receivedGesture.numberOfTouches = 0u;
-    receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
-    receivedGesture.localPoint = Vector2(0.0f, 0.0f);
+    receivedGesture.Reset();
 
     tappedActor.Reset();
   }
@@ -91,13 +87,19 @@ struct GestureReceivedFunctor
 // Functor that removes the gestured actor from stage
 struct UnstageActorFunctor : public GestureReceivedFunctor
 {
-  UnstageActorFunctor( SignalData& data ) : GestureReceivedFunctor( data ) { }
+  UnstageActorFunctor( SignalData& data, Integration::Scene scene )
+  : GestureReceivedFunctor( data ),
+    scene( scene )
+  {
+  }
 
   void operator()(Actor actor, const TapGesture& tap)
   {
     GestureReceivedFunctor::operator()( actor, tap );
-    Stage::GetCurrent().Remove( actor );
+    scene.Remove( actor );
   }
+
+  Integration::Scene scene;
 };
 
 // Functor for receiving a touch event
@@ -109,29 +111,12 @@ struct TouchEventFunctor
     unsigned int points = touch.GetPointCount();
     if( points > 0)
     {
-      const TouchPoint& touchPoint = touch.GetPoint(0);
-      tet_printf("Touch Point state = %d\n", touchPoint.state);
+      tet_printf("Touch Point state = %d\n", touch.GetState(0));
     }
     return false;
   }
 };
 
-// Generate a TapGestureEvent to send to Core
-Integration::TapGestureEvent GenerateTap(
-    Gesture::State state,
-    unsigned int numberOfTaps,
-    unsigned int numberOfTouches,
-    Vector2 point)
-{
-  Integration::TapGestureEvent tap( state );
-
-  tap.numberOfTaps = numberOfTaps;
-  tap.numberOfTouches = numberOfTouches;
-  tap.point = point;
-
-  return tap;
-}
-
 } // anon namespace
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -147,6 +132,30 @@ int UtcDaliTapGestureDetectorConstructor(void)
   END_TEST;
 }
 
+int UtcDaliTapGestureDetectorCopyConstructorP(void)
+{
+  TestApplication application;
+
+  TapGestureDetector detector = TapGestureDetector::New();
+
+  TapGestureDetector copy( detector );
+  DALI_TEST_CHECK( detector );
+  END_TEST;
+}
+
+int UtcDaliTapGestureDetectorAssignmentOperatorP(void)
+{
+  TestApplication application;
+
+  TapGestureDetector detector = TapGestureDetector::New();;
+
+  TapGestureDetector assign;
+  assign = detector;
+  DALI_TEST_CHECK( detector );
+
+  DALI_TEST_CHECK( detector == assign );
+  END_TEST;
+}
 
 int UtcDaliTapGestureDetectorNew(void)
 {
@@ -170,9 +179,9 @@ int UtcDaliTapGestureDetectorNew(void)
 
   // Attach an actor and emit a touch event on the actor to ensure complete line coverage
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -184,7 +193,10 @@ int UtcDaliTapGestureDetectorNew(void)
   actor.TouchedSignal().Connect( &application, touchFunctor );
 
   Integration::TouchEvent touchEvent(1);
-  TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+  Integration::Point point;
+  point.SetDeviceId( 1 );
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
   touchEvent.AddPoint(point);
   application.ProcessEvent(touchEvent);
 
@@ -192,8 +204,6 @@ int UtcDaliTapGestureDetectorNew(void)
   application.SendNotification();
   application.Render();
 
-  // For line coverage, Initialise default constructor
-  TouchEvent touchEvent2;
   END_TEST;
 }
 
@@ -225,121 +235,6 @@ int UtcDaliTapGestureDetectorDownCast(void)
   END_TEST;
 }
 
-int UtcDaliTapGestureSetTapsRequired(void)
-{
-  TestApplication application;
-
-  TapGestureDetector detector = TapGestureDetector::New();
-
-  const unsigned int minTaps = 3;
-  const unsigned int maxTaps = 7;
-
-  DALI_TEST_CHECK( minTaps != detector.GetMinimumTapsRequired() );
-  DALI_TEST_CHECK( maxTaps != detector.GetMaximumTapsRequired() );
-
-  detector.SetMinimumTapsRequired( minTaps );
-  detector.SetMaximumTapsRequired( maxTaps );
-
-  DALI_TEST_EQUALS( minTaps, detector.GetMinimumTapsRequired(), TEST_LOCATION );
-  DALI_TEST_EQUALS( maxTaps, detector.GetMaximumTapsRequired(), TEST_LOCATION );
-
-  // Attach an actor and change the required touches
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Ensure signal is emitted if minimum taps received
-  application.ProcessEvent(GenerateTap(Gesture::Possible, minTaps, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, minTaps, 1u, Vector2(50.0f, 50.0f)));
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( minTaps, data.receivedGesture.numberOfTaps, TEST_LOCATION );
-  data.Reset();
-
-  // Ensure signal is emitted if maximum taps received
-  application.ProcessEvent(GenerateTap(Gesture::Possible, maxTaps, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, maxTaps, 1u, Vector2(50.0f, 50.0f)));
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( maxTaps, data.receivedGesture.numberOfTaps, TEST_LOCATION );
-  data.Reset();
-
-  // Ensure signal is NOT emitted if outside the range
-  application.ProcessEvent(GenerateTap(Gesture::Possible, minTaps - 1, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, minTaps - 1, 1u, Vector2(50.0f, 50.0f)));
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, maxTaps + 1, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, maxTaps + 1, 1u, Vector2(50.0f, 50.0f)));
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  data.Reset();
-
-  TestGestureManager& gestureManager = application.GetGestureManager();
-  gestureManager.Initialize();
-
-  detector.SetMinimumTapsRequired(4);
-
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  detector.SetMaximumTapsRequired(maxTaps);
-
-  // Gesture detection should NOT have been updated
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  // Create a second gesture detector that requires even less maximum touches
-  TapGestureDetector secondDetector = TapGestureDetector::New();
-  secondDetector.Attach(actor);
-
-  // Gesture detection should have been updated
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  // Delete the second detector so that our detection is updated again
-  secondDetector.Reset();
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Set the minimum to be greater than the maximum, should Assert
-  try
-  {
-    detector.SetMinimumTapsRequired( maxTaps );
-    detector.SetMaximumTapsRequired( minTaps );
-    DALI_TEST_CHECK( false ); // Should not get here
-  }
-  catch ( DaliException& e )
-  {
-    DALI_TEST_CHECK( true );
-  }
-
-  END_TEST;
-}
-
 int UtcDaliTapGestureSetTapsRequiredMinMaxCheck(void)
 {
   TestApplication application;
@@ -347,9 +242,9 @@ int UtcDaliTapGestureSetTapsRequiredMinMaxCheck(void)
   // Attach an actor and change the required touches
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -388,9 +283,9 @@ int UtcDaliTapGestureSignalReceptionNegative(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -404,8 +299,7 @@ int UtcDaliTapGestureSignalReceptionNegative(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Do a tap outside actor's area
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(112.0f, 112.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(112.0f, 112.0f)));
+  TestGenerateTap( application, 112.0f, 112.0f, 100 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -415,9 +309,9 @@ int UtcDaliTapGestureSignalReceptionPositive(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -431,12 +325,11 @@ int UtcDaliTapGestureSignalReceptionPositive(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Do a tap inside actor's area
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+  TestGenerateTap( application, 50.0f, 50.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+  DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
   END_TEST;
 }
 
@@ -445,9 +338,9 @@ int UtcDaliTapGestureSignalReceptionDetach(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -461,32 +354,28 @@ int UtcDaliTapGestureSignalReceptionDetach(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start tap within the actor's area
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+  TestGenerateTap( application, 20.0f, 20.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+  DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
 
   // repeat the tap within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+  TestGenerateTap( application, 50.0f, 50.0f, 700 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+  DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
 
   // Detach actor
   detector.DetachAll();
 
   // Ensure we are no longer signalled
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+  TestGenerateTap( application, 20.0f, 20.0f, 1300 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+  TestGenerateTap( application, 50.0f, 50.0f, 1900 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -504,9 +393,9 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void)
   // Actor lifetime is scoped
   {
     Actor actor = Actor::New();
-    actor.SetSize(100.0f, 100.0f);
-    actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    Stage::GetCurrent().Add(actor);
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+    actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+    application.GetScene().Add(actor);
 
     // Render and notify
     application.SendNotification();
@@ -515,12 +404,11 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void)
     detector.Attach(actor);
 
     // Start tap within the actor's area
-    application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
-    application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+    TestGenerateTap( application, 20.0f, 20.0f, 100 );
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
-    Stage::GetCurrent().Remove(actor);
+    application.GetScene().Remove(actor);
 
     // Render and notify
     application.SendNotification();
@@ -530,8 +418,7 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void)
   // Actor should now have been destroyed
 
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+  TestGenerateTap( application, 20.0f, 20.0f, 700 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -541,9 +428,9 @@ int UtcDaliTapGestureSignalReceptionRotatedActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -557,36 +444,33 @@ int UtcDaliTapGestureSignalReceptionRotatedActor(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do tap, only check finished value
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(5.0f, 5.0f)));
+  TestGenerateTap( application, 5.0f, 5.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+  DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
 
   // Rotate actor again and render
-  actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
   application.SendNotification();
   application.Render();
 
   // Do tap, should still receive event
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(5.0f, 5.0f)));
+  TestGenerateTap( application, 5.0f, 5.0f, 700 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
-  DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+  DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
 
   // Rotate actor again and render
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::YAXIS);
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS) );
   application.SendNotification();
   application.Render();
 
   // Do tap, inside the actor's area (area if it is not rotated), Should not receive the event
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(70.0f, 70.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(70.0f, 70.0f)));
+  TestGenerateTap( application, 70.0f, 70.0f, 1300 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -596,18 +480,18 @@ int UtcDaliTapGestureSignalReceptionChildHit(void)
   TestApplication application;
 
   Actor parent = Actor::New();
-  parent.SetSize(100.0f, 100.0f);
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(parent);
+  parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(parent);
 
   // Set child to completely cover parent.
   // Change rotation of child to be different from parent so that we can check if our local coordinate
   // conversion of the parent actor is correct.
   Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
-  child.SetAnchorPoint(AnchorPoint::CENTER);
-  child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+  child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+  child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
   parent.Add(child);
 
   TouchEventFunctor touchFunctor;
@@ -625,11 +509,10 @@ int UtcDaliTapGestureSignalReceptionChildHit(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do tap - hits child area but parent should still receive it
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+  TestGenerateTap( application, 50.0f, 50.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.tappedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
 
   // Attach child and generate same touch points
   // (Also proves that you can detach and then re-attach another actor)
@@ -638,11 +521,10 @@ int UtcDaliTapGestureSignalReceptionChildHit(void)
 
   // Do an entire tap, only check finished value
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(51.0f, 51.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(51.0f, 51.0f)));
+  TestGenerateTap( application, 51.0f, 51.0f, 700 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.tappedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -651,15 +533,15 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void)
   TestApplication application;
 
   Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
+  first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(first);
 
   Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetX(100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(second);
+  second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  second.SetProperty( Actor::Property::POSITION_X, 100.0f);
+  second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(second);
 
   // Render and notify
   application.SendNotification();
@@ -674,15 +556,13 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Tap within second actor's area
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(120.0f, 10.0f)));
+  TestGenerateTap( application, 120.0f, 10.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION);
 
   // Tap within first actor's area
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 10.0f)));
+  TestGenerateTap( application, 20.0f, 10.0f, 700 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION);
 
@@ -691,14 +571,12 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void)
 
   // second actor shouldn't receive event
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(120.0f, 10.0f)));
+  TestGenerateTap( application, 120.0f, 10.0f, 1300 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // first actor should continue receiving event
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 10.0f)));
+  TestGenerateTap( application, 20.0f, 10.0f, 1900 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -708,9 +586,9 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -724,12 +602,11 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Tap in actor's area
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateTap( application, 50.0f, 10.0f, 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Actor become invisible - actor should not receive the next pan
-  actor.SetVisible(false);
+  actor.SetProperty( Actor::Property::VISIBLE,false);
 
   // Render and notify
   application.SendNotification();
@@ -737,8 +614,7 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void)
 
   // Tap in the same area, shouldn't receive event
   data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateTap( application, 50.0f, 10.0f, 700 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -746,17 +622,16 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void)
 int UtcDaliTapGestureSignalReceptionMultipleGestureDetectors(void)
 {
   TestApplication application;
-  Dali::TestGestureManager& gestureManager = application.GetGestureManager();
 
   Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
+  first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(first);
 
   Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  second.SetX(100.0f);
+  second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  second.SetProperty( Actor::Property::POSITION_X, 100.0f);
   first.Add(second);
 
   // Render and notify
@@ -772,50 +647,36 @@ int UtcDaliTapGestureSignalReceptionMultipleGestureDetectors(void)
 
   // secondDetector is scoped
   {
-    // Reset gestureManager statistics
-    gestureManager.Initialize();
-
     TapGestureDetector secondDetector = TapGestureDetector::New( 2 );
     secondDetector.Attach(second);
     secondDetector.DetectedSignal().Connect(&application, functor);
 
-    DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
     // Tap within second actor's area
-    application.ProcessEvent(GenerateTap(Gesture::Possible, 2u, 1u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateTap(Gesture::Started, 2u, 1u, Vector2(150.0f, 10.0f)));
+    TestGenerateTap( application, 150.0f, 10.0f, 100 );
+    TestGenerateTap( application, 150.0f, 10.0f, 200 );
+
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
     DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION);
 
     // Tap continues as single touch gesture - we should not receive any gesture
     data.Reset();
-    application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(150.0f, 10.0f)));
+    TestGenerateTap( application, 150.0f, 10.0f, 800 );
     DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
     // Single touch tap starts - first actor should be panned
     data.Reset();
-    application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+    TestGenerateTap( application, 50.0f, 10.0f, 1400 );
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
     DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION);
 
     // Pan changes to double-touch - we shouldn't receive event
     data.Reset();
-    application.ProcessEvent(GenerateTap(Gesture::Possible, 2u, 2u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateTap(Gesture::Started, 2u, 2u, Vector2(50.0f, 10.0f)));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
-    // Reset gesture manager statistics
-    gestureManager.Initialize();
+    TestGenerateTwoPointTap( application, 50.0f, 10.0f, 60.0f, 20.0f, 2000 );
+
+    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   }
 
-  // secondDetector has now been deleted.  Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
   END_TEST;
 }
 
@@ -824,9 +685,9 @@ int UtcDaliTapGestureSignalReceptionMultipleDetectorsOnActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -847,8 +708,7 @@ int UtcDaliTapGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.DetectedSignal().Connect(&application, secondFunctor);
 
   // Tap in actor's area - both detector's functors should be called
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateTap( application, 50.0f, 10.0f, 100 );
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
   END_TEST;
@@ -859,9 +719,9 @@ int UtcDaliTapGestureSignalReceptionDifferentPossible(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -875,149 +735,49 @@ int UtcDaliTapGestureSignalReceptionDifferentPossible(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Gesture possible in actor's area.
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestStartLongPress( application, 50.0f, 10.0f, 100 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Move actor somewhere else
-  actor.SetPosition( 100.0f, 100.0f );
+  actor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit Started event, we should not receive the tap.
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Tap possible in empty area.
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestStartLongPress( application, 50.0f, 10.0f, 700 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Move actor in to the tap position.
-  actor.SetPosition( 0.0f, 0.0f );
+  actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit Started event, we should not receive the tap.
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestEndPan( application, Vector2(50.0f, 10.0f), 720 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Normal tap in actor's area for completeness.
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateTap( application, 50.0f, 10.0f, 1300 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliTapGestureEmitIncorrectStateClear(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Clear state
-  try
-  {
-    application.ProcessEvent(GenerateTap(Gesture::Clear, 1u, 1u, Vector2(50.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
-int UtcDaliTapGestureEmitIncorrectStateContinuing(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Continuing state
-  try
-  {
-    application.ProcessEvent(GenerateTap(Gesture::Continuing, 1u, 1u, Vector2(50.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
-int UtcDaliTapGestureEmitIncorrectStateFinished(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Finished state
-  try
-  {
-    application.ProcessEvent(GenerateTap(Gesture::Finished, 1u, 1u, Vector2(50.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
 int UtcDaliTapGestureActorUnstaged(void)
 {
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -1025,93 +785,25 @@ int UtcDaliTapGestureActorUnstaged(void)
 
   // Attach actor to detector
   SignalData data;
-  UnstageActorFunctor functor( data );
+  UnstageActorFunctor functor( data, application.GetScene() );
   TapGestureDetector detector = TapGestureDetector::New();
   detector.Attach(actor);
   detector.DetectedSignal().Connect( &application, functor );
 
-  // Tap in Actor's area, actor removed in signal handler, should be handled gracefully.
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateTap( application, 50.0f, 10.0f, 100 );
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
   tet_result( TET_PASS ); // If we get here, then the actor removal on signal handler was handled gracefully.
   END_TEST;
 }
 
-int UtcDaliTapGestureRepeatedState(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Emit two possibles
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-  // Send a couple of Started states, only first one should be received.
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-  // Send a couple of cancelled states, no reception
-  application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliTapGesturePossibleCancelled(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Emit a possible and then a cancelled, no reception
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
 int UtcDaliTapGestureDetectorRemovedWhilePossible(void)
 {
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -1124,12 +816,12 @@ int UtcDaliTapGestureDetectorRemovedWhilePossible(void)
   detector.Attach(actor);
   detector.DetectedSignal().Connect( &application, functor );
 
-  // Emit a possible
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+  // Emit a possible - Down press, as emitted by long press function
+  TestStartLongPress( application, 50.0f, 10.0f, 100 );
 
   // Detach actor and send a Started state, no signal.
   detector.DetachAll();
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -1139,9 +831,9 @@ int UtcDaliTapGestureActorRemovedWhilePossible(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -1154,210 +846,146 @@ int UtcDaliTapGestureActorRemovedWhilePossible(void)
   detector.Attach(actor);
   detector.DetectedSignal().Connect( &application, functor );
 
-  // Emit a possible
-  application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+  // Emit a possible - Down press, as emitted by long press function
+  TestStartLongPress( application, 50.0f, 10.0f, 100 );
 
   // Remove, render and delete actor
-  Stage::GetCurrent().Remove(actor);
+  application.GetScene().Remove(actor);
   application.SendNotification();
   application.Render();
   actor.Reset();
 
-  // Send a Started state, no signal.
-  application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+  // Send a Started state, no signal - Up motion as provided by end pan function
+  TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliTapGestureSystemOverlay(void)
+int UtcDaliTapGestureLayerConsumesTouch(void)
 {
   TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
+  // Add a detector
   SignalData data;
   GestureReceivedFunctor functor(data);
-
   TapGestureDetector detector = TapGestureDetector::New();
   detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoords( 50.0f, 50.0f );
-
-  // Do a tap inside actor's area
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  END_TEST;
-}
+  detector.DetectedSignal().Connect( &application, functor );
 
-int UtcDaliTapGestureBehindTouchableSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
+  // Add a layer to overlap the actor
+  Layer layer = Layer::New();
+  layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( layer );
+  layer.RaiseToTop();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Set system-overlay actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set stage actor to receive the gesture
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(stageActor);
-  detector.DetectedSignal().Connect(&application, functor);
+  // Emit signals, should receive
+  TestGenerateTap( application, 50.0f, 50.0f, 100 );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
 
-  Vector2 screenCoords( 50.0f, 50.0f );
+  // Set layer to consume all touch
+  layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
 
-  // Do a tap inside both actors' area
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+  // Render and notify
+  application.SendNotification();
+  application.Render();
 
+  // Emit the same signals again, should not receive
+  TestGenerateTap( application, 50.0f, 50.0f, 700 );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  touchData.Reset();
-
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
 
   END_TEST;
 }
 
-int UtcDaliTapGestureTouchBehindGesturedSystemOverlay(void)
+int UtcDaliTapGestureInterruptedWhenTouchConsumed(void)
 {
   TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchedSignal().Connect(&application,touchFunctor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Set stage actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  stageActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set system-overlay actor to have the gesture
   SignalData data;
   GestureReceivedFunctor functor(data);
 
   TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(systemOverlayActor);
+  detector.Attach(actor);
   detector.DetectedSignal().Connect(&application, functor);
 
-  Vector2 screenCoords( 50.0f, 50.0f );
-
-  // Do a tap inside both actors' area
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
+  // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+  TestGenerateTap( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  touchData.Reset();
 
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+  // Another gesture in the same location, this time we will not receive it as touch is being consumed
+  consume = true;
+  TestGenerateTap( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
 
   END_TEST;
 }
 
-int UtcDaliTapGestureLayerConsumesTouch(void)
+int UtcDaliTapGestureDisableDetectionDuringTapN(void)
 {
+  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Add a detector
-  SignalData data;
-  GestureReceivedFunctor functor(data);
   TapGestureDetector detector = TapGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Add a layer to overlap the actor
-  Layer layer = Layer::New();
-  layer.SetSize(100.0f, 100.0f);
-  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add( layer );
-  layer.RaiseToTop();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const TapGesture& gesture)
+      {
+        detector.Detach(actor);
+        functorCalled = true;
+      });
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 screenCoords( 50.0f, 50.0f );
-
-  // Emit signals, should receive
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-
-  // Set layer to consume all touch
-  layer.SetTouchConsumed( true );
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
+  // Try the gesture, should not crash
+  try
+  {
+    TestGenerateTap( application, 50.0f, 10.0f );
 
-  // Emit the same signals again, should not receive
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  data.Reset();
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
 
   END_TEST;
 }
+